|
|
Line 62: |
Line 62: |
| | [http://newwolf.sourceforge.net NewWolf] || Windows || | | | [http://newwolf.sourceforge.net NewWolf] || Windows || |
| |- | | |- |
− | | [http://www.moddb.com/mods/better-wolf3d BetterWolf] || DOS || Slight modification of the original DOS versions's source. Adds ability to strafe without having to hold down the state button as well as an optional auto map (inlace of the original weapon picture in the HUD) and crosshair. | + | | [http://www.moddb.com/mods/better-wolf3d BetterWolf] || DOS || Slight modification of the original DOS versions's source. Adds ability to strafe without having to hold down the strafe button as well as an optional auto map (inlace of the original weapon picture in the HUD) and crosshair. |
| |} | | |} |
| | | |
Revision as of 06:22, 29 October 2017
Key points
- Can run on virtually any computer
- Wolfenstein 3D source code was released in 1995, making the game very mod friendly.
General information
- Official Wolfenstein series site
- Wolfenstein Wiki - A detailed wiki for every Wolfenstein game made.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
- A web browser version is also available. Some legacy options have been removed.
Version differences
- Mac OS version of the game contains additional levels from Super Nintendo version and improved textures/sprites[4]
Essential improvements
Source Ports
Name |
System |
Description
|
ECWolf |
Windows, Mac OS X, Linux |
Based on Wolf4SDL and ZDoom code, it provides many useful features such as better control binding, support for wide screen resolutions, and unlimited save slots and aims to provide a wide array of mod editing capabilities. It also supports Spear of Destiny and its two mission packs Return to Danger and Ultimate Challenge
|
WolfGL |
Windows, Linux |
An unofficial port of the game using OpenGL. It supports Spear of Destiny.
|
WinWolf3d |
Windows |
|
NewWolf |
Windows |
|
BetterWolf |
DOS |
Slight modification of the original DOS versions's source. Adds ability to strafe without having to hold down the strafe button as well as an optional auto map (inlace of the original weapon picture in the HUD) and crosshair.
|
DOOM Total Conversion
A fully featured doom total conversion based on the ZDoom Engine (including WASD Support and far higher resolutions can be found at the ZDoom Wiki
Game data
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
Input settings
In-game general control settings.
In-game key map settings.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Network
Multiplayer types
Issues fixed
Lag/Low FPS (Steam DOSBox release)
Other information
API
Technical specs |
Supported |
Notes |
Software renderer |
|
|
DOS video modes |
VGA |
|
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
|
|
|
Mac OS (Classic) | | | |
|
|
System requirements
DOS | Windows | Mac OS (Classic) |
DOS |
|
Minimum |
Recommended |
Operating system (OS) |
5.0 |
6.2 |
Processor (CPU) |
Intel 286
| Intel 386 |
System memory (RAM) |
528 kB |
2 MB |
Hard disk drive (HDD) |
3 MB |
8 MB |
Video card (GPU) |
DOS Compatible (VESA)
| DOS Compatible (VESA) |
Mac OS |
|
Minimum |
Recommended |
Operating system (OS) |
6.0.7 | |
Processor (CPU) |
25 MHz | |
System memory (RAM) |
2200 kB |
6000 kB |
Hard disk drive (HDD) |
| |
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP, Vista, 7, 8, 10 | |
Processor (CPU) |
1.8 GHz | |
System memory (RAM) |
512 MB |
1 GB |
Hard disk drive (HDD) |
2 GB | |
Video card (GPU) |
DirectX 7 compatible
| DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References