Difference between revisions of "Marine Heavy Gunner: Vietnam"
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− | DefaultFOV= | + | DefaultFOV=65.000000 |
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}} | }} |
Revision as of 03:39, 10 December 2023
Developers | |
---|---|
Brainbox Games | |
Publishers | |
North America | Groove Games |
Europe | City Interactive |
Russia | Russobit-M |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | June 2004 |
Reception | |
Metacritic | 50 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Cold War |
Marine Heavy Gunner: Vietnam is a singleplayer first-person action, FPS and shooter game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*ini[Note 1] |
-
HG.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 65° by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | See Run the game at screen refresh rate. | ||
High dynamic range display (HDR) |
Widescreen resolution
- Custom resolutions can be set manually. Note that for the first two options, the image is Vert-, and FOV should be increased to compensate; HUD and menus remain stretched, however.
Set custom resolution in-game[1] |
---|
|
Edit ini file[2] |
---|
Notes
|
Field of view (FOV)
- Game could start to randomly reset those values. If so, edit those values in
<path-to-game>\System\
too.DefUser.ini
- Weapon FOV stays the same.
Set custom FOV in-game[3] |
---|
|
Edit ini file[4] |
---|
DesiredFOV=65.000000 DefaultFOV=65.000000 |
Windowed
Edit ini file[5] |
---|
|
Anisotropic filtering (AF)
Edit ini file[6] |
---|
|
Vertical sync (Vsync)
Edit ini file[7] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Mouse acceleration. | |
Mouse sensitivity | See Mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Set UseJoystick=True in HG.ini under [WinDrv.WindowsClient] . |
|
Full controller support | ||
Controller remapping | Edit in User.ini . |
|
Controller sensitivity | Edit in User.ini . |
|
Controller Y-axis inversion | Edit in User.ini . |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini file[8] |
---|
Notes
|
Mouse sensitivity
Edit ini file[9] |
---|
Notes
|
Jerky/Uneven mouse movement
Edit ini file[10] |
---|
Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.0. | |
Royalty free audio |
Surround sound
- By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
- Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[11] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | CD Expert release. |
Issues fixed
Game doesn't start on any Windows newer than XP
Use this fix. |
---|
Poor performance on Windows 8/8.1/10/11
Install dgVoodoo2. |
---|
Use crosire's d3d8to9 wrapper |
---|
|
Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[12] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | XP |
Processor (CPU) | Intel Pentium III 750 MHz | Intel Pentium 4 1.0 GHz |
System memory (RAM) | 128 MB | 512 MB |
Hard disk drive (HDD) | 600 MB | 600 MB |
Video card (GPU) | 32 MB of VRAM DirectX 8 compatible | 128 MB of VRAM DirectX 8 compatible |
Sound (audio device) | 16-bit DirectX 8 compatible | 16-bit DirectX 8 compatible |
Other | Windows 2000/XP require a minimum of 256 MB of RAM. |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2023-12-10
- ↑ Verified by User:AlphaYellow on 2023-07-15
- ↑ Verified by User:AlphaYellow on 2023-12-10
- ↑ Verified by User:AlphaYellow on 2023-12-10
- ↑ Verified by User:AlphaYellow on 2023-07-15
- ↑ Verified by User:AlphaYellow on 2023-07-15
- ↑ Verified by User:AlphaYellow on 2023-07-15
- ↑ Verified by User:AlphaYellow on 2023-07-15
- ↑ Verified by User:AlphaYellow on 2023-07-15
- ↑ Verified by User:AlphaYellow on 2023-07-15
- ↑ Verified by User:AlphaYellow on 2023-05-17
- ↑ Verified by User:AlphaYellow on 2023-07-15