Difference between revisions of "Unreal II: The Awakening"
m (misc. fixes) |
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Line 118: | Line 118: | ||
[[File:Unreal II Controls.png|290px|right|thumb|In-game key map settings.]] | [[File:Unreal II Controls.png|290px|right|thumb|In-game key map settings.]] | ||
[[File:Unreal II Input.png|290px|right|thumb|In-game input settings.]] | [[File:Unreal II Input.png|290px|right|thumb|In-game input settings.]] | ||
− | {{Input | + | {{Input settings |
− | | | + | |key remap = true |
− | | | + | |key remap notes = |
− | | | + | |acceleration option = true |
− | | | + | |acceleration option notes = |
− | | | + | |mouse menu = unknown |
− | | | + | |mouse menu notes = |
+ | |invert mouse y-axis = unknown | ||
+ | |invert mouse y-axis notes = | ||
+ | |controller support = false | ||
+ | |controller support notes = | ||
+ | |full controller = unknown | ||
+ | |full controller notes = | ||
+ | |controller remap = unknown | ||
+ | |controller remap notes = | ||
+ | |invert controller y-axis = unknown | ||
+ | |invert controller y-axis notes= | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
}} | }} | ||
Line 157: | Line 169: | ||
==System requirements== | ==System requirements== | ||
− | {{System | + | {{System requirements |
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 2000, XP |
|minproc = Intel Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or higher processor | |minproc = Intel Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or higher processor | ||
|minmem = 128 MB | |minmem = 128 MB | ||
Line 166: | Line 178: | ||
|minHD = 2.2 GB free | |minHD = 2.2 GB free | ||
}} | }} | ||
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Revision as of 03:07, 29 October 2013
Cover image missing, please upload it | |
Developers | |
---|---|
Legend Entertainment | |
Publishers | |
Atari | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | February 3, 2003 |
Unreal | |
---|---|
Unreal | 1998 |
Unreal Tournament | 1999 |
Unreal Tournament 2003 | 2002 |
Unreal II: The Awakening | 2003 |
Unreal Tournament 2004 | 2004 |
Unreal Tournament 3 | 2007 |
Unreal Tournament 4 | Cancelled |
Key points
- Comes bundled with modding tools
- Small community
General information
- Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series
- Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine
- Steam Users' Forums for game series
- Steam Community Discussions
- GOG.com Community Discussions for game series
- GOG.com Support Page
Availability
Improvements
Official patches
- US Official Unreal 2 Patch United States Version 1403
- EU Official Unreal 2 Patch Europe Version 1403
Bonus Content
Solaris Base Bonus Map is an additional map created by Matthias Worch.
Unreal Editor
Unreal Editor is the official modding program for the Unreal 2 engine. It is used to create professional levels and full scale conversions for the game.
Version 3 of the editor comes bundled with all versions of Unreal 2.
It can be found in the Systems folder in the game's main directory.
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Field of view (FOV)
Instructions |
---|
Input settings
Audio settings
Issues fixed
Steam Screenshot Fix
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000, XP | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 2.2 GB free | |
Video card (GPU) | DirectX version 9.0b or higher |