Difference between revisions of "Close Quarters Conflict"
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|cover = Close Quarters Conflict (PC Cover).png | |cover = Close Quarters Conflict (PC Cover).png | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer| | + | {{Infobox game/row/developer|Direct Action Games}} |
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|City Interactive|Poland}} | {{Infobox game/row/publisher|City Interactive|Poland}} | ||
Line 12: | Line 12: | ||
{{Infobox game/row/date|Windows|March 20, 2005}} | {{Infobox game/row/date|Windows|March 20, 2005}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|close-quarters-conflict| | + | {{Infobox game/row/reception|Metacritic|close-quarters-conflict|rating}} |
+ | {{Infobox game/row/reception|IGDB|close-quarters-conflict|rating}} | ||
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
Line 26: | Line 27: | ||
|gogcom id = | |gogcom id = | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 33182 |
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
{{Introduction | {{Introduction | ||
|introduction = | |introduction = | ||
− | |release history = | + | |release history = It was retrofitted by City Interactive as '''America's Secret Operations: Close Conflict''' (in Poland). |
|current state = | |current state = | ||
Line 47: | Line 44: | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | Disc | Simple disc check. | | Windows }} | {{Availability/row| Retail | | Disc | Simple disc check. | | Windows }} | ||
+ | {{Availability/row| Amazon | B000IN35HO | Disc | Simple disc check. | | Windows }} | ||
}} | }} | ||
{{ii}} This game is not available digitally. | {{ii}} This game is not available digitally. | ||
Line 78: | Line 76: | ||
|4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = | + | |fov notes = 85° by default. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = Toggle with {{key|ALT|Enter}}. See [[#Windowed|Windowed]]. | |windowed notes = Toggle with {{key|ALT|Enter}}. See [[#Windowed|Windowed]]. | ||
− | |borderless windowed = | + | |borderless windowed = false |
− | |borderless windowed notes = | + | |borderless windowed notes = |
|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | ||
− | |antialiasing = | + | |antialiasing = false |
− | |antialiasing notes = | + | |antialiasing notes = |
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = | + | |vsync notes = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = hackable |
|120 fps notes = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. | |120 fps notes = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. | ||
|hdr = false | |hdr = false | ||
Line 103: | Line 101: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{ii}} Custom resolutions can be set manually. Note that image is {{term|Vert-}}, and FOV should be increased to compensate for the first two options. | ||
+ | {{Fixbox|description=Set custom resolution in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-24}}</ref>|fix= | ||
+ | # While in game, open the console with {{key|~}}. | ||
+ | # Enter <code>setres XXXXxYYYY</code> (for example <code>setres 1920x1080</code>). | ||
+ | }} | ||
+ | |||
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-09}}</ref>|fix= | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-09}}</ref>|fix= | ||
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
Line 112: | Line 116: | ||
{{--}} HUD is stretched. | {{--}} HUD is stretched. | ||
{{--}} Some menu elements become cropped. | {{--}} Some menu elements become cropped. | ||
− | {{--}} | + | }} |
+ | |||
+ | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2714-close-quarters-conflict-widescreen-fix/ Widescreen Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-24}}</ref>|fix= | ||
+ | |||
+ | '''Notes''' | ||
+ | {{++}} Weapon and camera FOV are both fixed during gameplay and in-engine cutscenes. | ||
+ | {{++}} Menu elements are no longer cropped. | ||
+ | {{--}} HUD and menus are stretched. | ||
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Set default FOV in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-24}}</ref>|fix= | ||
+ | # While in game, open the console with {{key|~}}. | ||
+ | # Type <code>fov x</code>, where <code>x</code> is the desired FOV. | ||
+ | }} | ||
+ | |||
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-09}}</ref>|fix= | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-09}}</ref>|fix= | ||
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
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# Open {{file|[[#Game data|CQC.ini]]}}. | # Open {{file|[[#Game data|CQC.ini]]}}. | ||
