Talk:Tom Clancy's Splinter Cell: Chaos Theory
- (cur prev topic) 16:32, 17 November 2022 . . Arhummk (talk | contribs) commented on "Janky Animations with Widescreen Patch" (If playing coop, limit your framerate to 30. This does sound like a high framerate issue.) . . +89
- (cur prev topic) 23:33, 15 November 2022 . . Deton24 (talk | contribs) commented on "Janky Animations with Widescreen Patch" (Me neither. Single-player frame rate is originally capped at 100 FPS. Does your FPS exceed this value? Eventually, try out limiting your...) . . +158
- (cur prev topic) 15:19, 12 November 2022 . . Arhummk (talk | contribs) commented on "Janky Animations with Widescreen Patch" (I have never heard of this happening before, have you tried a fresh reinstall of the game?) . . +90
- (cur prev topic) 05:55, 7 November 2022 . . 146.7.217.43 (talk) commented on "Janky Animations with Widescreen Patch" (Whenever I activate the widescreen patch, player and NPC animations at certain points seem to jet out. Like when I have a guard hostage,...) . . +436
- (cur prev topic) 08:43, 28 March 2020 . . Xdshot (talk | contribs) commented on "It appears that uplay version once had drm-free game executable" (Somewhere in 2015 I had backed up the game installation to external drive. It just works on fresh installation where Uplay is absent. Che...) . . +370
- (cur prev) 18:47, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 17:37, 6 April 2016 . . Mirh (talk | contribs) commented on "Built-in dolby digital?" (http://www.neoseeker.com/forums/4014/t222702-which-version-better-pc-vs-xbox-vs-gcn-vs-ps2/#m3032549 Ok, assuming this (for SC1), I guess...) . . +155
- (cur prev topic) 19:34, 8 February 2016 . . Mirh (talk | contribs) commented on "First person mod" (https://www.reddit.com/r/Splintercell/comments/44s57h/splinter_cell_chaos_theory_first_person_mod/) . . +98
- (cur prev topic) 15:27, 6 December 2014 . . ThatOneReaper (talk | contribs) commented on "Built-in dolby digital?" (Unfortunately, testing for specific audio middleware is beyond my skill set. Simply put, whatever middleware I do state is only because i...) . . +297
- (cur prev topic) 14:50, 6 December 2014 . . Mirh (talk | contribs) commented on "Built-in dolby digital?" (First of all, dolby is not a middleware Secondly I find really difficult that a computer game could had embedded dolby digital... I mean....) . . +548