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Revision as of 01:44, 11 November 2017
Template:Infobox game/row/linporter
Key points
- Engine is open source with modern multi-platform ports available; see Source ports.
General information
- ESReality - Community hub for competitive Quake.
- Func_Msgboard - Mapper hub, new map releases, technique improvements.
- Planet Quake - Very old hub for the Quake franchise. Has mods, guides, and news on the Quake communities.
- Quake Wiki - Wiki for the Quake franchise.
- Worldspawn Archive - Map repository.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
- Quake III: Gold includes the base game along with the Quake III: Team Arena expansion.
DLC and expansion packs
Name |
Notes |
|
Quake III: Team Arena |
Included with Quake III: Gold. |
|
Version differences
Vanilla
The original, closed-source versions of the game still work for online multiplayer. Many users may prefer to use more recent, improved engines based on the source code release.
id Software launched a free-to-play browser-based port of Quake III titled Quake Live, that has since migrated to Steam and is no longer free-to-play. Most players have migrated to this service to continue playing, as it adds new features and game modes, and improves compatibility with newer systems.
Essential improvements
Official patch
- Digital distribution platforms such as GOG and Steam are already have the latest version.
- The latest official patch is 1.32c, it can be downloaded from Quake 3 World.
Source ports
While the original Quake III Arena point releases still work on modern systems, the release of the engine's source code has enabled the creation of additional variants that improve upon the game but are backwards compatible for multiplayer play. These versions do not support PunkBuster anti-cheat and thus cannot connect to servers using it, though very few still exist.
- The port now contains an auto updater which automatically updates the software when the new version gets a release.[1]
- ioquake3 is a port of the engine to SDL to assist in multi-platform development of stand-alone mods for the Quake III engine.
- Fork of ioquake3
- Quake3e introduces many bug, security and performance fixes as well as some quality of life features for competitive play.
- Fork of ioquake3
- Spearmint supports XInput controllers and split screen multiplayer up to 4 players.
Modifications
Quake 3 servers often use modifications in order to enhance the game in some way.
- Challenge Promode Arena (CPMA) is a modification which supports a two gameplay styles (vanilla and promode) and many different game modes, it is often used for competitive play.
- Defrag (q3df) is a modification that removes the deathmatch from Quake 3 (de-fragging it), replacing it with obstacle courses for bunnyhopping, trickjumping, and surfing, to name a few.
- Secondary resource here.
Game data
In-game general settings.
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Video settings
Template:Video settings
Input settings
In-game control settings.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Network
Multiplayer types
- All official maps are designed for at most 16 players. However, dedicated servers can be set to have no max player limit.
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
27950, 27952, 27960, 27965 |
UDP |
27950, 27952, 27960, 27965 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game crashes on exit
Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
1.1 |
|
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
|
|
|
Linux | | |
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Mac OS (Classic) | | | |
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Brightness issues
- By default, Quake III Arena has brightness issues and may appear very dark.
View bob
- By default, Quake III Arena has view bob that may cause motion sickness.
System requirements
Windows | Mac OS (Classic) | Linux |
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95, NT 4.0 |
98, ME, 2000, XP |
Processor (CPU) |
Intel Pentium 233 MHz or Pentium II 300 MHz or AMD K6-2 350 MHz or AMD Athlon | |
System memory (RAM) |
64 MB | |
Hard disk drive (HDD) |
25 MB |
500 MB |
Video card (GPU) |
8 MB of VRAM DirectX 7 compatible | |
Linux |
|
Minimum |
Recommended |
Operating system (OS) |
Any distribution (ports of the engine available in most distros' package repositories) | |
Processor (CPU) |
Intel Pentium 233 MHz / Pentium II 300 MHz or AMD K6-2 350 MHz / Athlon. Also suitable are CPUs exceeding 400 MHz of any ISA | |
System memory (RAM) |
64 MB | |
Hard disk drive (HDD) |
25 MB |
500 MB |
Video card (GPU) |
8 MB of VRAM | |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References