# Find the section <code>[WinDrv.WindowsClient]</code>. | # Find the section <code>[WinDrv.WindowsClient]</code>. | ||
− | # In that section, find an entry <code>WindowedViewportX=</code> and set its value to | + | # In that section, find an entry <code>WindowedViewportX=</code> and set its value to the desired window width. |
− | # In that section, find an entry <code>WindowedViewportY=</code> and set its value to | + | # In that section, find an entry <code>WindowedViewportY=</code> and set its value to the desired window height. |
# Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode. | # Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
+ | {{Fixbox|description=Use SRWE|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-24}}</ref>|fix= | ||
+ | # Start the game in a window. | ||
+ | # Download and run [https://github.com/dtgDTGdtg/SRWE/releases SRWE]. | ||
+ | # Attach the game process. | ||
+ | # Enable '''Remove borders'''. | ||
+ | # Enable '''Fake fullscreen'''. | ||
}} | }} | ||
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# Open {{file|[[#Game data|CQC.ini]]}}. | # Open {{file|[[#Game data|CQC.ini]]}}. | ||
# Change the line <code>LevelOfAnisotropy=1</code> to any value desired (between 1 and 16). | # Change the line <code>LevelOfAnisotropy=1</code> to any value desired (between 1 and 16). | ||
− | |||
− | |||
− | |||
}} | }} | ||
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# Open {{file|[[#Game data|CQC.ini]]}}. | # Open {{file|[[#Game data|CQC.ini]]}}. | ||
# Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>. | # Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>. | ||
− | |||
− | |||
− | |||
}} | }} | ||
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===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]=== | ===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]=== | ||
+ | {{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity in the game settings. | ||
+ | {{Fixbox|description=Set custom sensitivity in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-24}}</ref>|fix= | ||
+ | # While in game, open the console with {{key|~}}. | ||
+ | # Enter <code>setsensitivity x</code> (for example <code>setsensitivity 5</code>). | ||
+ | }} | ||
+ | |||
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-09}}</ref>|fix= | {{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-09}}</ref>|fix= | ||
− | |||
# Open {{file|[[#Game data|User.ini]]}}. | # Open {{file|[[#Game data|User.ini]]}}. | ||
# Change the line <code>MouseSensitivity=</code> to the desired value. | # Change the line <code>MouseSensitivity=</code> to the desired value. | ||
− | |||
− | |||
− | |||
}} | }} | ||
===Jerky/Uneven mouse movement=== | ===Jerky/Uneven mouse movement=== | ||
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-09}}</ref>|fix= | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-09}}</ref>|fix= | ||
− | + | <ol> | |
− | + | <li>Launch the game at least once then close it.</li> | |
− | + | <li>Open {{file|[[#Game data|User.ini]]}}.</li> | |
− | + | <li>Go to the following lines and change <code>2.0</code> to <code>0.1</code>:</li> | |
− | + | <pre>MouseX=Count bXAxis | Axis aMouseX Speed=2.0 | |
− | + | ||
− | + | MouseY=Count bYAxis | Axis aMouseY Speed=2.0</pre> | |
− | + | <li>Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to:</li> | |
− | + | <ul> | |
− | + | <li>{{code|0.008}} for 125Hz polling rate</li> | |
+ | <li>{{code|0.002}} for 500Hz polling rate</li> | ||
+ | <li>{{code|0.001}} for 1000Hz polling rate</li> | ||
+ | </ul> | ||
+ | <li>Change the line <code>MouseSensitivity=</code> to <code>50</code> in {{file|[[#Game data|User.ini]]}} (more or less, if needed to adjust).</li> | ||
+ | <li>Open {{file|[[#Game data|CQC.ini]]}}.</li> | ||
+ | <li>Go to the <code>[D3DDrv.D3DRenderDevice]</code> section and change <code>ReduceMouseLag=</code> to False.</li> | ||
+ | </ol> | ||
'''Notes''' | '''Notes''' | ||
Line 336: | Line 364: | ||
==Issues fixed== | ==Issues fixed== | ||
===Poor performance on Windows 8/8.1/10/11=== | ===Poor performance on Windows 8/8.1/10/11=== | ||
− | {{Fixbox|description=Install [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2] | + | {{Fixbox|description=Install [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2]}} |
{{Fixbox|description=Use crosire's d3d8to9 wrapper|fix= | {{Fixbox|description=Use crosire's d3d8to9 wrapper|fix= | ||
Line 345: | Line 373: | ||
{{Fixbox|description=Use the DirectX 9 Renderer|fix= | {{Fixbox|description=Use the DirectX 9 Renderer|fix= | ||
