Difference between revisions of "Halo: The Master Chief Collection"
From PCGamingWiki, the wiki about fixing PC games
m (bolded to reflect these titles will also redirect here when searched directly on PCGW) |
(→Network: Updated noteworthy blank values to unknown and marked Online Play as 16 players as that is what the engine supports in all Halo titles.) |
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{{ii}} Online features require a [https://live.xbox.com/Account/Signin Microsoft account]. | {{ii}} Online features require a [https://live.xbox.com/Account/Signin Microsoft account]. | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
− | |local play = | + | |local play = unknown |
|local play players = | |local play players = | ||
|local play modes = | |local play modes = | ||
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|lan play notes = | |lan play notes = | ||
|online play = true | |online play = true | ||
− | |online play players = | + | |online play players = 16 |
|online play modes = Co-op, Versus | |online play modes = Co-op, Versus | ||
|online play notes = | |online play notes = | ||
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|asynchronous notes = | |asynchronous notes = | ||
}}{{Network/Connections | }}{{Network/Connections | ||
− | |matchmaking = | + | |matchmaking = unknown |
|matchmaking notes = | |matchmaking notes = | ||
− | |p2p = | + | |p2p = unknown |
|p2p notes = | |p2p notes = | ||
− | |dedicated = | + | |dedicated = unknown |
|dedicated notes = | |dedicated notes = | ||
− | |self-hosting = | + | |self-hosting = unknown |
|self-hosting notes = | |self-hosting notes = | ||
− | |direct ip = | + | |direct ip = unknown |
|direct ip notes = | |direct ip notes = | ||
}}{{Network/Ports | }}{{Network/Ports |
Revision as of 22:46, 12 March 2019
Developers | |
---|---|
343 Studios | |
Windows | Ruffian Games |
Windows | Splash Damage |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Release dates | |
Windows | 2019 |
Halo | |
---|---|
Halo: Combat Evolved | 2003 |
Halo 2 | 2007 |
Halo: Spartan (series) | |
Halo Online | 2015* |
Halo 5: Forge | 2016 |
Halo Wars (series) | |
Halo Recruit | 2017 |
Halo: The Master Chief Collection (series) | |
Halo Infinite | 2021 |
Key points
- Includes Halo: Reach along with Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, the Halo 3: ODST Campaign and Halo 4.
- Follows a staggered release with titles being released chronologically (starting with Reach, ending with Halo 4) with undetermined time between each release.
General information
- Halo Waypoint - Game Website - Official 343i website for Halo: The Master Chief Collection
- Halo Waypoint - Forums Official Halo: The Master Chief Collection forums at Halo Waypoint
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
- Online features require a Microsoft account.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 16 | Co-op, Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/976730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (976730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.