Difference between revisions of "Thrive"
From PCGamingWiki, the wiki about fixing PC games
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{{Availability/row| Official | https://github.com/Revolutionary-Games/Thrive/releases | DRM-free | Releases hosted at GitHub. | | Windows, OS X, Linux }} | {{Availability/row| Official | https://github.com/Revolutionary-Games/Thrive/releases | DRM-free | Releases hosted at GitHub. | | Windows, OS X, Linux }} | ||
+ | {{Availability/row| itch.io | https://revolutionarygames.itch.io/thrive | DRM-free | Paid release to support development. | | Windows, Linux }} | ||
+ | {{Availability/row| Steam |1779200 | unknown | Paid release to support development. | | Windows, Linux }} | ||
}} | }} | ||
{{ii}} A [https://github.com/Revolutionary-Games/Thrive-Launcher launcher] that will keep the game updated is recommended for Windows and Linux users. | {{ii}} A [https://github.com/Revolutionary-Games/Thrive-Launcher launcher] that will keep the game updated is recommended for Windows and Linux users. |
Revision as of 15:31, 28 November 2021
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Developers | |
---|---|
Revolutionary Games Studio | |
Engines | |
0.5.0—present | Godot[1] |
0.4.0 to 0.4.3.1 | Leviathan[2] |
0.2.1 to 0.3.4 | Ogre[3] |
Release dates | |
Windows | December 30, 2013[4] |
macOS (OS X) | May 16, 2020[1] |
Linux | August 22, 2014[5] |
Taxonomy | |
Modes | Singleplayer |
Key points
- Free and open-source video game under the GPL-3.0+ license.
General information
- Thrive on GitHub
- Official subreddit
- Twitter profile
Thrive is a singleplayer game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Releases hosted at GitHub. | |||
itch.io | Paid release to support development. | |||
Steam | Paid release to support development. |
- A launcher that will keep the game updated is recommended for Windows and Linux users.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux |
Save game data location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | 2x, 4x, 8x, 16x. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Capped at 400 FPS. | ||
High dynamic range display (HDR) | |||
Color blind mode | Protanope, Tritanope. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Ambience, SFX, GUI. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Bullet | [3] |
Audio | OpenAL Soft | |
Cutscenes | ffmpeg |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
References
- ↑ 1.0 1.1 Devblog #24: And Godot arrived - last accessed on 2020-10-23
- "It’s been only two months since we started the last engine change, and today we are proud to announce our newest release: Thrive 0.5.0! Yes, it only took us two months to rewrite the whole game in Godot. ... Even better, as long as we don’t need native code, this and future releases should be compatible with Mac!"
- ↑ Devblog #18: Thrive is Alive - last accessed on 2020-10-23
- "We threw out the outdated and difficult to maintain old engine and built a new one. Some said it couldn’t be done. They reckoned without the Finnish programming juggernaut that is hhyyrylainen. Based on Leviathan, his own creation, it still uses Ogre for graphics and similar overall architecture, but all scripts were converted from Lua to Angelscript, GUI changed from CEGUI to HTML/CSS (so if you have experience with these languages, we’d love for you to join and help design interfaces) and a ton of background processes like window management and input are different."
- ↑ 3.0 3.1 Devblog #12: Prepare for Launch - last accessed on 2020-10-23
- "Since the beginning, Thrive has run on a custom engine built with Ogre and Bullet, and let’s just say it has…issues."
- ↑ 0.2.1 news - last accessed on 2020-10-23
- "Our first official in-engine release, brought to you in the dwindling twilight of 2013."
- ↑ Thrive v0.2.3 Released! - last accessed on 2020-10-23
- "We now have a Linux version (sources too)."