Difference between revisions of "Jak and Daxter: The Precursor Legacy (OpenGOAL)"
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(Updated introduction and added link to official site.) |
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− | {{ | + | {{State|state=postdev}} |
− | |||
{{Infobox game | {{Infobox game | ||
− | |cover = | + | |title = Jak and Daxter: The Precursor Legacy |
+ | |cover = Jak and Daxter The Precursor Legacy cover.png | ||
|developers = | |developers = | ||
+ | {{Infobox game/row/developer|Naughty Dog|Original}} | ||
+ | |publishers = | ||
+ | {{Infobox game/row/publisher|Sony Computer Entertainment|Original}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|OpenGOAL}} | {{Infobox game/row/engine|OpenGOAL}} | ||
Line 12: | Line 15: | ||
{{Infobox game/row/reception|Metacritic|link|rating}} | {{Infobox game/row/reception|Metacritic|link|rating}} | ||
{{Infobox game/row/reception|OpenCritic|link|rating}} | {{Infobox game/row/reception|OpenCritic|link|rating}} | ||
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|jak-and-daxter-the-precursor-legacy|rating}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | Third-person}} | + | {{Infobox game/row/taxonomy/perspectives | Third-person }} |
− | {{Infobox game/row/taxonomy/controls | Direct control}} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | Platform}} | + | {{Infobox game/row/taxonomy/genres | Platform }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | Cartoon }} | {{Infobox game/row/taxonomy/art styles | Cartoon }} | ||
{{Infobox game/row/taxonomy/themes | Sci-Fi }} | {{Infobox game/row/taxonomy/themes | Sci-Fi }} | ||
− | {{Infobox game/row/taxonomy/series | }} | + | {{Infobox game/row/taxonomy/series | Jak and Daxter }} |
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |official site= https:// | + | |official site= https://opengoal.dev |
− | |hltb = | + | |hltb = 4800 |
− | |igdb = | + | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> |
− | |mobygames = | + | |lutris = |
− | |strategywiki = | + | |mobygames = 6792 |
− | |wikipedia = | + | |strategywiki = Jak and Daxter: The Precursor Legacy |
+ | |wikipedia = Jak and Daxter: The Precursor Legacy | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
Line 41: | Line 45: | ||
{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = Unofficial port of '''{{W|Jak and Daxter: The Precursor Legacy}}''' for Windows and Linux. It is part of the [[Engine:OpenGOAL|OpenGOAL]] engine project which aims to revive the proprietary {{W|Lisp (programming language)|Lisp}}-based GOAL programming language used by [[Company:Naughty Dog|Naughty Dog]], namely in their '''{{W|Jak and Daxter}}''' series. |
|release history = | |release history = | ||
− | |current state = | + | |current state = |
}} | }} | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Official | https:// | + | {{Availability/row| Official | https://opengoal.dev | DRM-free | Requires an original PlayStation 2 copy of '''Jak and Daxter: The Precursor Legacy'''. | | Windows, Linux }} |
+ | }} | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = As the project is a source port, an original PlayStation 2 copy of '''Jak and Daxter: The Precursor Legacy''' is required. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | }} | ||
+ | |||
+ | ===Microtransactions=== | ||
+ | {{Microtransactions | ||
+ | |boost = | ||
+ | |cosmetic = | ||
+ | |currency = | ||
+ | |finite spend = | ||
+ | |infinite spend = | ||
+ | |free-to-grind = | ||
+ | |loot box = | ||
+ | |none = The game does not contain microtransactions. | ||
+ | |player trading = | ||
+ | |time-limited = | ||
+ | |unlock = | ||
}} | }} | ||
Line 56: | Line 87: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|appdata}}\OpenGOAL\jak1\settings\}} |
+ | {{Game data/config|Linux|{{p|xdgconfighome}}/OpenGOAL/jak1/settings/}} | ||
}} | }} | ||
− | + | {{XDG|true}} | |
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|appdata}}\OpenGOAL\jak1\saves\{{p|uid}}\}} |
+ | {{Game data/saves|Linux|{{p|xdgconfighome}}/OpenGOAL/jak1/saves/{{p|uid}}/}} | ||
}} | }} | ||
Line 72: | Line 105: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Some minor graphical effects, such as screen fades, display incorrectly at non-4:3 aspect ratios. Supports both original {{Term|Vert-}} and new {{Term|Hor+}} behavior.<ref>{{Refurl|url=https://opengoal.dev/docs/usage/settings/#aspect-ratio|title=In-game Settings - OpenGOAL|date=2023-06-28}}</ref> |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = limited |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Cutscenes are {{Term|pillarboxed}}. Most UI elements don't properly scale. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = false |
− | |fov notes = | + | |fov notes = Not implemented yet.<ref>https://github.com/open-goal/jak-project/discussions/2524</ref> |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = always on |
− | |anisotropic notes = | + | |anisotropic notes = <ref>{{Refcheck|user=SirYodaJedi|date=2022-08-14|comment=No blurring is present at oblique angles, even at 512x448 internal resolution. I am not forcing 16x AF in my GPU's control panel.}}</ref> |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Up to 16x MSAA. | + | |antialiasing notes = Up to 16x [[MSAA]].{{note|16x MSAA acts as 8x [[FSAA]] on Nvidia cards, resulting in textures and transparency being antialiased in addition to polygonal edges.<ref>{{Refcheck|user=SirYodaJedi|date=2022-08-14|comment=This results in an appearance similar to 4x or 8x [[SGSSAA]], but without the blurring caused by Nvidia's OpenGL driver bugs.}}</ref>}} |
