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Difference between revisions of "Midway Arcade Treasures Deluxe Edition"

From PCGamingWiki, the wiki about fixing PC games
 
(18 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
|cover        =  
+
|cover        = Midway Arcade Treasures Deluxe Edition - Coverart.png
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Midway Games|Original games}}
 
{{Infobox game/row/developer|Midway Games|Original games}}
 +
{{Infobox game/row/developer|Atari Games|Original games}}
 
{{Infobox game/row/developer|Digital Eclipse Software}}
 
{{Infobox game/row/developer|Digital Eclipse Software}}
 
|publishers  =  
 
|publishers  =  
Line 10: Line 10:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|February 17, 2006}}
 
{{Infobox game/row/date|Windows|February 17, 2006}}
 +
|reception    =
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Bird's-eye view, First-person, Scrolling, Side view, Third-person, Top-down view }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Arcade, Fighting, Driving, Hack and Slash, Racing, Shooter, TPS, Vehicle combat }}
 +
{{Infobox game/row/taxonomy/sports            | American football, Basketball, Water sports }}
 +
{{Infobox game/row/taxonomy/vehicles          | Automobile, Naval/watercraft, Off-roading, Street racing, Track racing }}
 +
{{Infobox game/row/taxonomy/art styles        | Cartoon, Digitized, Realistic,  }}
 +
{{Infobox game/row/taxonomy/themes            | Contemporary, Comedy, Fantasy, Medieval, North America, Post-apocalyptic, Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | Midway Arcade Treasures }}
 
|steam appid  =  
 
|steam appid  =  
|steam appid side =
+
|steam appid side =  
 
|gogcom id    =  
 
|gogcom id    =  
|gogcom id side =
+
|gogcom id side =  
 +
|official site=
 +
|hltb        =
 +
|igdb        =
 +
|mobygames    = midway-arcade-treasures-deluxe-edition
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    = Midway Arcade Treasures Deluxe Edition
 
|wikipedia    = Midway Arcade Treasures Deluxe Edition
 
|winehq      =  
 
|winehq      =  
|license      =  
+
|license      = commercial
 
}}
 
}}
{{Series|Midway Arcade Treasures}}
+
 
 +
'''Key points'''
 +
{{ii}} Compilation of '''Midway Arcade Treasures 2''' and '''Midway Arcade Treasures 3''' for PC, with some new games added.
 +
{{--}} No graphics settings whatsoever.
 +
{{--}} The version of '''San Francisco Rush The Rock: Alcatraz Edition''' included in this collection has numerous physics and gameplay issues compared to the 1998 [[San_Francisco_Rush_The_Rock:_Alcatraz_Edition|version]], along with radically altered audio.
 +
{{--}} The games from '''Midway Arcade Treasures 3''' lack proper analog controls compared to the console release. Steering, gas, and brake register as digital even when bound to a controller axis.
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | disc | Original 4 CD version. {{DRM|StarForce|3.6.10.07}}. | | Windows }}
+
{{Availability/row| Retail | | Disc | Original 4 CD version. {{DRM|StarForce|3.6.10.07}}. | | Windows }}
{{Availability/row| Retail | | drm-free | DVD re-release. | | Windows }}
+
{{Availability/row| Retail | | DRM-Free | DVD re-release. | | Windows }}
 +
}}
 +
 
 +
==Essential improvements==
 +
===Patches===
 +
{{ii}} [https://community.pcgamingwiki.com/files/file/1250-midway-arcade-tresures-deluxe-official-patches/ The official patches] update the game to the latest version. The DVD version is already pre-patched.
 +
 
 +
===Skip intro and transition effects videos (Midway Arcade Treasures 2)===
 +
{{Fixbox|description=Move, rename, or delete intro and transition effects videos|ref=<ref name="AmethystViper">{{Refcheck|user=AmethystViper|date=2021-09-23|comment=}}</ref>|fix=
 +
# Go to <code>{{p|game}}\videos</code>, then move, rename, or delete the {{file|trans}} folder.
 +
# Go to <code>{{p|game}}\videos\other</code>, then rename, or delete the following video files: {{file|desilogo.wmv}}, {{file|mid_logo.wmv}}, {{file|z_mk2.wmv}}, {{file|z_mk3.wmv}}, {{file|z_narc.wmv}}, {{file|z_prage.wmv}}, {{file|z_tcarn.wmv}}.
 
