Difference between revisions of "Combat: Task Force 121"
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 98, ME, 2000, XP |
− | |minCPU = | + | |minCPU = Intel Pentium III 1.0 GHz |
− | |minRAM = | + | |minRAM = 256 MB |
− | |minHD = | + | |minHD = 800 MB |
− | |minVRAM = | + | |minGPU = TNT2 class card |
+ | |minVRAM = 32 MB | ||
+ | |minDX = 9.0 | ||
+ | |minaudio = 16-bit DirectX 9 compatible | ||
− | |recCPU = | + | |recOS = XP |
− | |recRAM = | + | |recCPU = Intel Pentium III 1.2 GHz |
− | |recVRAM = | + | |recRAM = 512 MB |
+ | |recGPU = ATI Radeon 9000 series | ||
+ | |recGPU2 = NVIDIA GeForce FX series | ||
+ | |recVRAM = 128 MB | ||
+ | |recDX = 9.0 or higher | ||
+ | |recaudio = 16-bit DirectX 9 compatible | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 00:56, 26 July 2023
Developers | |
---|---|
Direct Action Games | |
Publishers | |
France, Germany, Poland | City Interactive |
United States | Groove Games |
Russia | 1C Company |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | March 20, 2005 |
Reception | |
Metacritic | 40 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Contemporary |
Warnings
Key points
- Retrofitted by City Interactive as America's Secret Operations (in Europe).
Combat: Task Force 121 is a singleplayer and multiplayer first-person action, FPS and shooter game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. | |||
Amazon.com | Simple disc check. | |||
GamersGate (unavailable) |
- This game is not available digitally.
Essential improvements
Patches
- Retail Patch (patch 1.01) - English Version
- Retail Patch (patch 1.02) - English Version
Skip intro videos
Instructions[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Groove Games\Combat\*.ini %APPDATA%\Groove Games\Combat\Profiles\<user-id>.ini |
-
Combat.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings. -
<user-id>.ini
contains profile settings.
Save game data location
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 85° by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | See Run the game at screen refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- Custom resolutions can be set manually. Note that image is Vert-, and FOV should be increased to compensate for the first two options.
Set custom resolution in-game[2] |
---|
|
Edit ini file[3] |
---|
Notes
|
Use the Widescreen Fix[4] |
---|
Notes
|
Field of view (FOV)
Set default FOV in-game[5] |
---|
|
Edit ini file[6] |
---|
DesiredFOV=85.000000 DefaultFOV=85.000000 Notes
|
Windowed
Edit ini file[7] |
---|
|
Anisotropic filtering (AF)
Edit ini file[8] |
---|
|
Vertical sync (Vsync)
Edit ini file[9] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Enabled by default, see Mouse acceleration to disable it. | |
Mouse sensitivity | Max of 10. For higher, see Mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Set UseJoystick=True in Combat.ini under [WinDrv.WindowsClient] . |
|
Full controller support | ||
Controller remapping | Edit in User.ini . |
|
Controller sensitivity | Edit in User.ini . |
|
Controller Y-axis inversion | Edit in User.ini . |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini file[10] |
---|
Notes
|
Mouse sensitivity
- [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity in the game settings.
Set custom sensitivity in-game[11] |
---|
|
Edit ini file[12] |
---|
Jerky/Uneven mouse movement
Edit ini file[13] |
---|
Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3. | |
Royalty free audio |
Surround sound
- By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
- Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[14] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | |||
Online play | 16 | GameSpy services have been shut down;[15] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Poor performance on Windows 8/8.1/10/11
Install dgVoodoo2. |
---|
Use crosire's d3d8to9 wrapper |
---|
|
Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[16] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | XP |
Processor (CPU) | Intel Pentium III 1.0 GHz | Intel Pentium III 1.2 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | TNT2 class card 32 MB of VRAM DirectX 9.0 compatible | ATI Radeon 9000 series NVIDIA GeForce FX series 128 MB of VRAM DirectX 9.0 or higher compatible |
Sound (audio device) | 16-bit DirectX 9 compatible | 16-bit DirectX 9 compatible |
References
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-07-23
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-07-15
- ↑ Verified by User:AlphaYellow on 2023-07-23
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-07-23
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Pricing | GameSpy Technology
- ↑ Verified by User:AlphaYellow on 2023-06-09