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  • ...n to wider monitors (so 4:3 → 16:9 → 21:9). Another common use case of the term is to refer to how the graphics card or display handles a non-native video ...{Term|Maintain Aspect Ratio}}'''<br><small>''{{Term|Letterboxed}}''<br>''{{Term|Pillarboxed}}''<br>''Anamorphic''<br>''Aspect Ratio''<br>''Static Aspect''<
    14 KB (2,165 words) - 07:30, 15 November 2022
  • {{ii}} Hades has a 16:9 {{Term|static aspect}} ratio and is {{Term|pillarboxed}} at resolutions wider than 16:9. {{Fixbox|description={{Term|Pillarboxing}} can be bypassed using third-party mod, see [[#Hephaistos|Hep
    19 KB (2,311 words) - 03:12, 16 March 2024
  • ...game enforces the 21:9 aspect ratio unconditionally, resulting in slight {{term|pillarboxing}} at all common display resolutions loosely regarded as 21:9 u ...-12-17}}</ref> as well as a removal of the [[Denuvo|Denuvo Anti-Tamper]] {{term|DRM}}.
    37 KB (4,738 words) - 06:14, 23 February 2024
  • ...as native widescreen presentation, 60 FPS Special Stages, higher quality {{Term|FMV}} cutscenes, the ability to use the Spin Dash mechanics from ''Sonic CD {{++}} Allows the game to be displayed with {{Term|nearest-neighbor}} and {{Term|pixel-perfect}} scaling, features keyboard and controller remapping (via ed
    23 KB (3,019 words) - 00:21, 3 March 2024
  • ...{{term|Vert-}}; Menus and HUD are {{term|pixel-based}}. For an uncropped {{term|Hor+}} image, use the [https://community.pcgamingwiki.com/files/file/2938-c ...{{term|Vert-}}; Menus and HUD are {{term|pixel-based}}. For an uncropped {{term|Hor+}} image, use the [https://community.pcgamingwiki.com/files/file/2938-c
    12 KB (1,272 words) - 04:16, 7 April 2024
  • ...erm|Vert-}}; Menus and HUD are {{term|pixel-based}}.<br>For an uncropped {{term|Hor+}} image, use the [https://community.pcgamingwiki.com/files/file/2937-l ...erm|Vert-}}; Menus and HUD are {{term|pixel-based}}.<br>For an uncropped {{term|Hor+}} image, use the [https://community.pcgamingwiki.com/files/file/2937-l
    11 KB (1,240 words) - 13:05, 23 April 2024
  • ...erm|Vert-}}; Menus and HUD are {{term|pixel-based}}.<br>For an uncropped {{term|Hor+}} image, use the [https://community.pcgamingwiki.com/files/file/2862-s ...erm|Vert-}}; Menus and HUD are {{term|pixel-based}}.<br>For an uncropped {{term|Hor+}} image, use the [https://community.pcgamingwiki.com/files/file/2862-s
    15 KB (1,745 words) - 13:13, 26 April 2024
  • ...an aspect ratio roughly wider than 2:1, and often marketed as "21:9". The term is most commonly applied to a 2.37:1 (64:27; ex. 2560x1080) aspect ratio,<r ...support ultra-widescreen resolutions, it can often still be played at a {{term|pillarboxed}} 16:9 or 4:3 resolution on most ultra-widescreen monitors. Thi
    6 KB (888 words) - 07:31, 15 November 2022
  • ...with an FOV slider to compensate, {{term|stretched}} {{term|FMV}}s, 16:9 {{Term|pillarboxed}} dialog, menu and rendered cutscenes. See [[#Ultra-widescreen| {{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.
    32 KB (3,969 words) - 06:38, 31 January 2024
  • {{ii}} The original SafeDisc DRM was accompanied by custom {{term|DRM}} code which could cause the game to remove the 'Resume Career' button {{ii}} Certain languages may not work for {{Term|FMV}} and voices if the installed game doesn't come with it.