}}
 
}}
  
Line 30: Line 63:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{p|game}}\config\*.cfg|{{p|game}}\config\settings.dat}}
 
}}
 
}}
 +
{{--}} Configuration files are encrypted.
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{p|game}}\config\scores.dat|{{p|game}}\HydroData\hydro.sav}}
 
}}
 
}}
  
==Video settings==
+
==Video==
 
+
{{Video
{{Video settings
 
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
 
|multimonitor wsgf award    =  
 
|multimonitor wsgf award    =  
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
|4k ultra hd wsgf award    =
+
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = false
 
|widescreen resolution      = false
|widescreen resolution notes=  
+
|widescreen resolution notes= Locked at 640x480.
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 53: Line 86:
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = false
 
|4k ultra hd                = false
|4k ultra hd notes          = Locked at 640 x 480.
+
|4k ultra hd notes          =  
 
|fov                        = n/a
 
|fov                        = n/a
|fov notes                  =  
+
|fov notes                  = Hydro Thunder and San Francisco Rush 2049 feature a Camera View button to change between different camera perspectives.
|windowed                  = false
+
|windowed                  = limited
|windowed notes            =  
+
|windowed notes            = Only Hydro Thunder, Offroad Thunder, and San Francisco Rush 2049 from Midway Arcade Treasures 3 run in Windowed mode.<ref name="AmethystViper" />
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = n/a
+
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = n/a
+
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = false
 
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
Line 69: Line 105:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = false
 
|120 fps                    = false
|120 fps notes              =  
+
|120 fps notes              = Games are capped at 60 FPS.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                =
 +
|ray tracing notes          =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = false
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = unknown
+
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = limited
|full controller notes    =  
+
|full controller notes    = Game select menus in Midway Arcade Treasures 2 require keyboard or mouse.<ref name="AmethystViper" />
|controller remap          = unknown
+
|controller remap          = true
|controller remap notes    =  
+
|controller remap notes    = Midway Arcade Treasures 3 games detect controller axes but register them as digital.
|controller sensitivity    = unknown
+
|controller sensitivity    = n/a
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = false
|xbox prompts notes        =  
+
|xbox prompts notes        = Game controls are references by their original arcade input notations.
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = limited
|dualshock 4 notes        =  
+
|dualshock 4 notes        = Recognized as a generic DirectInput controller. DualShock 4 controllers may have problems with certain games.<ref name="AmethystViper" />
|dualshock prompts        = unknown
+
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = V2, Wired, Bluetooth
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
|tracked motion controllers= unknown
+
|tracked motion controllers= false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
|tracked motion prompts    = unknown
+
|tracked motion prompts    = false
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = true
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = unknown
+
|other button prompts      = false
|other button prompts notes=  
+
|other button prompts notes= Control configuration menus references controller inputs with generic notations. In-game controls are referenced by their original arcade inputs.
|controller hotplug        = unknown
+
|controller hotplug        = false
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
Line 140: Line 178:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Music, SFX. Hydro Thunder and San Francisco Rush 2049 only.
|surround sound          = unknown
+
|surround sound          = n/a
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = n/a
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = n/a
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 159: Line 199:
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
  |interface = yes
+
  |interface = true
  |audio    =  
+
  |audio    = true
  |subtitles =  
+
  |subtitles = n/a
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
Line 169: Line 209:
 
==Network==
 
==Network==
 
{{Network/Multiplayer
 
{{Network/Multiplayer
|local play          =  
+
|local play          = true
|local play players  =  
+
|local play players  = 4
|local play modes    =  
+
|local play modes    = Co-op, Versus
|local play notes    =  
+
|local play notes    = Modes and number of players vary by game.
 
|lan play            =  
 
|lan play            =  
 
|lan play players    =  
 
|lan play players    =  
Line 199: Line 239:
 
|upnp =  
 
|upnp =  
 
}}
 
}}
 +
 +
==Issues unresolved==
 +
===Primal Rage: Miscolored blood effects===
 +
The blood effects in Primal Rage often appears yellow instead of red when an opponent bleeds.
  
 
==Other information==
 
==Other information==
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 9.0c
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 221: Line 265:
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  =  
+
|shader model versions  = 3.0
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            = Windows Media Audio
 +
|audio notes      = WMA audio files used in Midway Arcade Treasures 2.
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        = Bink, Windows Media Video
 +
|cutscenes notes  = Bink video files used in Midway Arcade Treasures 3, WMV video files used in Midway Arcade Treasures 2.<ref name="AmethystViper" />
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes =  
 
}}
 
}}
  
Line 231: Line 303:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    =  
+
|minOS    = 2000, XP
|minCPU  =  
+
|minCPU  = Intel Pentium III 1.4 GHz
|minRAM  =  
+
|minCPU2  = AMD Athlon 1.2 GHz
 +
|minRAM  = 256 MB
 
|minHD    =  
 
|minHD    =  
 
|minGPU  =  
 
|minGPU  =  
 +
|minVRAM  = 32 MB
 +
|minDX    = 9.0c
  
 
|recOS    =  
 
|recOS    =  
 
|recCPU  =  
 
|recCPU  =  
 +
|recCPU2  =
 
|recRAM  =  
 
|recRAM  =  
 
|recHD    =  
 
|recHD    =  
 
|recGPU  =  
 
|recGPU  =  
 +
|recVRAM  =
 +
|recDX    =
 
|notes    =  
 
|notes    =  
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 23:24, 22 November 2023

