Difference between revisions of "Gex: Enter the Gecko"
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{{Infobox game | {{Infobox game | ||
|cover = Gexenterthegeckoeuro.jpg | |cover = Gexenterthegeckoeuro.jpg | ||
|developers = | |developers = | ||
{{Infobox game/row/developer|Crystal Dynamics}} | {{Infobox game/row/developer|Crystal Dynamics}} | ||
+ | {{Infobox game/row/porter|LTI Gray Matter|Windows}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher| | + | {{Infobox game/row/publisher|Midway Games|North America}} |
+ | {{Infobox game/row/publisher|Ubisoft|Europe}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Crystal Engine}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|September | + | {{Infobox game/row/date|Windows|September 1998}} |
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Platform }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Gex }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
+ | |hltb = 3904 | ||
+ | |lutris = gex-enter-the-gecko | ||
+ | |strategywiki = Gex: Enter the Gecko | ||
+ | |mobygames = 2490 | ||
|wikipedia = Gex: Enter the Gecko | |wikipedia = Gex: Enter the Gecko | ||
|winehq = 6918 | |winehq = 6918 | ||
+ | |license = commercial | ||
}} | }} | ||
− | |||
− | ''' | + | {{Introduction |
− | {{ii}} | + | |introduction = |
+ | |||
+ | |release history = The US version has built-in Direct3D support; an [[#Unofficial Direct3D patch|unofficial patch]] brings this feature to the European version. | ||
+ | |||
+ | |current state = On modern systems, the game may need a [[#Manual installation|manual installation]] procedure. | ||
+ | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{ii}} Released as '''Gex 3D: Enter the Gecko''' in Europe | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | disc | | | Windows }} |
+ | }} | ||
+ | {{ii}} A free demo version is available [https://community.pcgamingwiki.com/files/file/281-gex-enter-the-gecko-demo/ here]. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Manual installation=== | ||
+ | {{Fixbox|description=Manual installation|fix= | ||
+ | # Copy the {{folder|gex2}} folder to a new directory on the local drive, which will now be {{folder|{{p|game}}}}. | ||
+ | # Create a text file with the following content: | ||
+ | <pre>Windows Registry Editor Version 5.00 | ||
+ | |||
+ | [HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Crystal Dynamics\Gex2] | ||
+ | |||
+ | [HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Crystal Dynamics\Gex2\1.00] | ||
+ | "Version"=dword:00000002 | ||
+ | "InstallDir"="D:\\Gex2" | ||
+ | "CDDriveName"="E"</pre> | ||
+ | 3. Change '''InstallDir''' and '''CDDriveName''', then rename file extension to {{file|.reg}} and execute it.<br> | ||
+ | 4. Run {{file|gex3d.exe}} [[Compatibility Mode#Privilege Level|as an administrator]]. | ||
+ | 5. Apply the [[#Unofficial Direct3D patch|unofficial Direct3D patch]]. | ||
+ | }} | ||
+ | |||
+ | ===Unofficial Direct3D patch=== | ||
+ | {{ii}} The unofficial [http://tgames.fr/progs-pc/patch-direct-3d-gex-3d-enter-the-gecko-windows-7-8-10-t12116.html 3DFX to Direct 3D Patch (PAL)] for Nvidia/ATI cards (Windows XP) brings Direct3D rendering support to non-US releases. On Windows 10 and newer, [http://tgames.fr/tgames/PC/gex3d_windows10.zip these config files] are necessary to run. | ||
+ | |||
+ | ===Enabling Glide support=== | ||
+ | {{Fixbox|description=Use [https://www.zeus-software.com/downloads/nglide nGlide] with this [https://www.zeus-software.com/files/nglide/gex2_patch.zip patch]|ref=|fix= | ||
}} | }} | ||
− | |||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|hklm}}\SOFTWARE\{{p|wow64}}\Crystal Dynamics\Gex2}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|}} |
}} | }} | ||
− | ==Video | + | ==Video== |
− | + | {{Video | |
− | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 48: | Line 99: | ||
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = false |
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = false |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |upscaling = false |
− | |vsync notes = | + | |upscaling tech = |
− | | | + | |upscaling notes = |
− | | | + | |vsync = hackable |
− | | | + | |vsync notes = Through nGlide |
− | | | + | |60 fps = false |
− | |color blind = | + | |60 fps notes = 30 FPS cap (24 FPS cap with unofficial D3D patch) |
+ | |120 fps = false | ||
+ | |120 fps notes = | ||
+ | |hdr = false | ||
+ | |hdr notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
+ | |mouse sensitivity = false | ||
+ | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = No mouse support. | |mouse menu notes = No mouse support. | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = false |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = false | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = false |
|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
− | |invert controller y-axis = | + | |controller sensitivity = false |
+ | |controller sensitivity notes= | ||
+ | |invert controller y-axis = false | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
+ | |xbox prompts = unknown | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
+ | |controller hotplug = false | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = false | ||
+ | |haptic feedback notes = | ||
+ | |simultaneous input = true | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
− | |separate volume = | + | |separate volume = true |
|separate volume notes = | |separate volume notes = | ||
|surround sound = false | |surround sound = false | ||
Line 104: | Line 202: | ||
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = false |
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | |red book cd audio = true | ||
+ | |red book cd audio notes = | ||
}} | }} | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vorpx = false | ||
+ | |vorpx modes = | ||
+ | |vorpx notes = Crashing with DGVoodoo2 (Glide) and VorpX | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = true | ||
+ | |direct3d notes = 5 | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = true | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = true | ||
+ | |windows 64-bit exe = false | ||
+ | |windows arm app = false | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Line 135: | Line 317: | ||
|recRAM = | |recRAM = | ||
}} | }} | ||
+ | |||
+ | {{References}} |
Latest revision as of 18:03, 13 August 2023
Developers | |
---|---|
Crystal Dynamics | |
Windows | LTI Gray Matter |
Publishers | |
North America | Midway Games |
Europe | Ubisoft |
Engines | |
Crystal Engine | |
Release dates | |
Windows | September 1998 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Series | Gex |
Gex | |
---|---|
Gex | 1996 |
Gex: Enter the Gecko | 1997 |
Gex Trilogy | TBA |
Gex: Enter the Gecko is a singleplayer third-person platform game in the Gex series.
The US version has built-in Direct3D support; an unofficial patch brings this feature to the European version.
On modern systems, the game may need a manual installation procedure.
General information
- Released as Gex 3D: Enter the Gecko in Europe
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- A free demo version is available here.
Essential improvements
Manual installation
Manual installation |
---|
Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Crystal Dynamics\Gex2] [HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Crystal Dynamics\Gex2\1.00] "Version"=dword:00000002 "InstallDir"="D:\\Gex2" "CDDriveName"="E" 3. Change InstallDir and CDDriveName, then rename file extension to |
Unofficial Direct3D patch
- The unofficial 3DFX to Direct 3D Patch (PAL) for Nvidia/ATI cards (Windows XP) brings Direct3D rendering support to non-US releases. On Windows 10 and newer, these config files are necessary to run.
Enabling Glide support
Use nGlide with this patch |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Crystal Dynamics\Gex2[Note 1] |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Through nGlide | ||
60 FPS and 120+ FPS | 30 FPS cap (24 FPS cap with unofficial D3D patch) | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | No mouse support. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | ||
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | Crashing with DGVoodoo2 (Glide) and VorpX |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5 | |
Glide |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME | |
Processor (CPU) | Intel Pentium 166 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 5 compatible |
Notes
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details.