Difference between revisions of "The Witness"
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Marioysikax (talk | contribs) (Cleaning the article, need confirming with 1080p+ resolutions, but I can say that custom resolution does change rendering resolution for me at least.) |
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+ | {{cleanup|Over 1080p resolutions. Launcher has both "display based" and "custom" now, so has the situation gotten better?}} | ||
{{Infobox game | {{Infobox game | ||
|cover = The Witness - cover.jpg | |cover = The Witness - cover.jpg | ||
Line 48: | Line 49: | ||
==Video settings== | ==Video settings== | ||
− | {{Image|The Witness - | + | {{Image|The Witness - Launcher.png|Launcher settings.}} |
− | {{Image|The Witness - | + | {{Image|The Witness - Advanced launcher.png|Advanced launcher settings.}} |
− | {{Image|The Witness - | + | {{Image|The Witness - General.png|In-game general settings.}} |
{{Video settings | {{Video settings | ||
|wsgf link = http://www.wsgf.org/dr/witness/en | |wsgf link = http://www.wsgf.org/dr/witness/en | ||
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|4k ultra hd wsgf award = silver | |4k ultra hd wsgf award = silver | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= Resolutions above 1920x1080 require changing the internal resolution to fix blurriness; see the [http://www.wsgf.org/dr/witness/en WSGF entry]. | + | |widescreen resolution notes= Resolution setting is for rendering resolution, game always uses desktop resolution in fullscreen mode. Resolutions above 1920x1080 require changing the internal resolution to fix blurriness; see the [http://www.wsgf.org/dr/witness/en WSGF entry]. |
|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = Requires changing the internal resolution to fix blurriness; see the [http://www.wsgf.org/dr/witness/en WSGF entry]. | |multimonitor notes = Requires changing the internal resolution to fix blurriness; see the [http://www.wsgf.org/dr/witness/en WSGF entry]. | ||
Line 66: | Line 67: | ||
|4k ultra hd notes = Requires changing the internal resolution to fix blurriness; see the [http://www.wsgf.org/dr/witness/en WSGF entry]. | |4k ultra hd notes = Requires changing the internal resolution to fix blurriness; see the [http://www.wsgf.org/dr/witness/en WSGF entry]. | ||
|fov = true | |fov = true | ||
− | |fov notes = Adjustable in Settings menu. | + | |fov notes = Adjustable in Settings menu. Can set from 80° to 120°. |
|windowed = true | |windowed = true | ||
|windowed notes = Toggle with {{Key|Alt|Enter}} or set in launcher. | |windowed notes = Toggle with {{Key|Alt|Enter}} or set in launcher. | ||
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|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = See [[#Configuration file structure and options|Configuration file options]]. | + | |antialiasing notes = [[MSAA]] up to 8x. Downsampling possible with custom rendering resolution. See [[#Configuration file structure and options|Configuration file options]] for more. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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==Input settings== | ==Input settings== | ||
+ | {{Image|The Witness - Input.png|In-game input menu.}} | ||
{{Input settings | {{Input settings | ||
|key remap = false | |key remap = false | ||
− | |key remap notes = | + | |key remap notes = Couple presets for movement, {{key|W}}{{key|A}}{{key|S}}{{key|D}}, {{key|E}}{{key|S}}{{key|D}}{{key|F}} and {{key|Z}}{{key|Q}}{{key|S}}{{key|D}}. |
|acceleration option = true | |acceleration option = true | ||
|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Seperate for camera and cursor. |
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = | ||
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|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = XInput and at least [[Controller:DualShock 4|DualShock 4]]. |
|full controller = false | |full controller = false | ||
− | |full controller notes = Mouse/keyboard required to navigate the launcher. | + | |full controller notes = Mouse/keyboard required to navigate the launcher, can't be bypassed. |
|controller remap = false | |controller remap = false | ||
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = true |
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
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|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |button prompts = | + | |button prompts = Xbox |
− | |button prompts notes = | + | |button prompts notes = Only at the very beginning. Defaulted to controller prompts if any controller device connected. |
− | |controller hotplug = | + | |controller hotplug = true |
− | |controller hotplug notes = | + | |controller hotplug notes = Does not seem to work with XInput devices. |
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
}} | }} | ||
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|tridef 3d gg3d award = | |tridef 3d gg3d award = | ||
|iz3d gg3d award = | |iz3d gg3d award = | ||
− | |native 3d = | + | |native 3d = false |
|native 3d notes = | |native 3d notes = | ||
|nvidia 3d vision = hackable | |nvidia 3d vision = hackable | ||