# Open {{file|[[#Game data|CQC.ini]]}}. | # Open {{file|[[#Game data|CQC.ini]]}}. | ||
− | # Under the <code>[Engine.Engine]</code> section, uncomment the line <code>;RenderDevice=D3D9Drv.D3D9RenderDevice</code> by removing the | + | # Under the <code>[Engine.Engine]</code> section, uncomment the line <code>;RenderDevice=D3D9Drv.D3D9RenderDevice</code> by removing the semicolon, and insert a semicolon at the start of the line <code>RenderDevice=D3DDrv.D3DRenderDevice</code>. |
}} | }} | ||
===Run the game at screen refresh rate=== | ===Run the game at screen refresh rate=== | ||
− | {{--}} Maximum selectable refresh rate is 60 | + | {{--}} Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor. |
− | {{Fixbox|description=Set fullscreen refresh rate<ref>{{Refcheck|user=AlphaYellow|date=2023-06-09}}</ref>|fix= | + | {{Fixbox|description=Set fullscreen refresh rate|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-09}}</ref>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
# Open {{file|[[#Game data|CQC.ini]]}}. | # Open {{file|[[#Game data|CQC.ini]]}}. | ||
# Find the line <code>DesiredRefreshRate=60</code>. | # Find the line <code>DesiredRefreshRate=60</code>. | ||
− | # Change the value to set | + | # Change the value to set the monitor's refresh rate. For example, 120 or 144. |
'''Notes''' | '''Notes''' |
Latest revision as of 02:46, 31 January 2024
Developers | |
---|---|
Direct Action Games | |
Publishers | |
Poland | City Interactive |
Groove Games | |
Russia | 1C Company |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | March 20, 2005 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Contemporary |
Warnings
Close Quarters Conflict is a singleplayer and multiplayer first-person action, FPS and shooter game.
It was retrofitted by City Interactive as America's Secret Operations: Close Conflict (in Poland).
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. | |||
Amazon.com | Simple disc check. |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>/System/*.ini[Note 1] |
-
CQC.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 85° by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS | |||
120+ FPS | See Run the game at screen refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- Custom resolutions can be set manually. Note that image is Vert-, and FOV should be increased to compensate for the first two options.
Set custom resolution in-game[1] |
---|
|
Edit ini file[2] |
---|
Notes
|
Use the Widescreen Fix[3] |
---|
Notes
|
Field of view (FOV)
Set default FOV in-game[4] |
---|
|
Edit ini file[5] |
---|
DesiredFOV=85.000000 DefaultFOV=85.000000 Notes
|
Windowed
Edit ini file[6] |
---|
|
Borderless fullscreen windowed
Use SRWE[7] |
---|
|
Anisotropic filtering (AF)
Edit ini file[8] |
---|
|
Vertical sync (Vsync)
Edit ini file[9] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Enabled by default, see Mouse acceleration to disable it. | |
Mouse sensitivity | Max of 10. For higher, see Mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Set UseJoystick=True in CQC.ini under [WinDrv.WindowsClient] . |
|
Full controller support | ||
Controller remapping | Edit in User.ini . |
|
Controller sensitivity | Edit in User.ini . |
|
Controller Y-axis inversion | Edit in User.ini . |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini file[10] |
---|
Notes
|
Mouse sensitivity
- [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity in the game settings.
Set custom sensitivity in-game[11] |
---|
|
Edit ini file[12] |
---|
|
Jerky/Uneven mouse movement
Edit ini file[13] |
---|
MouseX=Count bXAxis | Axis aMouseX Speed=2.0 MouseY=Count bYAxis | Axis aMouseY Speed=2.0 Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3. | |
Royalty free audio |
Surround sound
- By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
- Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[14] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | |||
Online play | 16 | GameSpy services have been shut down;[15] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Poor performance on Windows 8/8.1/10/11
Install dgVoodoo2 |
---|
Use crosire's d3d8to9 wrapper |
---|
|
Use the DirectX 9 Renderer |
---|
|
Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor.
Set fullscreen refresh rate[16] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8, 9 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2023-07-24
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-07-24
- ↑ Verified by User:AlphaYellow on 2023-07-24
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-07-24
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-07-24
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Pricing | GameSpy Technology
- ↑ Verified by User:AlphaYellow on 2023-06-09