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Tom Clancy's Rainbow Six

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Tom Clancy's Rainbow Six
Developers
Red Storm Entertainment
Publishers
Ubisoft
Mac OS MacSoft
Release dates
Windows August 21, 1998
Mac OS (Classic) December 8, 1999
Tom Clancy's Rainbow Six on Wikipedia
Subseries of Tom Clancy
Rainbow Six 1998
Rainbow Six: Rogue Spear 1999
Rainbow Six: Covert Ops Essentials 2000
Rainbow Six: Take-Down 2001
Rainbow Six: Rogue Spear: Black Thorn 2001
Rainbow Six 3: Raven Shield 2003
Rainbow Six: Lockdown 2006
Rainbow Six: Vegas 2006
Rainbow Six: Vegas 2 2008
Rainbow Six Siege 2015
Rainbow Six Extraction 2022

Game data

Template:Game Location Table

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Issues And Fixes

Black Screen

A black screen can sometime occur when running the game. This may be caused by not being able to run cinematics correctly. Disable cinematics to fix this issue.

Crashes at Startup

In the root of your installation directory, there should be a Sherman.log file. If your game is crashing, errors should be reported here.

Renderer::CreateBuffers() failed

If you see the message Renderer::CreateBuffers() failed during ClearBuffers() : Blt() in file C:\Develop\Common\Renderer\renderer.cpp at line 1330 Error = "An exception was encountered while performing the requested operation." in your Sherman.log file and you are using an Nvidia card, try updating your drivers. This issue is known to occur when using the 331.40 beta drivers and is known to be resolved by upgrading to the 331.65 release drivers.

Disable Cinematic

The executable DevicePicker.exe can be run to disable cinematics.

Files can also be deleted manually by emptying the folder:

\Red Storm Entertainment\Tom Clancy's Rainbow Six\data\video

Software Rendering

The software renderer in Eagle Watch doesn't support transparent windows, while the main game used a semi-transparent grill to show windows instead. The result is that enemies can see and kill through windows.

This only affects old systems without a 3D accelerator.