Difference between revisions of "Midway Arcade Treasures Deluxe Edition"
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− | |||
{{Infobox game | {{Infobox game | ||
− | |cover = | + | |cover = Midway Arcade Treasures Deluxe Edition - Coverart.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Midway Games|Original games}} | {{Infobox game/row/developer|Midway Games|Original games}} | ||
− | {{Infobox game/row/developer|Digital Eclipse}} | + | {{Infobox game/row/developer|Atari Games|Original games}} |
+ | {{Infobox game/row/developer|Digital Eclipse Software}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Midway Games}} | {{Infobox game/row/publisher|Midway Games}} | ||
Line 10: | Line 10: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|February 17, 2006}} | {{Infobox game/row/date|Windows|February 17, 2006}} | ||
+ | |reception = | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Bird's-eye view, First-person, Scrolling, Side view, Third-person, Top-down view }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Arcade, Fighting, Driving, Hack and Slash, Racing, Shooter, TPS, Vehicle combat }} | ||
+ | {{Infobox game/row/taxonomy/sports | American football, Basketball, Water sports }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | Automobile, Naval/watercraft, Off-roading, Street racing, Track racing }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Cartoon, Digitized, Realistic, }} | ||
+ | {{Infobox game/row/taxonomy/themes | Contemporary, Comedy, Fantasy, Medieval, North America, Post-apocalyptic, Sci-fi }} | ||
+ | {{Infobox game/row/taxonomy/series | Midway Arcade Treasures }} | ||
|steam appid = | |steam appid = | ||
− | |steam appid side | + | |steam appid side = |
|gogcom id = | |gogcom id = | ||
− | |gogcom id side = | + | |gogcom id side = |
+ | |official site= | ||
+ | |hltb = | ||
+ | |igdb = | ||
+ | |mobygames = midway-arcade-treasures-deluxe-edition | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = Midway Arcade Treasures Deluxe Edition | |wikipedia = Midway Arcade Treasures Deluxe Edition | ||
|winehq = | |winehq = | ||
− | |license = | + | |license = commercial |
}} | }} | ||
− | {{ | + | |
+ | '''Key points''' | ||
+ | {{ii}} Compilation of '''Midway Arcade Treasures 2''' and '''Midway Arcade Treasures 3''' for PC, with some new games added. | ||
+ | {{--}} No graphics settings whatsoever. | ||
+ | {{--}} The version of '''San Francisco Rush The Rock: Alcatraz Edition''' included in this collection has numerous physics and gameplay issues compared to the 1998 [[San_Francisco_Rush_The_Rock:_Alcatraz_Edition|version]], along with radically altered audio. | ||
+ | {{--}} The games from '''Midway Arcade Treasures 3''' lack proper analog controls compared to the console release. Steering, gas, and brake register as digital even when bound to a controller axis. | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | Disc | Original 4 CD version. {{DRM|StarForce|3.6.10.07}}. | | Windows }} |
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | DRM-Free | DVD re-release. | | Windows }} |
+ | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Patches=== | ||
+ | {{ii}} [https://community.pcgamingwiki.com/files/file/1250-midway-arcade-tresures-deluxe-official-patches/ The official patches] update the game to the latest version. The DVD version is already pre-patched. | ||
+ | |||
+ | ===Skip intro and transition effects videos (Midway Arcade Treasures 2)=== | ||
+ | {{Fixbox|description=Move, rename, or delete intro and transition effects videos|ref=<ref name="AmethystViper">{{Refcheck|user=AmethystViper|date=2021-09-23|comment=}}</ref>|fix= | ||
+ | # Go to <code>{{p|game}}\videos</code>, then move, rename, or delete the {{file|trans}} folder. | ||
+ | # Go to <code>{{p|game}}\videos\other</code>, then rename, or delete the following video files: {{file|desilogo.wmv}}, {{file|mid_logo.wmv}}, {{file|z_mk2.wmv}}, {{file|z_mk3.wmv}}, {{file|z_narc.wmv}}, {{file|z_prage.wmv}}, {{file|z_tcarn.wmv}}. | ||
}} | }} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|game}}\config\*.cfg|{{p|game}}\config\settings.dat}} |
}} | }} | ||
+ | {{--}} Configuration files are encrypted. | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\config\scores.dat|{{p|game}}\HydroData\hydro.sav}} |
}} | }} | ||
− | ==Video | + | ==Video== |
− | + | {{Video | |
− | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
|multimonitor wsgf award = | |multimonitor wsgf award = | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = |
|widescreen resolution = false | |widescreen resolution = false | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Locked at 640x480. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 53: | Line 86: | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = false | |4k ultra hd = false | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = |
|fov = n/a | |fov = n/a | ||
− | |fov notes = | + | |fov notes = Hydro Thunder and San Francisco Rush 2049 feature a Camera View button to change between different camera perspectives. |
− | |windowed = | + | |windowed = limited |
− | |windowed notes = | + | |windowed notes = Only Hydro Thunder, Offroad Thunder, and San Francisco Rush 2049 from Midway Arcade Treasures 3 run in Windowed mode.<ref name="AmethystViper" /> |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
Line 69: | Line 105: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = | + | |120 fps notes = Games are capped at 60 FPS. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = | ||
