Difference between revisions of "Need for Speed II"
From PCGamingWiki, the wiki about fixing PC games
m (misc. fixes) |
m (updated template usage) |
||
Line 26: | Line 26: | ||
==Game data== | ==Game data== | ||
− | {{Game | + | ===Configuration file(s) location=== |
− | {{Game | + | {{Game data| |
− | {{Game | + | {{Game data/row|Windows|}} |
+ | }} | ||
+ | |||
+ | ===Save game data location=== | ||
+ | {{Game data| | ||
+ | {{Game data/row|Windows|}} | ||
}} | }} | ||
Line 145: | Line 150: | ||
|minOS = 95 | |minOS = 95 | ||
− | | | + | |minCPU = Pentium 90 MHz or Compatible |
(133Mhz required for Multiplayer) | (133Mhz required for Multiplayer) | ||
|minmem = 16 MB RAM | |minmem = 16 MB RAM | ||
Line 156: | Line 161: | ||
|recOS = 95 | |recOS = 95 | ||
− | | | + | |recCPU = Pentium 166 MHz or Faster |
|recmem = 32 MB RAM | |recmem = 32 MB RAM | ||
|recHD = 80 MB | |recHD = 80 MB |
Revision as of 01:39, 7 January 2014
Cover image missing, please upload it | |
Developers | |
---|---|
EA Seattle | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | April 30, 1997 |
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
Need For Speed Mobile | 2024 |
Key points
- Installing on 64-bit systems requires a workaround. See Installing on 64-bit Windows versions.
General information
Availability
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Controller support
- The game supports all sorts of DirectInput devices. Keys and axis for them have to be manually bound in game's options.
- To enable Force Feedback on XInput controller, see XInput force feedback vibration in DirectInput games.
Audio settings
Issues fixed
Installing on 64-bit Windows versions
Instructions |
---|
Instructions |
---|
Fixing major compatibility issues on new systems
Instructions |
---|
Issues unresolved
Noisy sound
There is a problem with sound that occurs on new systems. No solution has been found.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 95 |
Processor (CPU) | Pentium 90 MHz or Compatible
(133Mhz required for Multiplayer) | Pentium 166 MHz or Faster |
System memory (RAM) | ||
Hard disk drive (HDD) | 10 MB | 80 MB |
Video card (GPU) | Hi Color (65,535) capable 1 MB of VRAM DirectX 5.0 compatible | (Special Edition Only) 3Dfx Glide compatible accelerator card |
Sound (audio device) | Any 16-Bit sound card with a DirectX 5.0 compatible sound driver | |
Other | 4x CD-ROM drive, Keyboard Multiplayer: 14400bps or Faster Modem (2 Player), Null Modem Cable (2 Player) and/or IPX-Compliant Network Card (2-8 Players). One CD Per Computer, unless using Remote Installation. | Mouse, Any DirectInput Compatible Controller. |