Difference between revisions of "Cave Story+"
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Revision as of 08:34, 14 October 2021
This page is for the enhanced remake. For the original game, see Cave Story.
Developers | |
---|---|
Nicalis | |
Release dates | |
Windows | November 7, 2011 |
macOS (OS X) | September 7, 2011 |
Linux | December 13, 2011 |
Reception | |
Metacritic | 83 |
OpenCritic | 88 |
IGDB | 81 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Metroidvania, Platform |
Themes | Sci-fi |
Series | Cave Story |
Cave Story | |
---|---|
Cave Story | 2004 |
Cave Story+ | 2011 |
Cave Story's Secret Santa | 2021 |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
Key points
- Three versions of the soundtrack plus two graphics modes.
- Development for this version has been abandoned, as shown by the Mac version being broken by default,[citation needed] and missing features from the Switch release.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when launched directly from executable.[1] | |||
Humble Store | ||||
Steam | ||||
Mac App Store (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Profile.dat[Note 1] |
macOS (OS X) | ~/Library/Application Support/ |
Linux | ~/.local/share/CaveStory+/ |
- The game supports XDG on Linux, but crashes when the value is set.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Profile.dat[Note 1] |
macOS (OS X) | ~/Library/Application Support/Profile.dat |
Linux | ~/.local/share/CaveStory+/Profile.dat |
-
Profile.dat
stores save game data. - The Steam save games on OS X and Linux are not compatible with the DRM-free and Steam for Windows versions.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | 640x480 for HD, 320x240 for Original. Option to scale either Sharp (Nearest neighbor, black border) or Stretch (Bilinear filtering, letter/pillarboxing). |
||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Freely resizeable. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Frame rate is capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Controller might need to be enabled from input settings and rebound. Quitting the game without deliberately dying requires Esc. |
|
Controller remapping | ||
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Select controller as input device. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | All speech is text-based. | |
Closed captions | ||
Mute on focus lost | By default lowers the volume. See Mute on focus lost. |
Mute on focus lost
Set mute in background[citation needed] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Spanish | Fan translation, download. | |||
Russian | Fan translation by Tolma4 Team. |
Issues fixed
Game will not start, or crashes on start
Disable triple buffering[citation needed] |
---|
Triple buffering can also be disabled in Catalyst Control Center, among other graphics card programs. |
Install VC++ and .NET 3.5 (Windows)[citation needed] |
---|
In some cases you may need to install or update your versions of VC++ and/or .NET. They can be downloaded from here: |
Create a "steam_appid.txt" file[citation needed] |
---|
If the game launch from Steam, but does not launch outside of Steam, create a "steam_appid.txt" file containing the text "200900". 200900 is the Steam ID for this game. Place this text file in the installation folder. |
On linux: disable all monitors but one[citation needed] |
---|
There is a known bug that only happens with systems using multiple monitors, crashing the game on launch. |
Black screen
If the game loads to a black screen in Windows 7, setting the game to compatibility mode may fix the problem.
Run in Compatibility Mode for Windows XP SP3[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 4.0 | OS X and Linux only. |
Software renderer | GDI |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Modifications
Plus Porter
- Allows the porting of the mods from Cave Story into the Cave Story+.
- Can be used to install already ported Cave Story+ mods with minimal errors.
- Cave Story Mods converted to run with few compatibility problems.
Cave Story with a fourth ending
- Adds a fourth ending to the game.
- The Cave Story+ version comes with additional bugfixes for the mod compared to the version of the original Cave Story and the Mac and PSP ports.
- Cave Story+ version of the mod needs to be installed using the Plus Porter.
- Seamlessly adds a fourth ending of the game without any major alterations to the base game.
Wii-Balanced
- A fix for the WiiWare, or "New" soundtrack.
- Comes as a set of Ogg files to replace, go to Steam directory (Such as Steam/steamapps/common/Cave Story+/data/base) and replace the existing Ogg folder with the downloaded one.
- Completely functional replacement.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7 |
Processor (CPU) | Intel Core Solo | Intel Core Duo 2.0 GHz |
System memory (RAM) | 128 MB | 512 MB |
Hard disk drive (HDD) | 64 MB | |
Video card (GPU) | 64 MB of VRAM | 128 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.5.8, 10.6.3 | 10.6 |
Processor (CPU) | Intel only, PowerPC not supported | Intel Core Duo 2.0 GHz and above |
System memory (RAM) | 128 MB | 512 MB |
Hard disk drive (HDD) | 64 MB | |
Video card (GPU) | 64 MB of VRAM | 256 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2.6 | |
Processor (CPU) | Intel Core Solo | Intel Core Duo 2.0 GHz |
System memory (RAM) | 128 MB | 512 MB |
Hard disk drive (HDD) | 64 MB | |
Video card (GPU) | 64 MB of VRAM | 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Baronsmoki on 2020-12-03