Difference between revisions of "Western Outlaw: Wanted Dead or Alive"
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{{Infobox game | {{Infobox game | ||
− | |cover = | + | |cover = Western Outlaw Wanted Dead or Alive (PC Cover).png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Jarhead Games}} | {{Infobox game/row/developer|Jarhead Games}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Groove Games}} | {{Infobox game/row/publisher|Groove Games}} | ||
− | |||
{{Infobox game/row/publisher|Russobit-M|Russia}} | {{Infobox game/row/publisher|Russobit-M|Russia}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|LithTech|LithTech}} | + | {{Infobox game/row/engine|LithTech|name=LithTech Talon}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|September 28, 2003}} | {{Infobox game/row/date|Windows|September 28, 2003}} | ||
|reception = | |reception = | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | |||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
{{Infobox game/row/taxonomy/perspectives | First-person }} | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} |
− | + | {{Infobox game/row/taxonomy/art styles | Realistic }} | |
− | + | {{Infobox game/row/taxonomy/themes | North America, Western }} | |
− | {{Infobox game/row/taxonomy/art styles | }} | ||
− | {{Infobox game/row/taxonomy/themes | Western | ||
− | |||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= https://web.archive.org/web/20051119074150/http://www.groovegames.com/Games/WesternOutlaw/index.php |
|hltb = 15954 | |hltb = 15954 | ||
|igdb = western-outlaw-wanted-dead-or-alive | |igdb = western-outlaw-wanted-dead-or-alive | ||
− | |mobygames = western-outlaw-wanted-dead-or-alive | + | |mobygames = 10674 |
+ | |lutris = western-outlaw-wanted-dead-or-alive | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
Line 40: | Line 36: | ||
{{Introduction | {{Introduction | ||
− | |introduction = '''Western Outlaw: Wanted Dead or Alive''' is a Western-themed first-person shooter developed by Jarhead Games and published by Groove Games | + | |introduction = '''Western Outlaw: Wanted Dead or Alive''' is a Western-themed first-person shooter developed by Jarhead Games and published by Groove Games. |
− | |release history = | + | |release history = It was originally released on September 28, 2003 for Windows. |
|current state = | |current state = | ||
}} | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://web.archive.org/web/20051119074150/http://www.groovegames.com/Games/WesternOutlaw/index.php Official site] - retrieved with Wayback machine from November 19, 2005. | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| retail | | | + | {{Availability/row| retail | | DRM-free | | | Windows }} |
}} | }} | ||
{{ii}} This game is not available digitally. | {{ii}} This game is not available digitally. | ||
Line 56: | Line 55: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}\}} | + | {{Game data/config|Windows|{{p|game}}\autoexec.cfg}} |
}} | }} | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = false | |widescreen resolution = false | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Setting a custom resolution wider than 4:3 in {{file|{{p|game}}/autoexec.cfg}} gives a {{term|stretched}} image. |
|multimonitor = false | |multimonitor = false | ||
− | |multimonitor notes = | + | |multimonitor notes = {{term|Stretched}}. |
|ultrawidescreen = false | |ultrawidescreen = false | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{term|Stretched}}. |
|4k ultra hd = false | |4k ultra hd = false | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = {{term|Stretched}}. |
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See the '''Instructions for other aspect ratios''' section of the [https://community.pcgamingwiki.com/files/file/2941-western-outlaw-wanted-dead-or-alive-fov-fix/ FOV fix] to change the horizontal FOV. |
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = Add the line <code>"Windowed" "1"</code> in {{file|{{p|game}}/autoexec.cfg}}. |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
Line 89: | Line 88: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = always on |
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Has issues running faster than 60 FPS. | + | |60 fps notes = Has issues running faster than 60 FPS. Limiting the framerate is recommended. |
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
Line 116: | Line 115: | ||
|invert mouse y-axis = false | |invert mouse y-axis = false | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = false | |controller support = false | ||
Line 199: | Line 198: | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Stretched textures=== | ||
+ | {{Fixbox|description=Use [[dgVoodoo 2]]}} | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 8 | + | |direct3d versions = 8 |
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 227: | Line 230: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
− | |windows arm app = | + | |windows arm app = |
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = |
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = |
− | |macos arm app = | + | |macos arm app = |
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= |
− | |linux 64-bit executable= | + | |linux 64-bit executable= |
− | |linux arm app = | + | |linux arm app = |
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 245: | Line 248: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = Miles Sound System |
− | |audio notes = | + | |audio notes = 3.0.0.0 |
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
− | |input = | + | |input = DirectInput |
|input notes = | |input notes = | ||
|cutscenes = | |cutscenes = | ||
Line 267: | Line 270: | ||
|minRAM = 128 MB | |minRAM = 128 MB | ||
|minHD = 400 MB | |minHD = 400 MB | ||
− | |minGPU = 16 | + | |minGPU = SVGA high color 16-bit, capable of multi-texturing |
+ | |minVRAM = 16 MB | ||
+ | |minDX = 8.1 | ||
+ | |minaudio = 16-bit DirectX 8 compatible | ||
|recOS = | |recOS = |
Latest revision as of 04:22, 7 April 2024
Developers | |
---|---|
Jarhead Games | |
Publishers | |
Groove Games | |
Russia | Russobit-M |
Engines | |
LithTech Talon | |
Release dates | |
Windows | September 28, 2003 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | North America, Western |
Western Outlaw: Wanted Dead or Alive is a Western-themed first-person shooter developed by Jarhead Games and published by Groove Games.
It was originally released on September 28, 2003 for Windows.
General information
- Official site - retrieved with Wayback machine from November 19, 2005.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Setting a custom resolution wider than 4:3 in <path-to-game>/autoexec.cfg gives a stretched image. |
||
Multi-monitor | Stretched. | ||
Ultra-widescreen | Stretched. | ||
4K Ultra HD | Stretched. | ||
Field of view (FOV) | See the Instructions for other aspect ratios section of the FOV fix to change the horizontal FOV. | ||
Windowed | Add the line "Windowed" "1" in <path-to-game>/autoexec.cfg . |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Has issues running faster than 60 FPS. Limiting the framerate is recommended. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Stretched textures
Use dgVoodoo 2 |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 3.0.0.0 |
Input | DirectInput |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Pentium III 450 MHz or equivalent | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | SVGA high color 16-bit, capable of multi-texturing 16 MB of VRAM DirectX 8.1 compatible |
|
Sound (audio device) | 16-bit DirectX 8 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").