Midway Arcade Treasures Deluxe Edition
Midway Arcade Treasures Deluxe Edition cover
Developers
Original games Midway Games
Original games Atari Games
Digital Eclipse Software
Publishers
Midway Games
Release dates
Windows February 17, 2006
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view, First-person, Scrolling, Side view, Third-person, Top-down view
Controls Direct control
Genres Action, Arcade, Fighting, Driving, Hack and slash, Racing, Shooter, TPS, Vehicle combat
Sports American football, Basketball, Water sports
Vehicles Automobile, Naval/watercraft, Off-roading, Street racing, Track racing
Art styles Cartoon, Digitized, Realistic
Themes Contemporary, Comedy, Fantasy, Medieval, North America, Post-apocalyptic, Sci-fi
Series Midway Arcade Treasures
Midway Arcade Treasures Deluxe Edition on MobyGames
Midway Arcade Treasures Deluxe Edition on Wikipedia
Midway Arcade Treasures
Midway Arcade Treasures 2004
Midway Arcade Treasures Deluxe Edition 2006

Warnings

StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).

Key points

Compilation of Midway Arcade Treasures 2 and Midway Arcade Treasures 3 for PC, with some new games added.
No graphics settings whatsoever.
The version of San Francisco Rush The Rock: Alcatraz Edition included in this collection has numerous physics and gameplay issues compared to the 1998 version, along with radically altered audio.
The games from Midway Arcade Treasures 3 lack proper analog controls compared to the console release. Steering, gas, and brake register as digital even when bound to a controller axis.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Original 4 CD version. StarForce 3.6.10.07 DRM[Note 1].
Windows
Retail
DRM-free
DVD re-release.
Windows
StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).

Essential improvements

Patches

The official patches update the game to the latest version. The DVD version is already pre-patched.

Skip intro and transition effects videos (Midway Arcade Treasures 2)

Move, rename, or delete intro and transition effects videos[3]
  1. Go to <path-to-game>\videos, then move, rename, or delete the trans folder.
  2. Go to <path-to-game>\videos\other, then rename, or delete the following video files: desilogo.wmv, mid_logo.wmv, z_mk2.wmv, z_mk3.wmv, z_narc.wmv, z_prage.wmv, z_tcarn.wmv.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\config\*.cfg[Note 2]
<path-to-game>\config\settings.dat[Note 2]
Configuration files are encrypted.

Save game data location

System Location
Windows <path-to-game>\config\scores.dat[Note 2]
<path-to-game>\HydroData\hydro.sav[Note 2]

Video

Graphics feature State Notes
Widescreen resolution
Locked at 640x480.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Hydro Thunder and San Francisco Rush 2049 feature a Camera View button to change between different camera perspectives.
Windowed
Only Hydro Thunder, Offroad Thunder, and San Francisco Rush 2049 from Midway Arcade Treasures 3 run in Windowed mode.[3]
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Games are capped at 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Game select menus in Midway Arcade Treasures 2 require keyboard or mouse.[3]
Controller remapping
Midway Arcade Treasures 3 games detect controller axes but register them as digital.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Game controls are references by their original arcade input notations.
Impulse Trigger vibration
PlayStation controllers
Recognized as a generic DirectInput controller. DualShock 4 controllers may have problems with certain games.[3]
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
, Wired, Wireless (Bluetooth)
Generic/other controllers
Button prompts
Control configuration menus references controller inputs with generic notations. In-game controls are referenced by their original arcade inputs.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Music, SFX. Hydro Thunder and San Francisco Rush 2049 only.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
Modes and number of players vary by game.

Issues unresolved

Primal Rage: Miscolored blood effects

The blood effects in Primal Rage often appears yellow instead of red when an opponent bleeds.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Windows Media Audio WMA audio files used in Midway Arcade Treasures 2.
Cutscenes Bink Video, Windows Media Video Bink video files used in Midway Arcade Treasures 3, WMV video files used in Midway Arcade Treasures 2.[3]

System requirements

Windows
Minimum
Operating system (OS) 2000, XP
Processor (CPU) Intel Pentium III 1.4 GHz
AMD Athlon 1.2 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD)
Video card (GPU) 32 MB of VRAM
DirectX 9.0c compatible


Notes

  1. This version of StarForce DRM does not work on Windows 8.1, Windows 10, or Windows 11.[1][2] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
  2. 2.0 2.1 2.2 2.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References