Difference between revisions of "Trine 4: The Nightmare Prince"
From PCGamingWiki, the wiki about fixing PC games
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==Video settings== | ==Video settings== | ||
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{{Image|Trine 4 The Nightmare Prince Graphics Options.png|Graphics options.}} | {{Image|Trine 4 The Nightmare Prince Graphics Options.png|Graphics options.}} | ||
{{Image|Trine 4 The Nightmare Prince UI and Gameplay Options.png|UI and gameplay options.}} | {{Image|Trine 4 The Nightmare Prince UI and Gameplay Options.png|UI and gameplay options.}} | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Real-time cutscenes are always {{Term|letterboxed}}. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
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|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = Labeled '''Maximized | + | |borderless windowed notes = Labeled '''Maximized window'''. |
|anisotropic = always on | |anisotropic = always on | ||
|anisotropic notes = Forced 16x anisotropic filtering.<ref>{{Refcheck|user=Expack3|date=2019-10-09|comment=Tried modifying AF setting in game's config.txt file and ensuring AF was not forced in-driver, with no change in AF quality.}}</ref> | |anisotropic notes = Forced 16x anisotropic filtering.<ref>{{Refcheck|user=Expack3|date=2019-10-09|comment=Tried modifying AF setting in game's config.txt file and ensuring AF was not forced in-driver, with no change in AF quality.}}</ref> | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[ | + | |antialiasing notes = [[TAA]] or [[SSAA]] 2x/3x/4x. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Optional '''FPS limit''' is available. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = |
Revision as of 05:50, 11 October 2019
Developers | |
---|---|
Frozenbyte | |
Publishers | |
Modus Games | |
Release dates | |
Windows | October 8, 2019 |
Trine | |
---|---|
Trine | 2009 |
Trine 2 | 2011 |
Trine Enchanted Edition | 2014 |
Trine 3: The Artifacts of Power | 2015 |
Trine 4: The Nightmare Prince | 2019 |
Trine 5: A Clockwork Conspiracy | 2023 |
General information
- Official website
- Publisher Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Trine4\ |
Steam | <Steam-folder>\userdata\<user-id>\690640\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/690640/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Trine4\ |
Steam | <Steam-folder>\userdata\<user-id>\690640\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/690640/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Depth of field
Disable depth of field[1] |
---|
|
Input settings
Audio settings
Localizations
- Text and spoken language are separately selectable.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
- Simultaneous local and online play is supported.[2]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | ||||
Online play | 4 | Co-op |
Issues unresolved
Issues fixed
Analog movement does not stop player character when moved down
- When using analog movement, pushing the analog control down may not stop the player character as intended.
Enable Improved deadzoning for movement in the game options[3] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7/8/10 | |
Processor (CPU) | Intel Quad-Core 2.0 GHz Dual-Core 2.6 GHz |
Intel i7-4770 AMD FX-8350 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 16 GB | |
Video card (GPU) | NVIDIA GeForce GTX 560 AMD Radeon HD 5700 DirectX 11 compatible | NVIDIA GeForce GTX 960 AMD Radeon R9 280 |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/690640/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (690640) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Keith on 2019-10-11
- ↑ Co-Optimus - Trine 4: The Nightmare Prince - last accessed on 2019-10-09
- "Play through the entire campaign with up to four players locally (couch co-op), online, or a mix of the two (combo co-op)."
- ↑ Steam Community Discussion - Official Bug Thread! - last accessed on 2019-10-09
- "PROBLEM SOLVED:
Function can be toggled in options -> Improved deadzoning for movement'
The analog stick doesnt register as 'down' for standing still.
Both the analog and dpad buttons works fine on skills but when holding the analog stick down when walking it seems it hasnt been mapped to a true 'down' position, it will start register walking either left or right."
- "PROBLEM SOLVED:
- ↑ Verified by User:Expack3 on 2019-10-09
- Checked game's output log.