+ | |ray tracing notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = false |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = true |
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = limited |
− | |full controller notes = | + | |full controller notes = Game select menus in Midway Arcade Treasures 2 require keyboard or mouse.<ref name="AmethystViper" /> |
− | |controller remap = | + | |controller remap = true |
− | |controller remap notes = | + | |controller remap notes = Midway Arcade Treasures 3 games detect controller axes but register them as digital. |
− | |controller sensitivity = | + | |controller sensitivity = n/a |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = false |
− | |xbox prompts notes = | + | |xbox prompts notes = Game controls are references by their original arcade input notations. |
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = limited |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Recognized as a generic DirectInput controller. DualShock 4 controllers may have problems with certain games.<ref name="AmethystViper" /> |
− | |dualshock prompts = | + | |dualshock prompts = false |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = V2, Wired, Bluetooth |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
− | |tracked motion controllers= | + | |tracked motion controllers= false |
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
− | |tracked motion prompts = | + | |tracked motion prompts = false |
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
− | |other button prompts notes= | + | |other button prompts notes= Control configuration menus references controller inputs with generic notations. In-game controls are referenced by their original arcade inputs. |
− | |controller hotplug = | + | |controller hotplug = false |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 140: | Line 178: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Music, SFX. Hydro Thunder and San Francisco Rush 2049 only. |
− | |surround sound = | + | |surround sound = n/a |
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = n/a |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = n/a |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = n/a |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 169: | Line 209: | ||
==Network== | ==Network== | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
− | |local play = | + | |local play = true |
− | |local play players = | + | |local play players = 4 |
− | |local play modes = | + | |local play modes = Co-op, Versus |
− | |local play notes = | + | |local play notes = Modes and number of players vary by game. |
|lan play = | |lan play = | ||
|lan play players = | |lan play players = | ||
Line 199: | Line 239: | ||
|upnp = | |upnp = | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Primal Rage: Miscolored blood effects=== | ||
+ | The blood effects in Primal Rage often appears yellow instead of red when an opponent bleeds. | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9.0c |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 221: | Line 265: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = 3.0 |
|shader model notes = | |shader model notes = | ||
− | |64-bit | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Line 231: | Line 285: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = Windows Media Audio |
− | |audio notes = | + | |audio notes = WMA audio files used in Midway Arcade Treasures 2. |
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = Bink, Windows Media Video |
− | |cutscenes notes = | + | |cutscenes notes = Bink video files used in Midway Arcade Treasures 3, WMV video files used in Midway Arcade Treasures 2.<ref name="AmethystViper" /> |
|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= | ||
Line 249: | Line 303: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 2000, XP |
− | |minCPU = | + | |minCPU = Intel Pentium III 1.4 GHz |
− | |minRAM = | + | |minCPU2 = AMD Athlon 1.2 GHz |
+ | |minRAM = 256 MB | ||
|minHD = | |minHD = | ||
|minGPU = | |minGPU = | ||
+ | |minVRAM = 32 MB | ||
+ | |minDX = 9.0c | ||
|recOS = | |recOS = | ||
|recCPU = | |recCPU = | ||
+ | |recCPU2 = | ||
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
|recGPU = | |recGPU = | ||
+ | |recVRAM = | ||
+ | |recDX = | ||
|notes = | |notes = | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 23:24, 22 November 2023
![]() |
|
Developers | |
---|---|
Original games | Midway Games |
Original games | Atari Games |
Digital Eclipse Software | |
Publishers | |
Midway Games | |
Release dates | |
Windows | February 17, 2006 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, First-person, Scrolling, Side view, Third-person, Top-down view |
Controls | Direct control |
Genres | Action, Arcade, Fighting, Driving, Hack and slash, Racing, Shooter, TPS, Vehicle combat |
Sports | American football, Basketball, Water sports |
Vehicles | Automobile, Naval/watercraft, Off-roading, Street racing, Track racing |
Art styles | Cartoon, Digitized, Realistic |
Themes | Contemporary, Comedy, Fantasy, Medieval, North America, Post-apocalyptic, Sci-fi |
Series | Midway Arcade Treasures |
Midway Arcade Treasures | |
---|---|
Midway Arcade Treasures | 2004 |
Midway Arcade Treasures Deluxe Edition | 2006 |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Key points
- Compilation of Midway Arcade Treasures 2 and Midway Arcade Treasures 3 for PC, with some new games added.
