Difference between revisions of "Halo: The Master Chief Collection"
From PCGamingWiki, the wiki about fixing PC games
m (21:9 and windowed mode confirmed) |
(Updated reference to include snippets from ske7ch343 whom conducted the 343i AMA) |
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'''Key points''' | '''Key points''' | ||
− | {{ii}} All titles in the collection will be released one at a time in chronological order to ensure their quality and allow players in without having to wait for the entire collection to be finished. <ref name="announcement">[https://www.halowaypoint.com/en-us/news/mcc-pc-halo-reach MCC PC & Halo: Reach | + | {{ii}} All titles in the collection will be released one at a time in chronological order to ensure their quality and allow players in without having to wait for the entire collection to be finished. <ref name="announcement">[https://www.halowaypoint.com/en-us/news/mcc-pc-halo-reach Halo Waypoint - MCC PC & Halo: Reach]</ref> |
{{ii}} Includes the original and remastered (see Anniversary) versions of (in order of planned release): | {{ii}} Includes the original and remastered (see Anniversary) versions of (in order of planned release): | ||
:*'''''[[Wikipedia:Halo: Reach|Halo: Reach]]''''' | :*'''''[[Wikipedia:Halo: Reach|Halo: Reach]]''''' | ||
Line 36: | Line 36: | ||
==Availability== | ==Availability== | ||
− | {{ii}} Games can be purchased individually as they are released, or all together when the | + | {{ii}} Games can be purchased individually as they are released, or all together when the collection is released.<ref name="Reddit AMA">{{Refsnip|url=https://www.reddit.com/r/gaming/comments/b2yhk8/mcc_pc_halo_reach_and_halo_insider_ama/|title=r/gaming: MCC PC, Halo: Reach, and Halo Insider AMA|date=2019-03-19|snippet='''Availabliity:''' |
+ | * ''Players can purchase each title one-by-one along the way or wait until the collection is complete at the end. We don't have any plans for a 'season pass' model.'' | ||
+ | '''Video Settings:''' | ||
+ | * ''I think we've covered most of these except #1 - we plan to support Windowed Mode, 21:9, 16:9, 16:10, 3:2, 4:3'' | ||
+ | * ''Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.'' | ||
+ | * ''Uncapped framerate is the plan, but the specific level of support will vary by title.'' | ||
+ | '''Network:''' | ||
+ | * ''re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.'' | ||
+ | * ''re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.'' | ||
+ | '''System Requirements:''' | ||
+ | * ''Currently our focus is on Win10 and Win7. Win8 is still being investigated.'' | ||
+ | }}</ref> | ||
{{ii}} Will be available on Steam before launch via the [http://www.haloinsider.com/ Halo Insider] Programme to get feedback prior to release. | {{ii}} Will be available on Steam before launch via the [http://www.haloinsider.com/ Halo Insider] Programme to get feedback prior to release. | ||
{{Availability| | {{Availability| | ||
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|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= Will support | + | |widescreen resolution notes= Will support 16:9 and 16:10 ratios.<ref name="announcement"/><ref name="Reddit AMA" /> |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = <ref name="announcement"/><ref name="Reddit AMA" /> | + | |ultrawidescreen notes = Will support 21:9 resolutions.<ref name="announcement"/><ref name="Reddit AMA" /> |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref name="announcement"/> | |4k ultra hd notes = <ref name="announcement"/> | ||
|fov = true | |fov = true | ||
− | |fov notes = FOV | + | |fov notes = FOV values may vary per title due to design decisions.<ref name="announcement"/><ref name="Reddit AMA" /> |
|windowed = true | |windowed = true | ||
− | |windowed notes = <ref name="Reddit AMA" /> | + | |windowed notes = Will support Windowed Mode.<ref name="Reddit AMA" /> |
|borderless windowed = unknown | |borderless windowed = unknown | ||
|borderless windowed notes = | |borderless windowed notes = | ||
Line 100: | Line 111: | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = <ref name="announcement"/> | + | |60 fps notes = Will support 60fps. <ref name="announcement"/> |
− | |120 fps = | + | |120 fps = unknown |
− | |120 fps notes = Developers aiming for uncapped FPS in all titles | + | |120 fps notes = Developers are aiming for uncapped FPS in all titles - this may be impacted by engine limitations and therefore could be subject to change.<ref name="Reddit AMA" /> |
|hdr = true | |hdr = true | ||
− | |hdr notes = <ref name="announcement"/> | + | |hdr notes = Will support HDR. <ref name="announcement"/> |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = <ref name="announcement"/> | + | |key remap notes = Will support key remapping.<ref name="announcement"/> |
|acceleration option = unknown | |acceleration option = unknown | ||
|acceleration option notes = | |acceleration option notes = | ||
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|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = true | |xinput controllers = true | ||
− | |xinput controllers notes = <ref name="announcement"/> | + | |xinput controllers notes = Will support xInput controllers (e.g the Xbox One Controller).<ref name="announcement"/> |
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
Line 152: | Line 163: | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
− | |other controllers notes = <ref name="announcement"/> | + | |other controllers notes = Will support generic PC controllers.<ref name="announcement"/> |
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
Line 328: | Line 339: | ||
|recHD = | |recHD = | ||
|recGPU = | |recGPU = | ||
− | |notes = {{ii}} Support for Windows 8 is | + | |notes = {{ii}} Support for Windows 8 is still being investigated.<ref name="Reddit AMA" /> |
}} | }} | ||
{{References}} | {{References}} |
Revision as of 20:57, 19 March 2019
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
343 Industries | |
Windows | Ruffian Games |
Windows | Splash Damage |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Release dates | |
Windows | 2019 |
Halo | |
---|---|
Halo: Combat Evolved | 2003 |
Halo 2 | 2007 |
Halo: Spartan (series) | |
Halo Online | 2015* |
Halo 5: Forge | 2016 |
Halo Wars (series) | |
Halo Recruit | 2017 |
Halo: The Master Chief Collection (series) | |
Halo Infinite | 2021 |
Key points
- All titles in the collection will be released one at a time in chronological order to ensure their quality and allow players in without having to wait for the entire collection to be finished. [1]
- Includes the original and remastered (see Anniversary) versions of (in order of planned release):
General information
Availability
- Games can be purchased individually as they are released, or all together when the collection is released.[2]
- Will be available on Steam before launch via the Halo Insider Programme to get feedback prior to release.
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | |
Steam | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Microsoft Store | |
Steam | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | Includes Castillan and Latin American translations. Halo 1 Anniversary for Latin America and Halo 2 Anniversary for Spain doesnt include their respective voiceovers because they were never made. |
Network
- Online features require a free Microsoft account.
- Supports cross-play between Windows Store and Steam versions. PC/Xbox cross-play is being looked into but is unlikely to be in place at launch.[2]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 16 | Co-op, Versus Co-op limited to 4 players. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- Support for Windows 8 is still being investigated.[2]
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/976730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (976730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Halo Waypoint - MCC PC & Halo: Reach
- ↑ 2.0 2.1 2.2 r/gaming: MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "Availabliity:
- Players can purchase each title one-by-one along the way or wait until the collection is complete at the end. We don't have any plans for a 'season pass' model.
- I think we've covered most of these except #1 - we plan to support Windowed Mode, 21:9, 16:9, 16:10, 3:2, 4:3
- Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
- Uncapped framerate is the plan, but the specific level of support will vary by title.
- re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- Currently our focus is on Win10 and Win7. Win8 is still being investigated."
- "Availabliity: