Difference between revisions of "Later Alligator"
From PCGamingWiki, the wiki about fixing PC games
(added API, Linux bitness; updated sys reqs) |
|||
Line 215: | Line 215: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 244: | Line 244: | ||
|macos arm app = | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= false |
− | |linux 64-bit executable= | + | |linux 64-bit executable= true |
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 270: | Line 270: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 7 |
− | |minCPU = 2 GHz | + | |minCPU = 2 GHz single core |
|minRAM = 4 GB | |minRAM = 4 GB | ||
|minHD = 2 GB | |minHD = 2 GB | ||
Line 289: | Line 289: | ||
|OSfamily = OS X | |OSfamily = OS X | ||
− | |minOS = 10.11 | + | |minOS = 10.11 (El Capitan) |
− | |minCPU = 2 GHz | + | |minCPU = 2 GHz dual core |
|minRAM = 4 GB | |minRAM = 4 GB | ||
|minHD = 2 GB | |minHD = 2 GB |
Latest revision as of 19:42, 2 December 2023
Developers | |
---|---|
SmallBü | |
Pillow Fight | |
Engines | |
Unity 2018[Note 1] | |
Release dates | |
Windows | September 18, 2019 |
macOS (OS X) | September 18, 2019 |
Linux | December 19, 2019 |
Reception | |
OpenCritic | 86 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Point and select |
Genres | Adventure, Mini-games |
Art styles | Cartoon |
Themes | Detective/mystery, North America |
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\PillowFightIo\LaterAlligator\Unity\local.897ca0d97e1d54df898dd45a8b6084f0\Analytics\ |
macOS (OS X) | |
Linux | $HOME/.config/unity3d/PillowFightIo/LaterAlligator/Unity/local.897ca0d97e1d54df898dd45a8b6084f0/Analytics/ |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\PillowFightIo\LaterAlligator\<user-id>\ |
macOS (OS X) | |
Linux | $HOME/.config/unity3d/PillowFightIo/LaterAlligator/<user-id>/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [2] | ||
Ultra-widescreen | Pillarboxed to a 16:9 aspect ratio.[3] | ||
4K Ultra HD | UI only. Game and FMV cutscenes are rendered at 1080p.[4] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Used in place of exclusive fullscreen. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Always enabled. | ||
60 FPS and 120+ FPS | Interactable items and character animations in most mini-games, as well as the cursor and phone messages are updated at the monitor's refresh rate. Character animations outside of mini-games, however, are locked at 30 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | In-game cursor appears, but otherwise functions properly.[5] | |
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Music, SFX, and Voice. | |
Surround sound | Stereo only.[6] | |
Subtitles | All dialogue is text-based. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | WebM |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | 2 GHz single core | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GT 750M DirectX 9.0c compatible |
- A 64-bit system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.11 (El Capitan) | |
Processor (CPU) | 2 GHz dual core | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GT 750M |
- A 64-bit system is required.
Notes
References
- ↑ Verified by User:MasterBlaster on 2019-10-15
- As indicated in the output_log.txt file.
- ↑ Verified by User:MasterBlaster on 2019-10-22
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2019-10-22
- Tested on an ultra-wide monitor.
- ↑ Verified by User:MasterBlaster on 2019-10-22
- Tested at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2021-08-05
- Tested by playing the game with a stylus on my Surface Pro 7.
- ↑ Verified by User:MasterBlaster on 2019-10-22
- Tested using Orban Loudness Meter in conjunction with Razer Surround.