Difference between revisions of "The Bureau: XCOM Declassified"
From PCGamingWiki, the wiki about fixing PC games
m (→Video settings: fixed missing widescreen) |
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===[[Save game cloud syncing]]=== | ===[[Save game cloud syncing]]=== | ||
{{Save Game Cloud Syncing | {{Save Game Cloud Syncing | ||
− | |steam_cloud = | + | |steam_cloud =true |
|steam_cloud_notes = | |steam_cloud_notes = | ||
|origin = | |origin = | ||
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|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
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|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = Up to 16 samples |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = | |antialiasing notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = Supports 30, 60 and 120 FPS. | |vsync notes = Supports 30, 60 and 120 FPS. | ||
− | |oculus rift = | + | |oculus rift = |
|oculus rift notes = | |oculus rift notes = | ||
}} | }} | ||
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|acceleration_option_notes = | |acceleration_option_notes = | ||
|controller_support = true | |controller_support = true | ||
− | |controller_support_notes = | + | |controller_support_notes = Options for left and right handed |
}} | }} | ||
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|eax support notes = | |eax support notes = | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Aiming FOV is unaffected by FOV setting=== | ||
+ | The aiming FOV is currently unaffected by the FOV setting. This means that the aimed FOV remains 60, even if the regular FOV increases up to 100. | ||
+ | |||
+ | ==Issues Fixed== | ||
+ | ===Large framerate drop when aiming=== | ||
+ | Disable vsync if you have large framerate drops when aiming. | ||
== System requirements == | == System requirements == |
Revision as of 15:20, 21 August 2013
Cover image missing, please upload it | |
Developers | |
---|---|
2K Marin | |
Publishers | |
2K Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | August 20, 2013 |
X-COM | |
---|---|
X-COM: UFO Defense | 1994 |
X-COM: Terror from the Deep | 1995 |
X-COM: Apocalypse | 1997 |
X-COM: Interceptor | 1998 |
X-COM: Email games | 1999 |
X-COM: Enforcer | 2001 |
XCOM: Enemy Unknown | 2012 |
The Bureau: XCOM Declassified | 2013 |
XCOM 2 | 2016 |
XCOM: Chimera Squad | 2020 |
General information
Availability
- All versions require Steam.
Improvements
Skip intro videos
Instructions |
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Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Input settings
Audio settings
Issues unresolved
Aiming FOV is unaffected by FOV setting
The aiming FOV is currently unaffected by the FOV setting. This means that the aimed FOV remains 60, even if the regular FOV increases up to 100.
Issues Fixed
Large framerate drop when aiming
Disable vsync if you have large framerate drops when aiming.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows Vista Service Pack 2 32-bit | Windows 7 Service Pack 1 64-bit |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | DirectX9 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT | DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560 |