- No graphics settings whatsoever.
- The version of San Francisco Rush The Rock: Alcatraz Edition included in this collection has numerous physics and gameplay issues compared to the 1998 version, along with radically altered audio.
- The games from Midway Arcade Treasures 3 lack proper analog controls compared to the console release. Steering, gas, and brake register as digital even when bound to a controller axis.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Original 4 CD version. StarForce 3.6.10.07 DRM[Note 1]. | |||
Retail | DVD re-release. |
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Essential improvements
Patches
- The official patches update the game to the latest version. The DVD version is already pre-patched.
Skip intro and transition effects videos (Midway Arcade Treasures 2)
Move, rename, or delete intro and transition effects videos[3] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config\*.cfg[Note 2] <path-to-game>\config\settings.dat[Note 2] |
- Configuration files are encrypted.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\config\scores.dat[Note 2] <path-to-game>\HydroData\hydro.sav[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Locked at 640x480. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Hydro Thunder and San Francisco Rush 2049 feature a Camera View button to change between different camera perspectives. | ||
Windowed | Only Hydro Thunder, Offroad Thunder, and San Francisco Rush 2049 from Midway Arcade Treasures 3 run in Windowed mode.[3] | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Games are capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Game select menus in Midway Arcade Treasures 2 require keyboard or mouse.[3] | |
Controller remapping | Midway Arcade Treasures 3 games detect controller axes but register them as digital. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Game controls are references by their original arcade input notations. | |
Impulse Trigger vibration |
PlayStation controllers | Recognized as a generic DirectInput controller. DualShock 4 controllers may have problems with certain games.[3] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, Wireless (Bluetooth) |
Generic/other controllers | ||
---|---|---|
Button prompts | Control configuration menus references controller inputs with generic notations. In-game controls are referenced by their original arcade inputs. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX. Hydro Thunder and San Francisco Rush 2049 only. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op, Versus Modes and number of players vary by game. |
Issues unresolved
Primal Rage: Miscolored blood effects
The blood effects in Primal Rage often appears yellow instead of red when an opponent bleeds.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Windows Media Audio | WMA audio files used in Midway Arcade Treasures 2. |
Cutscenes | Bink Video, Windows Media Video | Bink video files used in Midway Arcade Treasures 3, WMV video files used in Midway Arcade Treasures 2.[3] |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000, XP | |
Processor (CPU) | Intel Pentium III 1.4 GHz AMD Athlon 1.2 GHz |
|
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 32 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ This version of StarForce DRM does not work on Windows 8.1, Windows 10, or Windows 11.[1][2] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ 2.0 2.1 2.2 2.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Windows 8.1 support - StarForce Support
- ↑ Windows 10 support - StarForce Support
- ↑ 3.0 3.1 3.2 3.3 3.4 Verified by User:AmethystViper on 2021-09-23
Categories:
- Windows
- Singleplayer
- Multiplayer
- Real-time
- Bird's-eye view
- First-person
- Scrolling
- Side view
- Third-person
- Top-down view
- Direct control
- Action
- Arcade
- Fighting
- Driving
- Hack and slash
- Racing
- Shooter
- TPS
- Vehicle combat
- American football
- Basketball
- Water sports
- Automobile
- Naval/watercraft
- Off-roading
- Street racing
- Track racing
- Cartoon
- Digitized
- Realistic
- Contemporary
- Comedy
- Fantasy
- Medieval
- North America
- Post-apocalyptic
- Sci-fi
- Games
- Invalid template usage (Input)
- Local multiplayer games