Difference between revisions of "Template:Video/Documentation"
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;Arguments | ;Arguments | ||
− | * <code>wsgf link</code> - link to the [http://www.wsgf.org WSGF] page. | + | * <code>wsgf link</code> - link to the [http://www.wsgf.org WSGF] page. |
− | * <code>widescreen wsgf award</code> - WSGF award for widescreen support. | + | * <code>widescreen wsgf award</code> - WSGF award for widescreen support. |
− | * <code>multimonitor wsgf award</code> - WSGF award for multi-monitor support. | + | * <code>multimonitor wsgf award</code> - WSGF award for multi-monitor support. |
− | * <code>ultrawidescreen wsgf award</code> - WSGF award for ultra-widescreen support. | + | * <code>ultrawidescreen wsgf award</code> - WSGF award for ultra-widescreen support. |
− | * <code>4k ultra hd wsgf award</code> - WSGF award for 4K Ultra HD support. | + | * <code>4k ultra hd wsgf award</code> - WSGF award for 4K Ultra HD support. |
− | * <code>widescreen resolution</code> - whether the game can be played in a [[Glossary:Widescreen resolution|widescreen resolution]]. | + | * <code>widescreen resolution</code> - whether the game can be played in a [[Glossary:Widescreen resolution|widescreen resolution]]. |
− | * <code>multimonitor</code> - whether the game can spread across [[Glossary:Multi-monitor|multiple monitors]]. | + | * <code>multimonitor</code> - whether the game can spread across [[Glossary:Multi-monitor|multiple monitors]]. |
− | * <code>ultrawidescreen</code> - whether the game works in [[Glossary:Ultra-widescreen|ultra-widescreen]] resolutions. | + | * <code>ultrawidescreen</code> - whether the game works in [[Glossary:Ultra-widescreen|ultra-widescreen]] resolutions. |
− | * <code>4k ultra hd</code> - whether the game works in [[Glossary:4K Ultra HD|4K Ultra HD]] resolutions. | + | * <code>4k ultra hd</code> - whether the game works in [[Glossary:4K Ultra HD|4K Ultra HD]] resolutions. |
− | * <code>fov</code> - whether the game has modifiable [[Glossary:Field of view (FOV)|field of view (FOV)]]. | + | * <code>fov</code> - whether the game has modifiable [[Glossary:Field of view (FOV)|field of view (FOV)]]. |
− | * <code>windowed</code> - whether the game has got a [[Glossary:Windowed|Windowed]] mode. | + | * <code>windowed</code> - whether the game has got a [[Glossary:Windowed|Windowed]] mode. |
− | * <code>borderless windowed</code> - whether the game has got the option to run or can be run in [[Glossary:Borderless fullscreen windowed|borderless fullscreen windowed]] mode. | + | * <code>borderless windowed</code> - whether the game has got the option to run or can be run in [[Glossary:Borderless fullscreen windowed|borderless fullscreen windowed]] mode. |
− | * <code>anisotropic</code> - whether the game has got [[Glossary:Anisotropic filtering (AF)|anisotropic filtering (AF)]]. Only applies to 3D games. | + | * <code>anisotropic</code> - whether the game has got [[Glossary:Anisotropic filtering (AF)|anisotropic filtering (AF)]]. Only applies to 3D games. |
− | * <code>antialiasing</code> - whether the game has got [[Glossary:Anti-aliasing (AA)|anti-aliasing (AA)]] support. | + | * <code>antialiasing</code> - whether the game has got [[Glossary:Anti-aliasing (AA)|anti-aliasing (AA)]] support. |
− | * <code>vsync</code> - whether the game has got some form of [[Glossary:Vertical sync (Vsync)|vertical sync (Vsync)]]. | + | * <code>vsync</code> - whether the game has got some form of [[Glossary:Vertical sync (Vsync)|vertical sync (Vsync)]]. |
− | * <code>60 fps</code> - whether the game supports [[Glossary:Frame rate (FPS)|60 FPS]]. | + | * <code>60 fps</code> - whether the game supports [[Glossary:Frame rate (FPS)|60 FPS]]. |
