Difference between revisions of "VRChat"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
(Added details to various sections of page)
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|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|VRChat}}
 
{{Infobox game/row/developer|VRChat}}
|publishers  =  
+
|publishers  = {{Infobox game/row/developer|VRChat}}
|engines      =  
+
|engines      = Unity
|release dates=  
+
|release dates= {{Infobox game/row/date|Windows|February 1st, 2017}}
 
{{Infobox game/row/date|Windows|EA}}
 
{{Infobox game/row/date|Windows|EA}}
 
|steam appid  = 438100
 
|steam appid  = 438100
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|gogcom id    =  
 
|gogcom id    =  
 
|strategywiki =  
 
|strategywiki =  
|wikipedia    =  
+
|wikipedia    = VRChat
|winehq      =  
+
|winehq      = 18627
 
}}
 
}}
  
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==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Steam | 438100 | Steam, account | |  | Windows }}
+
{{Availability/row| Steam | 438100 | Steam, account | Utilizes propietary account system, however accounts can be created from Steam login, and can be logged in via Steam |  | Windows }}
 
}}
 
}}
  
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|origin                =  
 
|origin                =  
 
|origin notes          =  
 
|origin notes          =  
|steam cloud          = unknown
+
|steam cloud          = false
|steam cloud notes    =  
+
|steam cloud notes    = Game uses proprietary account management, which can be created from a Steam account, but is not related.
 
|uplay                =  
 
|uplay                =  
 
|uplay notes          =  
 
|uplay notes          =  
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|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= Game Utilizes Window Mode in Desktop Mode (non-VR), which the game can set variable resolutions
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
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|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Game Utilizes Window Mode in Desktop Mode (non-VR), which the game can set variable resolutions
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            =  
+
|windowed notes            = Game Utilizes Window Mode in Desktop Mode (non-VR)
 
|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
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|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = Default on, not disableable
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
 
|tracked motion controllers= true
 
|tracked motion controllers= true
|tracked motion controllers notes =  
+
|tracked motion controllers notes = Supports HTC Vive and Oculus Rift controller
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
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|online play players  = 64
 
|online play players  = 64
 
|online play modes    =  
 
|online play modes    =  
|online play notes    =  
+
|online play notes    = Uses instances of maps to connect users (except in House worlds)
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
 
}}{{Network/Connections
 
}}{{Network/Connections
|matchmaking        =  
+
|matchmaking        = false
|matchmaking notes  =  
+
|matchmaking notes  = Uses instances of maps to connect users (except in House worlds)
|p2p                =  
+
|p2p                = false
|p2p notes          =  
+
|p2p notes          = Uses instances of maps to connect users (except in House worlds)
|dedicated          =  
+
|dedicated          = true
|dedicated notes    =  
+
|dedicated notes    = all instances are hosted on VRChat owned dedicated servers
|self-hosting      =  
+
|self-hosting      = false
|self-hosting notes =  
+
|self-hosting notes = Although individual rooms for private play are creatable, they are hosted by VRChat
|direct ip          =  
+
|direct ip          = false
|direct ip notes    =  
+
|direct ip notes    = The only play form is on VRChat servers
 
}}{{Network/Ports
 
}}{{Network/Ports
 
|tcp  =  
 
|tcp  =  
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|recGPU  =  
 
|recGPU  =  
 
|recDX    =  
 
|recDX    =  
 +
 +
{{ii}} System Requirements is based on running the game in VR Mode, the game runs on much lower hardware in Desktop Mode
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 01:24, 4 April 2019

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Unity
VRChat
VRChat cover
Developers
VRChat
Publishers
VRChat
Engines
Release dates
Windows February 1, 2017
Windows Early access
VRChat on Wikipedia

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Utilizes propietary account system, however accounts can be created from Steam login, and can be logged in via Steam
Windows

Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/438100/pfx/[Note 1]

Save game data location

System Location
Windows
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/438100/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Game uses proprietary account management, which can be created from a Steam account, but is not related.

Video settings

Graphics feature State Notes
Widescreen resolution
Game Utilizes Window Mode in Desktop Mode (non-VR), which the game can set variable resolutions
Multi-monitor
Ultra-widescreen
4K Ultra HD
Game Utilizes Window Mode in Desktop Mode (non-VR), which the game can set variable resolutions
Field of view (FOV)
Windowed
Game Utilizes Window Mode in Desktop Mode (non-VR)
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Default on, not disableable
Vertical sync (Vsync)
60 FPS
120+ FPS
High dynamic range display (HDR)

Input settings

Audio settings

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
64 Uses instances of maps to connect users (except in House worlds)

Connection types

Type Native Notes
Matchmaking
Uses instances of maps to connect users (except in House worlds)
Peer-to-peer
Uses instances of maps to connect users (except in House worlds)
Dedicated
all instances are hosted on VRChat owned dedicated servers
Self-hosting
Although individual rooms for private play are creatable, they are hosted by VRChat
Direct IP
The only play form is on VRChat servers

VR support

Headsets Native Notes
HTC Vive
Oculus Rift
OSVR
Windows Mixed Reality
no analog stick support yet
Devices Native Notes
Tracked motion controllers
Supports HTC Vive and Oculus Rift controller
See Input settings for details.
Traditional controller
See Input settings for details.
Keyboard/Mouse
Play area Native Notes
Seated
Standing
Room-scale

Other information

API

Technical specs Supported Notes
Direct3D 10, 11
Shader Model support 4,5
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8.1
Processor (CPU) Intel Core i5-4590
AMD FX 8350 equivalent or greater
System memory (RAM) 4 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon R9 290 equivalent or greater
DirectX 11 compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/438100/ in addition to or instead of this directory. The app ID (438100) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References