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The Even More Incredible Machine

From PCGamingWiki, the wiki about fixing PC games
The Even More Incredible Machine
The Even More Incredible Machine cover
Developers
Jeff Tunnell Productions
Publishers
Retail Sierra On-Line
Digital Disney Interactive
Release dates
DOS 1993
Windows 3.x 1993
Mac OS (Classic) 1993
Windows (DOSBox) October 1, 2009
Taxonomy
Series The Incredible Machine
The Even More Incredible Machine on MobyGames
The Even More Incredible Machine on Wikipedia
The Incredible Machine
The Incredible Machine 1992
The Even More Incredible Machine 1993
Sid & Al's Incredible Toons 1993
The Incredible Toon Machine 1994
The Incredible Machine 2 1994
The Incredible Machine 3 1995
Return of the Incredible Machine: Contraptions 2000
The Incredible Machine: Even More Contraptions 2001

Warnings

The Windows 3.x version of this game does not work on 64-bit versions of Windows (see Availability for affected versions).

Key points

Re-release of The Incredible Machine. Includes all the original levels, plus new puzzles, music and parts.

Errata

• Every time the game is restarted, it always displays the first puzzle.  Click on the puzzle piece control to skip back to your most recent puzzle.
• In theory, the "most recent" puzzle is the last one in the puzzle list that is green.  In practice, this feature only works in TEMIM starting with puzzle #88.  Why #88?  Apparently because the first 87 puzzles are copied from the first version of The Incredible Machine.  #88 and above are the "new puzzles" which make this game "even more" incredible.  By marking the first 87 as solved/green, people who have played the previous version can thus skip directly to the new puzzles.
• The "next puzzle" number is stored in tim.cfg, which is created after solving puzzle #88.  This file is 4 bytes long.  The first two bytes are a little endian representation of the next puzzle (stored as a signed short).  Thus writing 0xa0 0x00 in the first two bytes unlocks all puzzles.  Attempting to set a value smaller than 88 so that TEMIM keeps track of the last puzzle has no effect.
• The second two bytes in tim.cfg are a little endian representation of the volume (as a signed short).  Values for volume can range from 0 (quietest) to 6.  Attempting to set larger values causes garbage to appear on the screen and can cause the app to hang.
• Your score is not stored when you exit the game.

General information

Sierra Gamers - Game page on Ken Williams' official website
Hardcore Gaming 101 - Comprehensive feature on the series
GOG.com Community Discussions
GOG.com Support Page

Availability

Source DRM Notes Keys OS
Retail
Prompts for answers from manual, code wheel, etc.
Floppy and CD-ROM release with speech and CD-audio music. The manual is required to pass in-game copy protection.
DOS
Windows 3.x
Mac OS
GOG.com
DRM-free
Included in The Incredible Machine Mega Pack, with The Incredible Machine 3, Return of the Incredible Machine: Contraptions, and The Incredible Machine: Even More Contraptions. Pre-packaged with DOSBox.[1]
Windows
The GOG.com re-release does not include speech and/or CD-audio tracks. Can be restored with this patch.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\RESOURCE.CFG
Windows <path-to-game>\[Note 1]<path-to-game> (mounted in DOSBox)[Note 2]
Mac OS (Classic)

Save game data location

System Location
DOS <path-to-game>\TIM.CFG
<path-to-game>\*.TIM
Windows <path-to-game>\[Note 1]
<path-to-game> (mounted in DOSBox)[Note 2]
Mac OS (Classic)
TIM.CFG stores progress (see Errata above). *.TIM are Free Form (ie user created) puzzles.

Save game cloud syncing

System Native Notes
GOG Galaxy

Video

General options
General options

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
For DOSBox toggle with Alt+ Enter (see the glossary page for other workarounds).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS and 120+ FPS

Input

Keyboard and mouse State Notes
Remapping
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Mouse acceleration
Mouse sensitivity
For DOSBox set in the DOSBox configuration file.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Controller types

Audio

Audio feature State Notes
Separate volume controls
Only Master volume can be adjusted
Surround sound
Subtitles
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio
In Freeform (sandbox) mode, keys 1 - 9 and A - L can be used to select a music track.

Localizations

Language UI Audio Sub Notes
English
CD-ROM version includes speech
French
German

Other information

API

Technical specs Supported Notes
DOS video modes VGA 640x448 in 16 colors[2]
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Windows 3.x version might be playable on a 64-bit OS using winevdm.
Mac OS (Classic)

System requirements

DOS
Minimum
Operating system (OS) 5.0
Processor (CPU) Intel 386SX
System memory (RAM) 1 MB
Hard disk drive (HDD)
Video card (GPU) VGA
Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 2 MB
Video card (GPU) DirectX 7 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.

References