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = Changeable max FPS experimental. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = hackable |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = false |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
|controller remap = false | |controller remap = false | ||
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|xbox prompts = false | |xbox prompts = false | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = true | |dualshock 4 = true | ||
− | |dualshock 4 notes = | + | |dualshock 4 notes = DualSense also supported. |
|dualshock prompts = true | |dualshock prompts = true | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = true |
− | |light bar support notes = | + | |light bar support notes = Toggles are available for each function of the lightbar: HP, Eco type, and Heat level when using the Zoomer Vehicle.<ref>{{Refurl|url=https://opengoal.dev/docs/usage/settings/#controller-led-for-x|title=In-game Settings - OpenGOAL|date=2023-07-12}}</ref> |
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired, Wireless |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
− | |tracked motion controllers= | + | |tracked motion controllers= false |
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
− | |tracked motion prompts = | + | |tracked motion prompts = false |
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = false |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
|simultaneous input = unknown | |simultaneous input = unknown | ||
|simultaneous input notes = | |simultaneous input notes = | ||
− | |steam input api = | + | |steam input api = false |
|steam input api notes = | |steam input api notes = | ||
− | |steam hook input = | + | |steam hook input = false |
|steam hook input notes = | |steam hook input notes = | ||
− | |steam input presets = | + | |steam input presets = false |
|steam input presets notes = | |steam input presets notes = | ||
− | |steam controller prompts = | + | |steam controller prompts = false |
|steam controller prompts notes = | |steam controller prompts notes = | ||
− | |steam cursor detection = | + | |steam cursor detection = false |
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
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{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = SFX, Music, Speech. |
− | |surround sound = | + | |surround sound = false |
|surround sound notes = | |surround sound notes = | ||
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = Can be | + | |subtitles notes = Can be toggled during cutscenes by pressing the '''Square''' button on a PlayStation controller, or the '''X''' button on an Xbox controller.<ref>{{Refurl|url=https://opengoal.dev/docs/usage/settings/#subtitles|title=In-game Settings - OpenGOAL (subtitles)|date=2023-06-28}}</ref> Can also specify whether the speaker is indicated either always or when off-screen.<ref>{{Refurl|url=https://opengoal.dev/docs/usage/settings/#show-speaker-in-subtitles|title=In-game Settings - OpenGOAL (show speaker in subtitles)|date=2023-06-28}}</ref> |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = false |
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = true | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
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{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Hungarian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = Subtitles not implemented yet. | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Japanese | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = Subtitles not implemented yet. | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = false | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Interface text not implemented yet. | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
Line 226: | Line 327: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
− | |windows arm app = | + | |windows arm app = false |
|windows exe notes = <ref name="OpenGOAL_CPUreq">{{Refurl|url=https://github.com/open-goal/jak-project/blob/master/FAQ.md#what-are-the-minimum-requirements|title=GitHub - jak-project/FAQ.md|date=2022-06-16|snippet=x86-64 CPU with AVX support.}}</ref> | |windows exe notes = <ref name="OpenGOAL_CPUreq">{{Refurl|url=https://github.com/open-goal/jak-project/blob/master/FAQ.md#what-are-the-minimum-requirements|title=GitHub - jak-project/FAQ.md|date=2022-06-16|snippet=x86-64 CPU with AVX support.}}</ref> | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
− | |macos arm app = | + | |macos arm app = false |
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= false | |linux 32-bit executable= false | ||
|linux 64-bit executable= true | |linux 64-bit executable= true | ||
− | |linux arm app = | + | |linux arm app = false |
|linux executable notes = <ref name="OpenGOAL_CPUreq"/> | |linux executable notes = <ref name="OpenGOAL_CPUreq"/> | ||
}} | }} | ||
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==System requirements== | ==System requirements== | ||
− | {{System requirements|ref=<ref name="OpenGOAL_SysReqs>{{Refurl|url=https:// | + | {{System requirements|ref=<ref name="OpenGOAL_SysReqs>{{Refurl|url=https://opengoal.dev/docs/faq#what-are-the-minimum-requirements|title=Frequently Asked Questions - OpenGOAL|date=2022-08-15}}</ref> |