    38 KB (4,994 words) - 14:28, 26 February 2024
  • ...:10 gameplay is {{term|Hor-}} compared to 16:9.<br/>16:10 cinematics are {{term|Vert+}} compared to 16:9.<ref>{{Refcheck|user=Baronsmoki|date=2020-05-13|co ...d {{term|Vert-}}.<br/>Cinematics are {{term|Vert-}} scaled to 12:5, then {{term|pillarboxed}}.<ref>{{Refcheck|user=Baronsmoki|date=2020-05-12|comment=Teste
    15 KB (1,751 words) - 06:47, 4 February 2024
  • ...o 1-4 is {{term|pillarboxed}} to 3:2, while Mega Man ZX and ZX Advent is {{term|pillarboxed}} to two 4:3 viewports. Several screen scaling options are avai ...ollection (Steam PC, 4K 60fps) - The first 40 minutes of gameplay]</ref> {{term|FMV}} cutscenes for ZX and ZX Advent are remastered at 1280x960.<ref name="
    26 KB (3,458 words) - 08:34, 1 April 2024
  • .../1441-borderlands-ultrawide-and-multimon-hack/ community files page] for {{term|Hor+}}. .../1441-borderlands-ultrawide-and-multimon-hack/ community files page] for {{term|Hor+}}.
    39 KB (5,094 words) - 17:28, 19 April 2024
  • ...tes= 640x360 (16:9) {{Term|anamorphic}}.<br/>The majority of gameplay is {{Term|letterboxed}} into 640x158 (4.05:1). ...s = 16:9 {{term|pillarboxed}}, then 4.05:1 {{term|letterboxed}} ({{term|windowboxed}}).<ref>{{Refcheck|user=Baronsmoki|date=2019-09-14|comment=Test
    10 KB (1,072 words) - 21:15, 9 January 2023
  • ...rm|Vert-}} gameplay, spanned HUD, {{term|stretched}} loading screens and {{term|FMV}}s.<ref name="wide"/> ...19 rare and mostly optional spider web challenges, each culminating in a {{term|pillarboxed}} 2 seconds outro, making the total pillarboxed screen time app
    17 KB (2,100 words) - 15:33, 5 February 2023
  • |widescreen resolution notes= The aspect ratio becomes {{term|anamorphic}} when "'''Display Mode'''" is set to "'''Fullscreen Window'''" ...tio, while the title screen is {{Term|stretched}} to fill the screen and {{Term|Vert-}} is applied to the main menu and loading screens.<ref>{{Refcheck|use
    17 KB (1,996 words) - 22:09, 27 October 2023
  • ...m|Vert-}} gameplay, {{term|stretched}} {{term|FMV}}s, rendered cutscenes {{term|pillarboxed}} to 16:9.<br>Use either of [https://community.pcgamingwiki.com ...m|Vert-}} gameplay, {{term|stretched}} {{term|FMV}}s, rendered cutscenes {{term|pillarboxed}} to 16:9.<br>Use either of [https://community.pcgamingwiki.com
    20 KB (2,369 words) - 01:05, 26 December 2023
  • |widescreen resolution notes= 4:3 {{term|stretched}}, {{term|pillarboxed}} or both simultaneously depending on settings. Available optio |ultrawidescreen notes = {{term|Stretched}} and/or {{term|pillarboxed}}. See [[#Aspect ratio examples|aspect ratio examples]].
    12 KB (1,303 words) - 15:26, 18 March 2024
  • ...ise. Resolutions higher than 2560x1440 are both {{term|pillarboxed}} and {{term|letterboxed}} even with the '''Whole Window''' setting. ...ion, but higher resolutions are likely to be {{term|pillarboxed}} and/or {{term|letterboxed}}.<ref>{{Refcheck|user=Mastan|date=2021-03-25}}</ref>
    10 KB (1,035 words) - 15:24, 27 March 2024
  • ...ng screens and event starting aspect ratios are {{term|pillarboxed}} and {{term|letterboxed}} to 16:9. ...ng screens and event starting aspect ratios are {{term|pillarboxed}} and {{term|letterboxed}} to 16:9.
    27 KB (3,583 words) - 14:21, 15 April 2024

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