Difference between revisions of "Jak and Daxter: The Precursor Legacy (OpenGOAL)"
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− | {{ | + | {{State|state=postdev}} |
{{Infobox game | {{Infobox game | ||
− | |cover = | + | |title = Jak and Daxter: The Precursor Legacy |
+ | |cover = Jak and Daxter The Precursor Legacy cover.png | ||
|developers = | |developers = | ||
+ | {{Infobox game/row/developer|Naughty Dog|Original}} | ||
|publishers = | |publishers = | ||
+ | {{Infobox game/row/publisher|Sony Computer Entertainment|Original}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|OpenGOAL}} | {{Infobox game/row/engine|OpenGOAL}} | ||
Line 12: | Line 15: | ||
{{Infobox game/row/reception|Metacritic|link|rating}} | {{Infobox game/row/reception|Metacritic|link|rating}} | ||
{{Infobox game/row/reception|OpenCritic|link|rating}} | {{Infobox game/row/reception|OpenCritic|link|rating}} | ||
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|jak-and-daxter-the-precursor-legacy|rating}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
Line 25: | Line 28: | ||
{{Infobox game/row/taxonomy/art styles | Cartoon }} | {{Infobox game/row/taxonomy/art styles | Cartoon }} | ||
{{Infobox game/row/taxonomy/themes | Sci-Fi }} | {{Infobox game/row/taxonomy/themes | Sci-Fi }} | ||
− | {{Infobox game/row/taxonomy/series | }} | + | {{Infobox game/row/taxonomy/series | Jak and Daxter }} |
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
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|hltb = 4800 | |hltb = 4800 | ||
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
− | |mobygames = | + | |lutris = |
+ | |mobygames = 6792 | ||
|strategywiki = Jak and Daxter: The Precursor Legacy | |strategywiki = Jak and Daxter: The Precursor Legacy | ||
|wikipedia = Jak and Daxter: The Precursor Legacy | |wikipedia = Jak and Daxter: The Precursor Legacy | ||
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{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = Unofficial port of '''{{W|Jak and Daxter: The Precursor Legacy}}''' for Windows and Linux. It is part of the [[Engine:OpenGOAL|OpenGOAL]] engine project which aims to revive the proprietary {{W|Lisp (programming language)|Lisp}}-based GOAL programming language used by [[Company:Naughty Dog|Naughty Dog]], namely in their '''{{W|Jak and Daxter}}''' series. |
|release history = | |release history = | ||
− | |current state = | + | |current state = |
}} | }} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|appdata}}\OpenGOAL\jak1\settings\ | + | {{Game data/config|Windows|{{p|appdata}}\OpenGOAL\jak1\settings\}} |
− | {{Game data/config|Linux|{{p|xdgconfighome}}/OpenGOAL/jak1/settings/ | + | {{Game data/config|Linux|{{p|xdgconfighome}}/OpenGOAL/jak1/settings/}} |
}} | }} | ||
{{XDG|true}} | {{XDG|true}} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|appdata}}\OpenGOAL\jak1\saves\}} | + | {{Game data/saves|Windows|{{p|appdata}}\OpenGOAL\jak1\saves\{{p|uid}}\}} |
− | {{Game data/saves|Linux|{{p|xdgconfighome}}/OpenGOAL/jak1/saves/}} | + | {{Game data/saves|Linux|{{p|xdgconfighome}}/OpenGOAL/jak1/saves/{{p|uid}}/}} |
}} | }} | ||
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|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = false |
− | |fov notes = | + | |fov notes = Not implemented yet.<ref>https://github.com/open-goal/jak-project/discussions/2524</ref> |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
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|dualshock prompts = true | |dualshock prompts = true | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = true |
− | |light bar support notes = | + | |light bar support notes = Toggles are available for each function of the lightbar: HP, Eco type, and Heat level when using the Zoomer Vehicle.<ref>{{Refurl|url=https://opengoal.dev/docs/usage/settings/#controller-led-for-x|title=In-game Settings - OpenGOAL|date=2023-07-12}}</ref> |
− | |dualshock 4 modes = Wired | + | |dualshock 4 modes = Wired, Wireless |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
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|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
− | |notes = | + | |notes = |
|fan = | |fan = | ||
|ref = | |ref = |
Latest revision as of 05:21, 31 December 2023
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Original | Naughty Dog |