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|shader model notes = | |shader model notes = | ||
|64-bit executable = true | |64-bit executable = true | ||
− | |64-bit executable notes= | + | |64-bit executable notes= 32-bit executable also included. |
}} | }} | ||
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{{Standard table/row|skip_mipmaps|Changes texture resolution. Lower is better. Can be ''0'', ''1'', or ''2''.}} | {{Standard table/row|skip_mipmaps|Changes texture resolution. Lower is better. Can be ''0'', ''1'', or ''2''.}} | ||
{{Standard table/row|aa_mode|2 for FXAA, 0 for no FXAA. Other values are the same as 0.}} | {{Standard table/row|aa_mode|2 for FXAA, 0 for no FXAA. Other values are the same as 0.}} | ||
− | {{Standard table/row|msaa_sample_count|Sets number of MSAA samples. Can be ''1'', ''2'' | + | {{Standard table/row|msaa_sample_count|Sets number of MSAA samples. Can be ''1'' for 2x, ''2'' for 4x and ''3'' for 8x.}} |
{{Standard table/row|panel_render_width|Value must be a power of two. Values below ''512'' are not recommended.}} | {{Standard table/row|panel_render_width|Value must be a power of two. Values below ''512'' are not recommended.}} | ||
{{Standard table/row|render_width|Changes rendering width. Can also be set with command line argument ''-width''.}} | {{Standard table/row|render_width|Changes rendering width. Can also be set with command line argument ''-width''.}} |
Revision as of 14:28, 17 July 2016
This page may require cleanup to meet basic quality standards. The specific problem is: Over 1080p resolutions. Launcher has both "display based" and "custom" now, so has the situation gotten better?. You can help by modifying
the article. The discussion page may contain useful suggestions.
Developers | |
---|---|
Thekla | |
Release dates | |
Windows | January 26, 2016 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | DRM-free or Steam key, but not both. | |||
Steam |
Game data
Configuration file location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/210970/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/210970/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | Syncs up to 100 MB of game saves. Launcher preferences are also synced. |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
- To use a different language, change the language in the properties window in Steam for the game. Alternatively, use the command line argument
-language
with the correct language code.
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Helix Mod: The Witness. |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Turn on with the command line argument -vr . |
||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
Configuration file structure and options
Description | |
---|---|
low_res_reflections | Force reflections to be low resolution. Can be true or false. |
sun_shadow_resolution | Resolutions of shadows cast by the sun. Can be 256, 512, or 1024. |
antialias_panel_rendering | Enables additional anti-aliasing for the puzzle panels. Can be true or false. |
skip_mipmaps | Changes texture resolution. Lower is better. Can be 0, 1, or 2. |
aa_mode | 2 for FXAA, 0 for no FXAA. Other values are the same as 0. |
msaa_sample_count | Sets number of MSAA samples. Can be 1 for 2x, 2 for 4x and 3 for 8x. |
panel_render_width | Value must be a power of two. Values below 512 are not recommended. |
render_width | Changes rendering width. Can also be set with command line argument -width. |
render_height | Changes rendering height. Can also be set with command line argument -height. |
dynamic_resolution | Dynamically changes the resolution to maintain framerate. Can be true or false. |
show_config_dialog | Show configuration dialog before starting the game. Can be true or false. |
- See here for the location of the file on each system.
- These need to be added to a graphical quality category called
:/render/low
(ormedium
,high
).[1]
Command line parameters
- See command line arguments on how to use the following options.
Parameter | Description |
---|---|
-width | Force a specific width. |
-height | Force a specific height. |
-language | Force a specific language: ar/ko/ja/ru/zh_CN/zh_TW |
-vr | Enables Oculus Rift support. |
-fullscreen | Enables fullscreen mode. |
-windowed | Enables windowed mode. |
-no_window_border | Hides window border. |
-no_hud | Disables the HUD. |
-profile | Set render quality: low/medium/high/ultra |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | 1.8 GHz | 2.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Intel HD 4000 DirectX 10 compatible | Nvidia GeForce GTX 780 DirectX 10 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/210970/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (210970) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Tweaking graphics settings :: Steam Community Discussions - last accessed on 2016-01-28
Categories:
- Pages needing cleanup
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Availability)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Invalid template usage (VR support)
- VR games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)