Difference between revisions of "M.A.S.S. Builder"
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Williamjcm (talk | contribs) (Add more information on localisations.) |
Williamjcm (talk | contribs) (Set Xbox prompts to true.) |
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− | |xbox prompts notes = | + | |xbox prompts notes = Shoulder buttons use PlayStation-style prompts. |
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = |
Revision as of 09:28, 17 August 2020
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
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Developers | |
---|---|
Vermillion Digital | |
Publishers | |
Sekai Project | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | Early access |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Steam |
- A demo is available from Steam.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MASS_Builder\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/956680/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MASS_Builder\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/956680/pfx/[Note 2] |
Photo mode screenshots location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Saved\Screenshots\WindowsNoEditor |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Lock-on issues at vertical resolutions higher than 1080p | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See Lock-on issues at vertical resolutions higher than 1080p | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Tied to texture quality setting. Low is 0, medium is 2, high is 4, very high and ultra are 8. | ||
Anti-aliasing (AA) | TAA, with different sampling rates depending on setting.[2] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis inversion also supported. | |
Controller | ||
Controller support | ||
Full controller support | Some input fields require a keyboard. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | X-axis inversion also supported. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Shoulder buttons use PlayStation-style prompts. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Prompts will switch based on the last input received by the game. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Background music, sound effects, and UI sounds. | |
Surround sound | The game doesn't seem to output to the centre channel on 7.1 setups. | |
Subtitles | The game has no spoken dialogue. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No speech; all dialogue is displayed as text. No closed captions. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Japanese | ||||
Thai |
Issues unresolved
Lock-on issues at vertical resolutions higher than 1080p
- At such resolutions, the lock-on marker will prefer targets towards the right side of the screen when not locked on, and will flicker when locked on. Setting the resolution to one that is 1080 pixels high or less will result in the lock-on marker behaving normally again.[3]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | Intel Core i5 or better / AMD Phenom II X3 | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 AMD Radeon RX 560 |
- A 64-bit system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.24.3.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/956680/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (956680) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Williamjcm on 2020-08-16
- ↑ M.A.S.S. Builder AA conversation Discord snippet - last accessed on 2020-06-22
- "We use post process effect Temporal AA [...] Low is always on, with very very low sampling rate"
- ↑ M.A.S.S. Builder Feedback Hub - (Bug) Issues with the lock-on system at vertical resolutions above 1080p - last accessed on 2020-08-17