Difference between revisions of "Jak and Daxter: The Precursor Legacy (OpenGOAL)"
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Revision as of 12:30, 17 June 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Cover image missing, please upload it | |
Engines | |
---|---|
OpenGOAL | |
Release dates | |
Windows | April 3, 2022 |
Linux | April 3, 2022 |
Taxonomy | |
Modes | Singleplayer |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Themes | Sci-fi |
Jak and Daxter: The Precursor Legacy (OpenGOAL) is an unofficial port of Jak and Daxter: The Precursor Legacy for Windows and Linux. It is part of the OpenGOAL engine project, which aims to revive the proprietary GOAL programming language used by Naughty Dog, namely in their Jak & Daxter series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Requires original PS2 copy of Jak & Daxter: The Precursor Legacy. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | "PS2 Aspect Ratio" option must be set to "Off". Cutscenes are pillarboxed. Certain UI elements don't properly scale. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Up to 16x MSAA. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate SFX, Music and Speech siders. | |
Surround sound | ||
Subtitles | Can be turned off during cutscenes by pressing the "X" button on an Xbox controller ("Square" for PlayStation). | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 4.3 | [2] |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum[3] | ||
Operating system (OS) | ||
Processor (CPU) | AVX-compatible processor | |
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.3 compatible |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum[3] | ||
Operating system (OS) | ||
Processor (CPU) | AVX-compatible processor | |
System memory (RAM) | ||
Hard disk drive (HDD) | ||
Video card (GPU) | OpenGL 4.3 compatible |
- A 64-bit operating system is required.
References
- ↑ 1.0 1.1 GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
- "x86-64 CPU with AVX support."
- ↑ GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
- "Graphics card that supports OpenGL 4.3."
- ↑ 3.0 3.1 GitHub - jak-project/FAQ.md - last accessed on 2022-06-16