Difference between revisions of "Jane's F/A-18"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 08:41, 18 May 2015
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Developers | |
---|---|
Jane's Combat Simulations | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | January 18, 2000 |
⤏ Go to series page | |
US Navy Fighters | 1994 |
Jane's Advanced Tactical Fighters | 1996 |
Jane's AH-64D Longbow | 1996 |
Jane's US Navy Fighters '97 | 1996 |
Jane's Longbow Gold | 1997 |
688(I) Hunter/Killer | 1997 |
Jane's Fighters Anthology | 1997 |
Jane's Longbow 2 | 1997 |
Jane's WWII Fighters | 1998 |
Jane's F-15 | 1998 |
Jane's Israeli Air Force | 1998 |
Jane's Fleet Command | 1999 |
Jane's USAF | 1999 |
Jane's F/A-18 | 2000 |
Jane's Attack Squadron | 2002 |
Jane's Advanced Strike Fighters | 2011 |
Key points
- With a fix, the game will run perfectly on Windows 7 in widescreen resolutions with full joystick support.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | F/A-18 comes on a single CD-ROM. The Team Superhornet Patch removes the CD-ROM check. |
Essential improvements
Team Superhornet Patch
The Team Superhornet Patch fixes a majority of the bugs with the game, adds high resolution textures, and allows for the game to work correctly on modern systems.
Video settings
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | |||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 95 or 98 | Windows 95 or 98 |
Processor (CPU) | 266MHz Pentium, Cyrix 6x86, or AMD K6 | 350MHz Pentium |
System memory (RAM) | 64MB | 64MB |
Hard disk drive (HDD) | 350MB | 580MB |
Video card (GPU) | 4MB of VRAM DirectX 6.1 compatible | 16MB of VRAM DirectX 7.0 compatible |