Talk:Resident Evil 5
- (cur prev topic) 06:34, 17 May 2023 . . Anthonyacs (talk | contribs) commented on "Various change suggestions" (Never edited anything here before, as I'd just created my account at the time of posting this, but I'll give it a shot) . . +118
- (cur prev topic) 12:17, 13 May 2023 . . Markie (talk | contribs) commented on "Various change suggestions" (You're free to do any of these changes.) . . +39
- (cur prev topic) 01:06, 13 May 2023 . . Anthonyacs (talk | contribs) edited a post on "Various change suggestions" . . +4
- (cur prev topic) 01:06, 13 May 2023 . . Anthonyacs (talk | contribs) edited a post on "Various change suggestions" . . 0
- (cur prev topic) 01:04, 13 May 2023 . . Anthonyacs (talk | contribs) commented on "Various change suggestions" (Going through the wiki page, I've noticed a few things that need some tweaks. Here's what I found: -In the Mercenaries United mention, "(...) . . +1,256
- (cur prev topic) 11:27, 13 February 2023 . . Jigen123 (talk | contribs) commented on "Force SGSSAA (Nvidia only) seems to help with the game's AA ghosting" (The game native MSAA does not usually cause ghosting, but it makes some sort of black outlines appear around characters.) . . +120
- (cur prev topic) 09:06, 13 February 2023 . . Fierce Deity Link (talk | contribs) edited a post on "Force SGSSAA (Nvidia only) seems to help with the game's AA ghosting" . . +2
- (cur prev topic) 09:05, 13 February 2023 . . Fierce Deity Link (talk | contribs) commented on "Force SGSSAA (Nvidia only) seems to help with the game's AA ghosting" (When I used the game's default AA option, I could see ghosting on the character edges. It was most visible when aiming up at the sky and...) . . +406
- (cur prev topic) 13:23, 8 July 2022 . . Damstructions (talk | contribs) commented on "Resident Evil 5 will CTD if you have too many refresh rates/have a refresh rate below 30hz" (I remember furiously trying to fix this game's issue that crashed my game to desktop. My primary monitor had a refresh rate that supporte...) . . +466
- (cur prev topic) 00:04, 12 January 2022 . . Soldiermxdeath (talk | contribs) commented on "Stuttering on HDD" (This game has stuttering often when I use the commands to call Sheeva, but also when in the campaign, someone starts to talk. I noticed a...) . . +306
- (cur prev topic) 07:46, 7 June 2020 . . Jenya (talk | contribs) commented on "21:9 support" (Is there a way to run the game in uws resolutions?) . . +50
- (cur prev) 18:43, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 05:07, 29 March 2015 . . Garrett (talk | contribs) commented on "DX10 was only necessary for NVIDIA 3D Vision" (I've merged the DirectX and 3D Vision points.) . . +45
- (cur prev topic) 23:17, 28 March 2015 . . Satsun (talk | contribs) commented on "DX10 was only necessary for NVIDIA 3D Vision" (From what I've read repeatedly, DirectX 10 in RE5 was only necessary for NVIDIA 3D Vision to work. The game had no other DX10 features. I...) . . +523
- (cur prev topic) 21:55, 4 February 2015 . . Mirh (talk | contribs) commented on "Modding forums" (http://residentevilmodding.boards.net/ also, another nice discussion and "translator") . . +136
- (cur prev topic) 15:33, 1 February 2015 . . Mirh (talk | contribs) commented on "Performance or quality differences based on vendor id?" (http://community.amd.com/community/amd-blogs/amd-gaming/blog/2009/09/11/ati-catalyst-99-driver-everything-you-want-to-know-and-why-you-sh...) . . +160
- (cur prev topic) 15:00, 11 March 2013 . . Fwinest JediThug (talk | contribs) commented on "Input Settings" (Thank you for your help.) . . +24
- (cur prev topic) 04:48, 11 March 2013 . . Sigma 7 (talk | contribs) commented on "Input Settings" (Any aiming deviation due to mouse acceleration appears to be within a nominal amount on a 720 degree turn, easily dismissed as the mouse...) . . +458
- (cur prev topic) 00:01, 8 March 2013 . . Fwinest JediThug (talk | contribs) commented on "Input Settings" (Does this game have mouse acceleration? Compatibility with DirectInput devices? (I only own XInput Gamepads so I can't test this right now.)) . . +144