Difference between revisions of "Halo: The Master Chief Collection"
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m (Undo revision 853872 by Martin.kosecky5 (talk) Anti-Cheat has not been officially set in stone by the devs, and as such could be StC, only add info that can be confirmed by a dev.) Tag: Undo |
m (→Audio settings: Adding Citation Needed flags to Audio Settings changes for the Separate Volume and Surround Sound params as cannot find confirmation that this is in the game a part from flight tests which are not valid refs.) |
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Revision as of 19:43, 29 August 2019
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
343 Industries | |
Windows | Ruffian Games |
Windows | Splash Damage |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Unreal Engine 4 | |
Release dates | |
Windows | 2019 |
Halo | |
---|---|
Halo: Combat Evolved | 2003 |
Halo 2 | 2007 |
Halo: Spartan (series) | |
Halo Online | 2015* |
Halo 5: Forge | 2016 |
Halo Wars (series) | |
Halo Recruit | 2017 |
Halo: The Master Chief Collection (series) | |
Halo Infinite | 2021 |
Key points
- All titles in the collection will be released one at a time in chronological order, to ensure their quality and allow players in without having to wait for the entire collection to be finished.[1]
- Includes the original and remastered (see Anniversary) versions of (in order of planned release):
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | No store page yet. Will be available through Xbox Game Pass for PC. Will probably not feature Xbox Play Anywhere.[2] | |||
Steam | Free Xbox Live account required. |
- Games can be purchased individually as they are released, or all together when the collection is released.[3]
- Will be available to some Halo Insider testers on Steam before launch to gather feedback prior to release.
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | |
Steam | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Microsoft Store | |
Steam | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | Includes Castilian and Latin American translations. Halo: Combat Evolved Anniversary for Latin America and Halo 2: Anniversary for Spain doesn't include their respective voiceovers because they were never made. |
Network
- Online features require a free Microsoft account.
- Supports cross-play between Microsoft Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[3]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 16 | Co-op, Versus Co-op limited to 4 players (2 players in Halo: CE and Halo 2)[4] |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Will support matchmaking hosted on 343i's Dedicated Servers.[3] | |
Peer-to-peer | ||
Dedicated | Online matches will be hosted on 343i's Dedicated Servers.[3] | |
Self-hosting | Will be able to host Custom Game lobbies.[3] | |
Direct IP |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Interface | Unreal Engine 4[5] | |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- Support for Windows 8 is still being investigated.[3]
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/976730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (976730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Halo Waypoint - MCC PC & Halo: Reach
- ↑ PC Gamer - Halo: The Master Chief Collection for PC probably won't support Xbox Play Anywhere - last accessed on 2019-07-02
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 r/gaming: MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Availability:
- Players can purchase each title one-by-one along the way or wait until the collection is complete at the end. We don't have any plans for a 'season pass' model.
- I think we've covered most of these except #1 - we plan to support Windowed Mode, 21:9, 16:9, 16:10, 3:2, 4:3
- Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
- Uncapped framerate is the plan, but the specific level of support will vary by title.
- re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
- Currently our focus is on Win10 and Win7. Win8 is still being investigated.
- "
Availability:
- ↑ Halo Waypoint – The Halo Bulletin E3 2014 - last accessed on 2019-03-19
- ↑ MCC Development Update - May 2019 - last accessed on 2019-06-06