Difference between revisions of "Record of Rozen War: ALiBAT"
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|engines = | |engines = | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|Summer 2005}} |
|reception = | |reception = | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
Line 18: | Line 31: | ||
{{Introduction | {{Introduction | ||
− | |introduction = Record of Rozen War: ALiBAT is a fan-made 3D fighting game created by Dream Toys Factory based on the «Alice Game» from Rozen Maiden series. | + | |introduction = Record of Rozen War: ALiBAT is a fan-made 3D fighting game created by Dream Toys Factory based on the «Alice Game» from Rozen Maiden series. The development was finished in 2008 with the release of version 1.5f; the game had a long development cycle with many updates available on the Project YNP website since 2005. |
|release history = | |release history = | ||
Line 46: | Line 59: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = false |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Limited to 1920x1080. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 62: | Line 75: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |upscaling = false |
− | |vsync notes = | + | |upscaling tech = |
+ | |upscaling notes = | ||
+ | |vsync = false | ||
+ | |vsync notes = '''FORCE SYNC''' option has nothing to do with VSync. | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Forced to 60 FPS in the menus, 59 at the loading screens, and unstable 58 in-game. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
|color blind = false | |color blind = false | ||
Line 94: | Line 110: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = false |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = unknown | |xinput controllers = unknown | ||
Line 148: | Line 164: | ||
|subtitles = n/a | |subtitles = n/a | ||
|subtitles notes = No spoken dialogue. | |subtitles notes = No spoken dialogue. | ||
− | |closed captions = | + | |closed captions = n/a |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = false | |mute on focus lost = false | ||
Line 154: | Line 170: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 162: | Line 180: | ||
{{L10n|content= | {{L10n|content= | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = English |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
|subtitles = false | |subtitles = false | ||
− | |notes = | + | |notes = Error messages are written in Japanese. |
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 173: | Line 191: | ||
==Network== | ==Network== | ||
− | {{Image| | + | {{Image|alibat15server2023.png|Connection error in 2023.}} |
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = true | |local play = true | ||
Line 182: | Line 200: | ||
|lan play players = | |lan play players = | ||
|lan play modes = | |lan play modes = | ||
− | |lan play notes = | + | |lan play notes = |
|online play = false | |online play = false | ||
|online play players = 2 | |online play players = 2 | ||
|online play modes = | |online play modes = | ||
− | |online play notes = | + | |online play notes = Was possible with ALiBAT LobbyServer, but restricted to Japan IP area; most of all online multiplayer services were turned off years ago. In September 2023, Otome LobbyServer was released as an update for the latest Project YNP title named "Star Maidens Chronicle: Definitive Edition"; its strictly based on the ALiBAT LobbyServer and not restricted to Japan. Unfortunately, it's not backwards-compatible. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
}}{{Network/Connections | }}{{Network/Connections | ||
|matchmaking = false | |matchmaking = false | ||
− | |matchmaking notes = | + | |matchmaking notes = Was possible. The website hirahira.net also provided a ranking list (it was accessible until 2023). |
|p2p = false | |p2p = false | ||
|p2p notes = | |p2p notes = | ||
Line 197: | Line 215: | ||
|dedicated notes = | |dedicated notes = | ||
|self-hosting = false | |self-hosting = false | ||
− | |self-hosting notes = | + | |self-hosting notes = Was possible and used port 28264 for both TCP and UDP. |
|direct ip = false | |direct ip = false | ||
− | |direct ip notes = | + | |direct ip notes = |
}} | }} | ||
Line 205: | Line 223: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 9 | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
− | |windows arm app = | + | |windows arm app = unknown |
− | |windows exe notes = | + | |windows exe notes = Requires Japanese system locale. There are unofficial patches available on Internet. |
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = |
Latest revision as of 15:42, 15 October 2023
Developers | |
---|---|
Dream Toys Factory | |
Publishers | |
Project YNP | |
Release dates | |
Windows | Summer 2005 |
Record of Rozen War: ALiBAT is a fan-made 3D fighting game created by Dream Toys Factory based on the «Alice Game» from Rozen Maiden series. The development was finished in 2008 with the release of version 1.5f; the game had a long development cycle with many updates available on the Project YNP website since 2005.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail (unavailable) |
Game data
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\ALiBAT.sav[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Limited to 1920x1080. | ||
Field of view (FOV) | |||
Windowed | Called WINDOW MODE. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | FORCE SYNC option has nothing to do with VSync. | ||
60 FPS | Forced to 60 FPS in the menus, 59 at the loading screens, and unstable 58 in-game. | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No spoken dialogue. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Error messages are written in Japanese. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | |||
LAN play | ||||
Online play | 2 | Was possible with ALiBAT LobbyServer, but restricted to Japan IP area; most of all online multiplayer services were turned off years ago. In September 2023, Otome LobbyServer was released as an update for the latest Project YNP title named "Star Maidens Chronicle: Definitive Edition"; its strictly based on the ALiBAT LobbyServer and not restricted to Japan. Unfortunately, it's not backwards-compatible. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Was possible. The website hirahira.net also provided a ranking list (it was accessible until 2023). | |
Peer-to-peer | ||
Dedicated | ||
Self-hosting | Was possible and used port 28264 for both TCP and UDP. | |
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Requires Japanese system locale. There are unofficial patches available on Internet. |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium 4 or similar CPU | 2.0 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | 64 MB of VRAM DirectX 9.0 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).