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Difference between revisions of "Terrorist Takedown: War in Colombia"

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'''General information'''
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{{mm}} [https://web.archive.org/web/20060613060402/http://city-interactive.com/index.php?page=war_in_colombia Official site] - retrieved with Wayback machine from June 13, 2006.
  
 
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Latest revision as of 13:32, 29 March 2024

Terrorist Takedown: War in Colombia
Terrorist Takedown: War in Colombia cover
Developers
City Interactive
Publishers
Poland, Greece City Interactive
France Nobilis
Germany DTP Entertainment
Russia Akella
Engines
Chrome Engine 2
Release dates
Windows May 19, 2006
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Contemporary, South America
Series Terrorist Takedown
Terrorist Takedown: War in Colombia on HowLongToBeat
Terrorist Takedown: War in Colombia on IGDB
Terrorist Takedown: War in Colombia on MobyGames
Terrorist Takedown
Terrorist Takedown 2004
Terrorist Takedown: Payback 2005
Terrorist Takedown: Conflict in Mogadishu 2005
Terrorist Takedown: War in Colombia 2006
Terrorist Takedown: Covert Operations 2006
Terrorist Takedown 2 2007
Terrorist Takedown 3 2010

Terrorist Takedown: War in Colombia is a singleplayer first-person action, FPS and shooter game in the Terrorist Takedown series.

General information

Official site - retrieved with Wayback machine from June 13, 2006.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Essential improvements

Skip intro videos

Instructions
  1. Go to <path-to-game>\Data\.
  2. Move/delete/rename intro.mpg, logo.mpg and logo_chrome.mpg.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Data\[Note 1]

Save game data location

System Location
Windows <path-to-game>\Data\Save\[Note 1]

Video

Widescreen resolution

Set resolution via VideoSettings.scr[1]
  1. Go to <path-to-game>\Data\VideoSettings.scr.
  2. Change Resolution(1280,960) to the desired values.

Notes

Vert-, requires the Chrome Engine 2 - Aspect Ratio & FOV Fix for a Hor+ image.

Field of view (FOV)

Change Field of View[2]
  1. Open <path-to-game>\code.pak and extract CameraPlayer.class.
  2. Open CameraPlayer.class with dirtyJOE - Java Overall Editor.
  3. Go to the Constant Pool tab and change 82 in 0217: CONSTANT_Float: 82 to the desired FOV value (horizontal).
  4. Save the file and overwrite the original.
  5. Add the modified CameraPlayer.class back to code.pak, overwriting the original as well.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
3.0
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
Local Retail only.
German
Local Retail only.
Hungarian
Local Retail only.
Polish
Local Retail only.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1.6 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) ATI Radeon 8500
Nvidia GeForce 3 series
DirectX 9.0 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2023-12-14
  2. Verified by User:AlphaYellow on 2022-12-15