Difference between revisions of "The Even More Incredible Machine"
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{{Infobox game/row/developer|Jeff Tunnell Productions}} | {{Infobox game/row/developer|Jeff Tunnell Productions}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Sierra | + | {{Infobox game/row/publisher|Sierra On-Line|Retail}} |
+ | {{Infobox game/row/publisher|Disney Interactive|Digital}} | ||
|engines = | |engines = | ||
|release dates= | |release dates= |
Revision as of 23:30, 27 October 2021
Developers | |
---|---|
Jeff Tunnell Productions | |
Publishers | |
Retail | Sierra On-Line |
Digital | Disney Interactive |
Release dates | |
DOS | 1993 |
Windows 3.x | 1993 |
Mac OS (Classic) | 1993 |
Windows (DOSBox) | October 1, 2009 |
Taxonomy | |
Series | The Incredible Machine |
Warnings
- The Windows 3.x version of this game does not work on 64-bit versions of Windows (see Availability for affected versions).
Key points
- Re-release of The Incredible Machine. Includes all the original levels, plus new puzzles, music and parts.
Errata
• Every time the game is restarted, it always displays the first puzzle. Click on the puzzle piece control to skip back to your most recent puzzle. • In theory, the "most recent" puzzle is the last one in the puzzle list that is green. In practice, this feature only works in TEMIM starting with puzzle #88. Why #88? Apparently because the first 87 puzzles are copied from the first version of The Incredible Machine. #88 and above are the "new puzzles" which make this game "even more" incredible. By marking the first 87 as solved/green, people who have played the previous version can thus skip directly to the new puzzles. • The "next puzzle" number is stored in tim.cfg, which is created after solving puzzle #88. This file is 4 bytes long. The first two bytes are a little endian representation of the next puzzle (stored as a signed short). Thus writing 0xa0 0x00 in the first two bytes unlocks all puzzles. Attempting to set a value smaller than 88 so that TEMIM keeps track of the last puzzle has no effect. • The second two bytes in tim.cfg are a little endian representation of the volume (as a signed short). Values for volume can range from 0 (quietest) to 6. Attempting to set larger values causes garbage to appear on the screen and can cause the app to hang. • Your score is not stored when you exit the game.
General information
- Sierra Gamers - Game page on Ken Williams' official website
- Hardcore Gaming 101 - Comprehensive feature on the series
- GOG.com Community Discussions
- GOG.com Support Page
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Floppy and CD-ROM release with speech and CD-audio music. The manual is required to pass in-game copy protection. | |||
GOG.com | Included in The Incredible Machine Mega Pack, with The Incredible Machine 3, Return of the Incredible Machine: Contraptions, and The Incredible Machine: Even More Contraptions. Pre-packaged with DOSBox.[1] |
- The GOG.com re-release does not include speech or CD-audio tracks.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\RESOURCE.CFG |
Windows | <path-to-game>\[Note 1]<path-to-game> (mounted in DOSBox)[Note 2] |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\TIM.CFG <path-to-game>\*.TIM |
Windows | <path-to-game>\[Note 1] <path-to-game> (mounted in DOSBox)[Note 2] |
Mac OS (Classic) |
-
TIM.CFG
stores progress (see Errata above).*.TIM
are Free Form (ie user created) puzzles.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | For DOSBox set in the DOSBox configuration file. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Only Master volume can be adjusted | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
- In Freeform (sandbox) mode, keys 1 - 9 and A - L can be used to select a music track.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | CD-ROM version includes speech | |||
French | ||||
German |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA | 640x448 in 16 colors[2] |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | Windows 3.x version might be playable on a 64-bit OS using winevdm. | ||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 386SX | |
System memory (RAM) | 1 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | VGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 1 GHz | 1.4 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 2 MB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.