Publishers | |
Original | Sony Computer Entertainment |
Engines | |
OpenGOAL | |
Release dates | |
Windows | April 3, 2022 |
Linux | April 3, 2022 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Sci-fi |
Series | Jak and Daxter |
Jak and Daxter | |
---|---|
Jak and Daxter: The Precursor Legacy (OpenGOAL) | 2022 |
Jak II (OpenGOAL) | 2023 |
Jak 3 (OpenGOAL) | TBA |
Unofficial port of Jak and Daxter: The Precursor Legacy for Windows and Linux. It is part of the OpenGOAL engine project which aims to revive the proprietary Lisp-based GOAL programming language used by Naughty Dog, namely in their Jak and Daxter series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Requires an original PlayStation 2 copy of Jak and Daxter: The Precursor Legacy. |
Monetization
Type | Notes |
---|---|
One-time game purchase | As the project is a source port, an original PlayStation 2 copy of Jak and Daxter: The Precursor Legacy is required. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\OpenGOAL\jak1\settings\ |
Linux | $XDG_CONFIG_HOME/OpenGOAL/jak1/settings/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\OpenGOAL\jak1\saves\<user-id>\ |
Linux | $XDG_CONFIG_HOME/OpenGOAL/jak1/saves/<user-id>/ |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Some minor graphical effects, such as screen fades, display incorrectly at non-4:3 aspect ratios. Supports both original Vert- and new Hor+ behavior.[1] | ||
Multi-monitor | |||
Ultra-widescreen | Cutscenes are pillarboxed. Most UI elements don't properly scale. | ||
4K Ultra HD | |||
Field of view (FOV) | Not implemented yet.[2] | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | [3] | ||
Anti-aliasing (AA) | Up to 16x MSAA.[Note 1] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Changeable max FPS experimental. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense also supported. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | Toggles are available for each function of the lightbar: HP, Eco type, and Heat level when using the Zoomer Vehicle.[5] | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX, Music, Speech. | |
Surround sound | ||
Subtitles | Can be toggled during cutscenes by pressing the Square button on a PlayStation controller, or the X button on an Xbox controller.[6] Can also specify whether the speaker is indicated either always or when off-screen.[7] | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | Subtitles not implemented yet. | |||
Italian | ||||
Japanese | Subtitles not implemented yet. | |||
Brazilian Portuguese | Interface text not implemented yet. | |||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 4.3 | [9] |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum[10] | ||
Operating system (OS) | 10 | |
Processor (CPU) | AVX-compatible processor | |
System memory (RAM) | 2 GB available | |
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.3 compatible |
- A 64-bit operating system is required.
- AMD Radeon users should update the graphics driver to version 22.7.1 or newer
Linux | ||
---|---|---|
Minimum[10] | ||
Operating system (OS) | ||
Processor (CPU) | AVX-compatible processor | |
System memory (RAM) | 2 GB available | |
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.3 compatible |
- A 64-bit operating system is required.
Notes
References
- ↑ In-game Settings - OpenGOAL - last accessed on 2023-06-28
- ↑ https://github.com/open-goal/jak-project/discussions/2524
- ↑ Verified by User:SirYodaJedi on 2022-08-14
- No blurring is present at oblique angles, even at 512x448 internal resolution. I am not forcing 16x AF in my GPU's control panel.
- ↑ Verified by User:SirYodaJedi on 2022-08-14
- This results in an appearance similar to 4x or 8x SGSSAA, but without the blurring caused by Nvidia's OpenGL driver bugs.
- ↑ In-game Settings - OpenGOAL - last accessed on 2023-07-12
- ↑ In-game Settings - OpenGOAL (subtitles) - last accessed on 2023-06-28
- ↑ In-game Settings - OpenGOAL (show speaker in subtitles) - last accessed on 2023-06-28
- ↑ 8.0 8.1 GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
- "x86-64 CPU with AVX support."
- ↑ GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
- "Graphics card that supports OpenGL 4.3."
- ↑ 10.0 10.1 Frequently Asked Questions - OpenGOAL - last accessed on 2022-08-15