Difference between revisions of "Dragon's Lair Trilogy"
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{{Infobox game/row/date|Windows|July 24, 2018|ref=<ref>{{Refurl|url=https://www.gog.com/news/release_dragons_lair_trilogy|title=Release: Dragon's Lair Trilogy - GOG.com|date=2019-07-25}}</ref>}} | {{Infobox game/row/date|Windows|July 24, 2018|ref=<ref>{{Refurl|url=https://www.gog.com/news/release_dragons_lair_trilogy|title=Release: Dragon's Lair Trilogy - GOG.com|date=2019-07-25}}</ref>}} | ||
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Revision as of 10:21, 15 October 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Digital Leisure | |
Engines | |
Unity[Note 1] | |
Release dates | |
Windows | July 24, 2018[2] |
Taxonomy | |
Series | Dragon's Lair |
Key points
- Re-release of Dragon's Lair, Dragon's Lair II: Time Warp, and Space Ace with support for modern computers and bonus behind-the-scenes content.
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Digital Leisure Inc.\Dragon's Lair Trilogy |
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Digital Leisure Inc.\Dragon's Lair Trilogy |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Cropped to 16:9 from original 4:3 LaserDisc version. Arcade Cabinet mode is further cropped to 4:3 from 16:9 cropped version.[3][4] 16:10 and narrower aspects will be letterboxed.[5] | ||
Multi-monitor | Pillarboxed 16:9.[5] | ||
Ultra-widescreen | Pillarboxed 16:9.[5] | ||
4K Ultra HD | Mastered from original film negatives at 1920x1080. | ||
Field of view (FOV) | All gameplay uses pre-composited hand drawn animation. | ||
Windowed | Press Alt+↵ Enter to toggle. | ||
Borderless fullscreen windowed | Borderless fullscreen. See the Unity Engine article for a standard borderless window or exclusive fullscreen. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | [5] | ||
60 FPS and 120+ FPS | All videos use pre-composited hand-drawn artwork animated at 12-24 FPS[Note 2][6] and do not benefit from 60+ FPS.[5] No framerate cap.[5] Telecine judder artifacts that usually occur in 60Hz are not present when played in a refresh rate that is a multiple of 24 (120Hz, 144Hz, 240Hz). |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | Uses default Windows sensitivity. | |
Mouse input in menus | Start screen's mouse behavior is highly limited and unintuitive. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Almost full support; high scores can only be entered as AAA without a keyboard, and the program cannot be closed via controller. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Only D-pad and one face button are used. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | No control prompts are used in-game. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | 1.8 GHz Dual Core | Intel Core i3 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 3850 Intel HD Graphics 2000 256 MB of VRAM DirectX 9 compatible | Nvidia GeForce GT 220 ATI Radeon HD 4550 Intel HD Graphics 3000 512 MB of VRAM |
Notes
- ↑ Unity engine build: 5.6.5f1[1]
- ↑ See this article for a general explanation of how this works.
References
- ↑ Verified by User:Cptmold on 2019-07-25
- Verified using the output_log.txt file in the GOG release.
- ↑ Release: Dragon's Lair Trilogy - GOG.com - last accessed on 2019-07-25
- ↑ What's the resolution?, page 1 - Forum - GOG.com
- ↑ Release: Dragon's Lair Trilogy, page 7 - Forum - GOG.com
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Verified by User:Cptmold on 2019-07-25
- Tested at resolutions of 1920x1080, 2560x1080, 3840x1080, 5760x1080, 1280x960, and 1680x1050. Framerate cap and VSync were tested using RivaTuner Statistics Server.
- ↑ FPS cap? :: Dragon's Lair General Discussions