Difference between revisions of "Nightmare Reaper"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/engine|Unreal Engine 4}} | {{Infobox game/row/engine|Unreal Engine 4}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|March 28, 2022}} |
|taxonomy = | |taxonomy = | ||
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|steam appid = 1051690 | |steam appid = 1051690 | ||
− | |steam appid side = | + | |steam appid side = 1910340,1944860 |
|gogcom id = 1324274122 | |gogcom id = 1324274122 | ||
+ | |gogcom id side= 1870509138 | ||
|official site= https://www.blazingbitgames.com/ | |official site= https://www.blazingbitgames.com/ | ||
|hltb = 69056 | |hltb = 69056 |
Revision as of 21:14, 28 March 2022
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Blazing Bit Games | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | March 28, 2022 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Themes | Fantasy |
General information
- Developer Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MyProject\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1051690/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
GOG.com | <path-to-game>\MyProject\Content\Settings |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1051690/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Uses Vert- scaling, narrowing FOV greatly.[1] Attempting to force Hor+ scaling breaks the alignment of first person weapon sprites.[2] See Multi-monitor. | ||
Ultra-widescreen | Uses Vert- scaling by default.[3] See Multi-monitor. | ||
4K Ultra HD | |||
Field of view (FOV) | 60° - 120° | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Can be set anywhere between 15 and 999 FPS. | ||
High dynamic range display (HDR) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Multi-monitor
- The default Vert- scaling used in Nightmare Reaper causes an extremely narrow field of view on setups with wider aspect ratios.
- Attempting to force Hor+ scaling breaks the UI system, causing first person weapon sprites to float above the edge of the screen.
Change FOV scaling to Hor+ (Note: minor graphical glitches)[4] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and SFX. | |
Surround sound | ||
Subtitles | No real dialogue. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3 | Intel Core i7 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GT 540M | Nvidia GeForce GTX 670 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1051690) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 32:9 Ultrawide very zoomed in :: Nightmare Reaper General Discussions (Steam) - last accessed on 2020-03-14
- ↑ Verified by User:Cptmold on 2020-03-14
- Tested with the GOG release by using the fix here: Maize#Multi-monitor
- ↑ Verified by User:Cptmold on 2020-03-14
- Tested by comparing a 1920x1080 and 2560x1080 screenshot with identical settings.
- ↑ Verified by User:cptmold on 2020-03-14
- Applied the fix posted by Waschbär for Maize, a UE4 title with similar Vert- default scaling.