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Pathways into Darkness

From PCGamingWiki, the wiki about fixing PC games


Pathways into Darkness
Pathways into Darkness cover
Developers
Bungie Software
Release dates
Mac OS (Classic) August 1993
macOS (OS X) April 9, 2013
Pathways into Darkness on MobyGames
Pathways into Darkness on Wikipedia

Key points

Ports are available for modern systems (see Version differences).

General information

Bungie.net
Pid.Bungie.org - Fan site with various resources, including an in-depth walkthrough.
Whpress.com - Detailed maps

Availability[edit]

Source DRM Notes Keys OS
Retail
DRM details are not known
Mac OS
Mac App Store
Icon overlay.png
A free modern port of the original. See OS X Port for details.
macOS (OS X)

Version differences[edit]

Aleph One: Pathways Into Darkness[edit]

  • Source port running on the Aleph One engine.
  • Includes quality of life features not present in the original, such as the ability to change the difficulty, play in full screen, and more.
  • A fairly accurate recreation, albeit with a few differences due to engine disparities (see the readme for a comprehensive list).
  • Available on Windows, Mac, and Linux.

OS X Port[edit]

  • Port developed by Man Up Time, LLC for OS X systems.
  • Faithful recreation of the original.

Essential improvements[edit]

Pathways Save Inspector[edit]

A save game file reader, it can tell the user valuable information such as current location, single-use triggers encountered, and various other interesting data. It can read save files from both the full game and its demos.

Game data[edit]

Configuration file(s) location[edit]

System Location
Mac OS (Classic)
macOS (OS X)

Save game data location[edit]

System Location
Mac OS (Classic)
macOS (OS X)

Video settings[edit]

Graphics feature State Notes
Widescreen resolution
See Aleph One: Pathways Into Darkness.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Windowed by default. However, the windows can be adjusted.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See Aleph One: Pathways Into Darkness.
60 FPS and 120+ FPS
Frame rate is capped at 30 FPS.

Input settings[edit]

Audio settings[edit]

Audio feature State Notes
Separate volume controls
See Aleph One: Pathways Into Darkness.
Surround sound
Subtitles
All dialogue is text-based.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Issues unresolved[edit]

VSync setting is ineffective upon restart (Aleph One port)[edit]

Upon restarting the scenario, players may find that the VSync setting, despite still being enabled, no longer prevents screen tearing.
The only solution is to reset the setting; this process must be repeated each time that the scenario is relaunched.
Reset the setting
  1. From the main menu, navigate to the Graphics menu, followed by the Rendering Options menu. Disable the VSync setting.
  2. Start a new game or continue a saved game.
  3. Exit the game and return to the main menu.
  4. Navigate to the Rendering Options menu and enable the VSync setting.

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL
OS X only.
Executable 32-bit 64-bit Notes
macOS (OS X)

System requirements[edit]

Mac OS
Minimum Recommended
Operating system (OS) 6.0.5
Processor (CPU) Motorola 68020
System memory (RAM) 2 MB
Hard disk drive (HDD) 4 MB
Video card (GPU) 256 colour capable

References