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 10 |
|minCPU = AVX-compatible processor | |minCPU = AVX-compatible processor | ||
− | |minRAM = | + | |minRAM = 2 GB available |
|minHD = | |minHD = | ||
|minGPU = | |minGPU = | ||
Line 274: | Line 375: | ||
|recHD = | |recHD = | ||
|recGPU = | |recGPU = | ||
− | |notes = | + | |notes = {{ii}} A 64-bit operating system is required.<br> |
+ | {{ii}} AMD Radeon users should update the graphics driver to version 22.7.1 or newer | ||
}} | }} | ||
{{System requirements|ref=<ref name="OpenGOAL_SysReqs/> | {{System requirements|ref=<ref name="OpenGOAL_SysReqs/> | ||
Line 281: | Line 383: | ||
|minOS = | |minOS = | ||
|minCPU = AVX-compatible processor | |minCPU = AVX-compatible processor | ||
− | |minRAM = | + | |minRAM = 2 GB available |
|minHD = | |minHD = | ||
|minGPU = | |minGPU = |
Latest revision as of 05:21, 31 December 2023
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Original | Naughty Dog |
Publishers | |
Original | Sony Computer Entertainment |
Engines | |
OpenGOAL | |
Release dates | |
Windows | April 3, 2022 |
Linux | April 3, 2022 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Sci-fi |
Series | Jak and Daxter |
Jak and Daxter | |
---|---|
Jak and Daxter: The Precursor Legacy (OpenGOAL) | 2022 |
Jak II (OpenGOAL) | 2023 |
Jak 3 (OpenGOAL) | TBA |
Unofficial port of Jak and Daxter: The Precursor Legacy for Windows and Linux. It is part of the OpenGOAL engine project which aims to revive the proprietary Lisp-based GOAL programming language used by Naughty Dog, namely in their Jak and Daxter series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Requires an original PlayStation 2 copy of Jak and Daxter: The Precursor Legacy. |
Monetization
Type | Notes |
---|---|
One-time game purchase | As the project is a source port, an original PlayStation 2 copy of Jak and Daxter: The Precursor Legacy is required. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\OpenGOAL\jak1\settings\ |
Linux | $XDG_CONFIG_HOME/OpenGOAL/jak1/settings/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\OpenGOAL\jak1\saves\<user-id>\ |
Linux | $XDG_CONFIG_HOME/OpenGOAL/jak1/saves/<user-id>/ |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Some minor graphical effects, such as screen fades, display incorrectly at non-4:3 aspect ratios. Supports both original Vert- and new Hor+ behavior.[1] | ||
Multi-monitor | |||
Ultra-widescreen | Cutscenes are pillarboxed. Most UI elements don't properly scale. | ||
4K Ultra HD | |||
Field of view (FOV) | Not implemented yet.[2] | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | [3] | ||
Anti-aliasing (AA) | Up to 16x MSAA.[Note 1] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Changeable max FPS experimental. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense also supported. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | Toggles are available for each function of the lightbar: HP, Eco type, and Heat level when using the Zoomer Vehicle.[5] | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX, Music, Speech. | |
Surround sound | ||
Subtitles | Can be toggled during cutscenes by pressing the Square button on a PlayStation controller, or the X button on an Xbox controller.[6] Can also specify whether the speaker is indicated either always or when off-screen.[7] | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | Subtitles not implemented yet. | |||
Italian | ||||
Japanese | Subtitles not implemented yet. | |||
Brazilian Portuguese | Interface text not implemented yet. | |||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 4.3 | [9] |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum[10] | ||
Operating system (OS) | 10 | |
Processor (CPU) | AVX-compatible processor | |
System memory (RAM) | 2 GB available | |
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.3 compatible |
- A 64-bit operating system is required.
- AMD Radeon users should update the graphics driver to version 22.7.1 or newer
Linux | ||
---|---|---|
Minimum[10] | ||
Operating system (OS) | ||
Processor (CPU) | AVX-compatible processor | |
System memory (RAM) | 2 GB available | |
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.3 compatible |
- A 64-bit operating system is required.
Notes
References
- ↑ In-game Settings - OpenGOAL - last accessed on 2023-06-28
- ↑ https://github.com/open-goal/jak-project/discussions/2524
- ↑ Verified by User:SirYodaJedi on 2022-08-14
- No blurring is present at oblique angles, even at 512x448 internal resolution. I am not forcing 16x AF in my GPU's control panel.
- ↑ Verified by User:SirYodaJedi on 2022-08-14
- This results in an appearance similar to 4x or 8x SGSSAA, but without the blurring caused by Nvidia's OpenGL driver bugs.
- ↑ In-game Settings - OpenGOAL - last accessed on 2023-07-12
- ↑ In-game Settings - OpenGOAL (subtitles) - last accessed on 2023-06-28
- ↑ In-game Settings - OpenGOAL (show speaker in subtitles) - last accessed on 2023-06-28
- ↑ 8.0 8.1 GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
- "x86-64 CPU with AVX support."
- ↑ GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
- "Graphics card that supports OpenGL 4.3."
- ↑ 10.0 10.1 Frequently Asked Questions - OpenGOAL - last accessed on 2022-08-15