Difference between revisions of "Lode Runner 2"
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{{Infobox game/row/date|Windows|October 2, 1998}} | {{Infobox game/row/date|Windows|October 2, 1998}} | ||
{{Infobox game/row/date|Mac OS|October 27, 1998}} | {{Infobox game/row/date|Mac OS|October 27, 1998}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Lode Runner }} | ||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
Line 15: | Line 28: | ||
|gogcom id side = | |gogcom id side = | ||
|strategywiki = Lode Runner 2 | |strategywiki = Lode Runner 2 | ||
+ | |mobygames = lode-runner-2 | ||
|wikipedia = Lode Runner 2 | |wikipedia = Lode Runner 2 | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
'''Key points''' | '''Key points''' | ||
− | {{ii}} Game setup won't always start from the autoplay launcher, but it can be started from the root folder of the CD without trouble on Windows 7 x32/x64 and later. | + | {{ii}} Game setup won't always start from the autoplay launcher on modern systems, but it can be started from the root folder of the CD without trouble on Windows 7 x32/x64 and later. |
{{++}} Has a powerful map editor. | {{++}} Has a powerful map editor. | ||
− | {{++}} Many community made maps and two bonus levels from the original developer team are available for download | + | {{++}} Many community made maps and two bonus levels from the original developer team are available for download [http://entropymine.com/jason/lr/lr2/ here] |
{{++}} There are a few unsupported levels added to the CD at the last minute, also by the original developer team. They are on the CD at: examples/BetaLVLs | {{++}} There are a few unsupported levels added to the CD at the last minute, also by the original developer team. They are on the CD at: examples/BetaLVLs | ||
− | {{ii}} Game is being rewritten for modern systems by an independent developer team that rewrote previous game(s) in the Lode Runner franchise, and (as of | + | {{ii}} Game is being rewritten for modern systems by an independent developer team that rewrote previous game(s) in the Lode Runner franchise, and (as of 2024) is in the beginning stages. Updates on the process can be followed [https://www.quarkrobot.com/tag/lr2/ here] |
==Availability== | ==Availability== | ||
Line 37: | Line 50: | ||
}} | }} | ||
{{--}} Game is not available digitally. | {{--}} Game is not available digitally. | ||
+ | {{++}} Several unopened original discs can be found for sale on Amazon and eBay, respectively, along with many used copies (as of 2024). | ||
==Game data== | ==Game data== | ||
Line 47: | Line 61: | ||
===Save game data location=== | ===Save game data location=== | ||
− | {{ii}} Game can be saved manually at any chosen location at any time. | + | {{ii}} Game level can be saved manually at any chosen location at any time. Game progress in the level, however, cannot be saved at all. |
− | + | ==Video== | |
− | + | {{Video | |
− | |||
− | |||
− | ==Video | ||
− | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 61: | Line 71: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = false | |widescreen resolution = false | ||
− | |widescreen resolution notes= Game resolution is locked to 640x480 and can only be stretched. | + | |widescreen resolution notes= Game resolution is locked to 640x480 and can only be stretched. Cutscenes are not fullscreen on modern systems; instead, they are played at an unscaled 640x480 resolution. |
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = false | |ultrawidescreen = false | ||
Line 68: | Line 78: | ||
|4k ultra hd = false | |4k ultra hd = false | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = n/a |
|fov notes = | |fov notes = | ||
|windowed = false | |windowed = false | ||
Line 75: | Line 85: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = false | |anisotropic = false | ||
− | |anisotropic notes = | + | |anisotropic notes = |
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
− | |vsync notes = | + | |vsync notes = |
|60 fps = false | |60 fps = false | ||
|60 fps notes = | |60 fps notes = | ||
Line 90: | Line 103: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = n/a |
− | |acceleration option notes = | + | |acceleration option notes = Mouse not used at all. |
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
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|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = n/a |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = unknown |
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = | |xbox prompts = | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = unknown |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = unknown |
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = unknown |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = unknown |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = unknown |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
− | |tracked motion controllers= | + | |tracked motion controllers= unknown |
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
− | |tracked motion prompts = | + | |tracked motion prompts = unknown |
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = unknown |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = unknown |
|other button prompts notes= | |other button prompts notes= | ||
|controller hotplug = false | |controller hotplug = false | ||
