Difference between revisions of "Valdis Story: Abyssal City"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/date|Windows|September 8, 2013}} | {{Infobox game/row/date|Windows|September 8, 2013}} | ||
{{Infobox game/row/date|OS X|May 4, 2015|ref=<ref>[http://endlessfluff.wordpress.com/2015/05/04/valdis-story-a-c-update/ Valdis Story A.C. update | EndlessFluff Games]</ref>}} | {{Infobox game/row/date|OS X|May 4, 2015|ref=<ref>[http://endlessfluff.wordpress.com/2015/05/04/valdis-story-a-c-update/ Valdis Story A.C. update | EndlessFluff Games]</ref>}} | ||
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|steam appid = 252030 | |steam appid = 252030 | ||
|gogcom id = 1207660143 | |gogcom id = 1207660143 | ||
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|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
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|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown |
Revision as of 10:32, 31 October 2021
Developers | |
---|---|
Endlessfluff Games | |
Engines | |
GameMaker | |
Release dates | |
Windows | September 8, 2013 |
macOS (OS X) | May 4, 2015[1] |
General information
- Official website
- Official forums
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Demo available. | |||
GOG.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Valdis_Story_AC\vs_settings.ini |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/252030/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Valdis_Story_AC\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/252030/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
- Base resolution is 1024x576. First, game scales image with nearest neighbour according to Scale function. If fullscreen is selected, that scaled image is then scaled to screen's resolution with bilinear interpolation.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | All keys have to be reconfigured at once. | |
Mouse acceleration | Mouse not used in game. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput. DirectInput has to be enabled from settings and all XInput devices have to be unplugged or disabled. | |
Full controller support | For XInput. DirectInput has to be enabled and rebound from settings. | |
Controller remapping | Buttons used for movement can't be rebound. However single action bound to down by default should work universally with all controllers without rebinding. | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and sound. | |
Surround sound | ||
Subtitles | All speech is text. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Fan translation by «ZoG Forum Team» |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | 1.7 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 512 MB |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.9 | |
Processor (CPU) | 1.7 GHz | |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 512 MB |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/252030/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (252030) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.