Difference between revisions of "Hammerfight"
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Revision as of 02:12, 5 November 2021
Developers | |
---|---|
Konstantin Koshutin | |
macOS (OS X) | Ryan C. Gordon |
Linux | Ryan C. Gordon |
Publishers | |
KranX Productions | |
Engines | |
HGE[1] | |
Release dates | |
Windows | September 19, 2009 |
macOS (OS X) | July 26, 2011 |
Linux | July 26, 2011 |
Key points
- The game can support multiple mice for local multiplayer
- Originally titled Hammerfall during development.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Steam |
Version differences
- The GamersGate and Steam versions are outdated (version 1.004); they do not include the Tribal Wars game mode added in version 1.005.[2]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Config.ini[Note 1] |
macOS (OS X) | <path-to-game>/Hammerfight/Config.ini |
Linux | $XDG_DATA_HOME/Hammerfight/ |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\[Note 1] |
macOS (OS X) | ~/Library/Application Support/HammerFight/Saves/ |
Linux | $XDG_DATA_HOME/Hammerfight/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Option in Config.ini. Look for GFX_SCREEN_WIDTH and GFX_SCREEN_HEIGHT | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Option in config.ini. Look for GFX_FRAMERATE |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | All speech is text-based. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | |||
LAN play | ||||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98SE, ME, XP, Vista, 7 | |
Processor (CPU) | AMD Athlon / Pentium III 2 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 150 MB | |
Video card (GPU) | 64 MB of VRAM DirectX 8.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5 | |
Processor (CPU) | Intel | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 150 MB |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 11.04 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 150 MB |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ HGE comes to Mac and Linux (guest post from Ryan Gordon) - last accessed on 2021-01-12
- "Under the hood, Hammerfight uses an engine named "Haaf's Game Engine" (or "HGE," for short)."
- ↑ WHERE IS TRIBAL WARS?!?!? :: Hammerfight General Discussions