Line 154: | Line 167: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{ii}} World ambient tracks and opening music pieces are burned at a rate of 16/44, redbook audio. They may be listened to in a normal audio CD player. However, avoid playing audio track #1, as this is the game data track. | {{ii}} World ambient tracks and opening music pieces are burned at a rate of 16/44, redbook audio. They may be listened to in a normal audio CD player. However, avoid playing audio track #1, as this is the game data track. | ||
− | {{--}} Game music will only be available if the CD is in the drive. If the optical drive letter is not set to be the first in order (or a virtual drive is used), music will loop and start from the beginning every time a game is started or a new map is loaded. The only solution is to change the drive letter of the CD drive in windows settings, | + | {{--}} Game music will only be available if the CD is in the drive. If the optical drive letter is not set to be the first in order (or a virtual drive is used), music will loop and start from the beginning every time a game is started or a new map is loaded. The only known solution is to change the drive letter of the CD drive in windows settings, although even after doing so, in-game music volume control won't work and will show a driver error on Windows 7 and later. |
− | {{Audio | + | {{--}} Saving a game resets the music to opening (main menu) music on modern systems. |
+ | {{--}} Alt-tabbing will reset the music and is not recommended. | ||
+ | {{++}} Loading a saved game plays the appropriate track for the level from the beginning. | ||
+ | {{Audio | ||
|separate volume = limited | |separate volume = limited | ||
|separate volume notes = Music and SFX. Music volume control doesn't work on Windows 7 and later. | |separate volume notes = Music and SFX. Music volume control doesn't work on Windows 7 and later. | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = false | |eax support = false | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = false | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = | ||
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = unknown |
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
+ | |linux 68k app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
+ | |mac os powerpc app = true | ||
+ | |mac os 68k app = unknown | ||
+ | |mac os executable notes= | ||
}} | }} | ||
Latest revision as of 04:19, 6 March 2024
Developers | |
---|---|
Presage Software | |
Publishers | |
GT Interactive | |
Mac OS | MacSoft |
Release dates | |
Windows | October 2, 1998 |
Mac OS (Classic) | October 27, 1998 |
Taxonomy | |
Modes | Multiplayer |
Series | Lode Runner |
Lode Runner | |
---|---|
Lode Runner | 1983 |
Championship Lode Runner | 1984 |
Lode Runner: The Legend Returns | 1994 |
Lode Runner On-Line: The Mad Monks' Revenge | 1995 |
Lode Runner 2 | 1998 |
Lode Runner Legacy | 2017 |
Key points
- Game setup won't always start from the autoplay launcher on modern systems, but it can be started from the root folder of the CD without trouble on Windows 7 x32/x64 and later.
- Has a powerful map editor.
- Many community made maps and two bonus levels from the original developer team are available for download here
- There are a few unsupported levels added to the CD at the last minute, also by the original developer team. They are on the CD at: examples/BetaLVLs
- Game is being rewritten for modern systems by an independent developer team that rewrote previous game(s) in the Lode Runner franchise, and (as of 2024) is in the beginning stages. Updates on the process can be followed here
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- Game is not available digitally.
- Several unopened original discs can be found for sale on Amazon and eBay, respectively, along with many used copies (as of 2024).
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Mac OS (Classic) |
Save game data location
- Game level can be saved manually at any chosen location at any time. Game progress in the level, however, cannot be saved at all.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Game resolution is locked to 640x480 and can only be stretched. Cutscenes are not fullscreen on modern systems; instead, they are played at an unscaled 640x480 resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
- World ambient tracks and opening music pieces are burned at a rate of 16/44, redbook audio. They may be listened to in a normal audio CD player. However, avoid playing audio track #1, as this is the game data track.
- Game music will only be available if the CD is in the drive. If the optical drive letter is not set to be the first in order (or a virtual drive is used), music will loop and start from the beginning every time a game is started or a new map is loaded. The only known solution is to change the drive letter of the CD drive in windows settings, although even after doing so, in-game music volume control won't work and will show a driver error on Windows 7 and later.
- Saving a game resets the music to opening (main menu) music on modern systems.
- Alt-tabbing will reset the music and is not recommended.
- Loading a saved game plays the appropriate track for the level from the beginning.
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and SFX. Music volume control doesn't work on Windows 7 and later. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | Versus, Co-op |
||
Online play | 8 | Versus, Co-op |
Other information
API
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | Game cutscenes will only be available if the CD is in the drive. Several easter egg videos are available on the CD. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectDraw compatible video card capable of 640x480 16-bit graphics DirectX 5.1 compatible | |
Sound (audio device) | DirectSound compatible sound card |