Difference between revisions of "Earth Defense Force: Iron Rain"
From PCGamingWiki, the wiki about fixing PC games
KingKrouch (talk | contribs) m (Made the Field of View section link to the glossary) |
(→Video settings: reworked the settings sections to include both available solutions, improved the grammar, format as per the guidelines) |
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Line 83: | Line 83: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= 16:9 resolutions up to 1920x1080 are natively supported in fullscreen mode. | + | |widescreen resolution notes= 16:9 resolutions up to 1920x1080 are natively supported in fullscreen mode.<br>Internal resolution is limited to 83.33%.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked using command console injector.}}</ref> Use [[#EDFix|EDFix]]. |
|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = The in-game [[#Borderless fullscreen windowed|Borderless]] option pillarboxes non-16:9 resolutions, uses {{Term|Vert-}} FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked in-game options menu, and tested custom resolutiions.}}</ref> Use [[#EDFix|EDFix]]. | |multimonitor notes = The in-game [[#Borderless fullscreen windowed|Borderless]] option pillarboxes non-16:9 resolutions, uses {{Term|Vert-}} FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked in-game options menu, and tested custom resolutiions.}}</ref> Use [[#EDFix|EDFix]]. | ||
Line 89: | Line 89: | ||
|ultrawidescreen notes = The in-game [[#Borderless fullscreen windowed|Borderless]] option pillarboxes non-16:9 resolutions, uses {{Term|Vert-}} FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked in-game options menu, and tested custom resolutiions.}}</ref> Use [[#EDFix|EDFix]]. | |ultrawidescreen notes = The in-game [[#Borderless fullscreen windowed|Borderless]] option pillarboxes non-16:9 resolutions, uses {{Term|Vert-}} FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked in-game options menu, and tested custom resolutiions.}}</ref> Use [[#EDFix|EDFix]]. | ||
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = The in-game [[#Borderless fullscreen windowed|Borderless]] option will allow running the game at | + | |4k ultra hd notes = The in-game [[#Borderless fullscreen windowed|Borderless]] option will allow running the game at the 16:9 desktop resolution. However, internal resolution is limited to 83.33%.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked using command console injector, and tested using custom resolutions.}}</ref> Use [[#EDFix|EDFix]]. |
|fov = hackable | |fov = hackable | ||
− | |fov notes = | + | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 97: | Line 97: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = | + | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[FXAA]], [[TAA]], and "Disabled" | + | |antialiasing notes = [[FXAA]], [[TAA]], and "Disabled". |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 105: | Line 105: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = | + | |120 fps notes = Capped at 60 FPS by default. See [[#High frame rate|High frame rate]] for the available workarounds. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 112: | Line 112: | ||
}} | }} | ||
− | === | + | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== |
− | {{Fixbox|description= | + | {{Fixbox|description=Change in-game resolution|fix= |
− | # Follow | + | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. |
− | + | # Enter <code>r.SetRes 1920x1080</code>, replacing "1920x1080" with the desired screen resolution. | |
− | # | + | }} |
− | |||
− | + | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | |
− | {{ | + | {{Fixbox|description=Use [[#EDFix|EDFix]]|ref=|fix= |
}} | }} | ||
− | + | {{Fixbox|description=Change field of view with Universal Unreal Engine 4 Unlocker|fix= | |
− | {{Fixbox|description=Change | + | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. |
− | # | + | # Enter <code>fov xx</code>, replacing "xx" with the desired FOV. |
− | |||
− | # Enter <code> | ||
− | |||
− | |||
}} | }} | ||
− | === | + | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== |
− | {{Fixbox|description= | + | {{Fixbox|description=Use [[#EDFix|EDFix]]|ref=|fix= |
− | + | }} | |
− | |||
− | |||
+ | {{Fixbox|description=Change anitostropic filtering with Universal Unreal Engine 4 Unlocker|fix= | ||
+ | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | ||
+ | # Enter <code>r.MaxAnisotropy xx</code>, replacing "xx" with the desired anisotropic filtering mode. | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} | + | {{ii}} r.MaxAnisotropy values include 1, 2, 4 (Default), 8, and 16. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | ===[[Glossary:Frame rate (FPS)|High | + | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== |
− | {{Fixbox|description=Change (or unlock) | + | {{Fixbox|description=Change (or unlock) frame rate cap with Universal Unreal Engine 4 Unlocker|fix= |
− | # | + | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. |
− | + | # Enter <code>t.MaxFPS xx</code>, replacing "xx" with the desired frame rate cap. | |
− | # Enter <code>t.MaxFPS xx</code>, replacing "xx" with | ||
'''Notes''' | '''Notes''' | ||
{{ii}} "t.MaxFPS 0" doesn't disable the framerate cap. Use "t.MaxFPS 9999" if uncapping the framerate is desired. | {{ii}} "t.MaxFPS 0" doesn't disable the framerate cap. Use "t.MaxFPS 9999" if uncapping the framerate is desired. |
Revision as of 19:32, 1 May 2020
Developers | |
---|---|
Yuke's | |
Publishers | |
D3 Publisher | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | October 15, 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Essential improvements
EDFix
- EDFix increases the internal resolution for better image quality (and also allows for manually adjusting it). Without EDFix, the game defaults to 83.33% resolution scaling.
- It also allows for the 60 FPS cap to be removed (or manually adjusted), custom FOV (With aspect ratio compensation), 21:9/32:9/4:3 support (as it removes the 16:9 pillarboxing/letterboxing, and has aspect ratio compensation), adjusting motion blur quality (or removing it altogether if desired), and adjusting anisotropic texture filtering.
Install EDFix |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\EDFIR\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1039890/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\EDFIR\SAVE_DATA |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1039890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
Change in-game resolution |
---|
|
Field of view (FOV)
Use EDFix |
---|
Change field of view with Universal Unreal Engine 4 Unlocker |
---|
|
Anisotropic filtering (AF)
Use EDFix |
---|
Change anitostropic filtering with Universal Unreal Engine 4 Unlocker |
---|
Notes
|
High frame rate
Change (or unlock) frame rate cap with Universal Unreal Engine 4 Unlocker |
---|
Notes
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Requires both players to be using controllers. |
||
LAN play | ||||
Online play | 6 | Co-op Online co-op uses a lobby system. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i3-8100 | Intel Core i7-4770 AMD Ryzen 5 1400 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 24 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 Ti AMD Radeon HD 7790 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1050 Ti AMD Radeon R9 280 3 GB of VRAM |
Sound (audio device) | DirectX 11 compatible | |
Controller | XInput controller |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1039890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1039890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ New information on Unreal Engine adoption title “EARTH DEFENSE FORCE: IRON RAIN” has been released - last accessed on 10-01-2017