− | * <code>120 fps</code> - whether the game supports [[Glossary:Frame rate (FPS)|120+ FPS]]. | + | * <code>120 fps</code> - whether the game supports [[Glossary:Frame rate (FPS)|120+ FPS]]. |
− | * <code>hdr</code> - whether the game supports [[Glossary:High dynamic range (HDR)|High dynamic range (HDR)]]. | + | * <code>hdr</code> - whether the game supports [[Glossary:High dynamic range (HDR)|High dynamic range (HDR)]]. |
− | * <code>ray tracing</code> - whether the game implements ray tracing. | + | * <code>ray tracing</code> - whether the game implements ray tracing. |
− | * <code>color blind</code> - whether the game has a [[Glossary:Color blind mode|color | + | * <code>color blind</code> - whether the game has a [[Glossary:Color blind mode|color blind mode]]. |
;Syntax | ;Syntax |
Revision as of 07:58, 13 September 2021
- Description
This table is meant to contain all information relating to video settings and features. If a setting is hackable
or requires additional notes, add the information below the table in a header like so:
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== Fixbox here ...
and make note of it in the table in the following fashion See [[#Field of view (FOV)|Field of view (FOV)]].
. Any smaller notes can and should be included directly in the table.
Below is a more thorough explanation of each of the possible arguments. Apart from the WSGF-related arguments, each can be appended with notes
to fill in the information in the Notes column.
All of the arguments may be set to: true, false, unknown, hackable and n/a (not applicable). Some rows will be however hidden from view in that case.
- Arguments
wsgf link
- link to the WSGF page.widescreen wsgf award
- WSGF award for widescreen support.multimonitor wsgf award
- WSGF award for multi-monitor support.ultrawidescreen wsgf award
- WSGF award for ultra-widescreen support.4k ultra hd wsgf award
- WSGF award for 4K Ultra HD support.widescreen resolution
- whether the game can be played in a widescreen resolution.multimonitor
- whether the game can spread across multiple monitors.ultrawidescreen
- whether the game works in ultra-widescreen resolutions.4k ultra hd
- whether the game works in 4K Ultra HD resolutions.fov
- whether the game has modifiable field of view (FOV).windowed
- whether the game has got a Windowed mode.borderless windowed
- whether the game has got the option to run or can be run in borderless fullscreen windowed mode.anisotropic
- whether the game has got anisotropic filtering (AF). Only applies to 3D games.antialiasing
- whether the game has got anti-aliasing (AA) support.vsync
- whether the game has got some form of vertical sync (Vsync).60 fps
- whether the game supports 60 FPS.120 fps
- whether the game supports 120+ FPS.hdr
- whether the game supports High dynamic range (HDR).ray tracing
- whether the game implements ray tracing.color blind
- whether the game has a color blind mode.
- Syntax
{{Video |wsgf link = |widescreen wsgf award = |multimonitor wsgf award = |ultrawidescreen wsgf award = |4k ultra hd wsgf award = |widescreen resolution = |widescreen resolution notes= |multimonitor = |multimonitor notes = |ultrawidescreen = |ultrawidescreen notes = |4k ultra hd = |4k ultra hd notes = |fov = |fov notes = |windowed = |windowed notes = |borderless windowed = |borderless windowed notes = |anisotropic = |anisotropic notes = |antialiasing = |antialiasing notes = |vsync = |vsync notes = |60 fps = |60 fps notes = |120 fps = |120 fps notes = |hdr = |hdr notes = |ray tracing = |ray tracing notes = |color blind = |color blind notes = }}
- VR only titles
The following parameters are hidden automatically if the game is flagged as being a VR only title and the parameters are empty or set to false
or unknown
and their accompanied note is empty as well.
- widescreen resolution
- multimonitor
- ultrawidescreen
- 4k ultra hd
- fov
- windowed
- borderless windowed
- hdr