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Difference between revisions of "Template:Video/Documentation"

From PCGamingWiki, the wiki about fixing PC games
m (Possible values.)
(Grammar / consistency)
 
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;Description
 
;Description
This settings table is meant to contain all information relating to video settings. If a setting is <code>hackable</code> or requires additional notes, add the information below the table in a header like so:
+
This table is meant to contain all information relating to video settings and features. If a setting is <code>hackable</code> or requires additional notes, add the information below the table in a header like so:
 
<pre><nowiki>
 
<pre><nowiki>
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
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and make note of it in the table in the following fashion <code><nowiki>See [[#Field of view (FOV)|Field of view (FOV)]].</nowiki></code>. Any smaller notes can and should be included directly in the table.
 
and make note of it in the table in the following fashion <code><nowiki>See [[#Field of view (FOV)|Field of view (FOV)]].</nowiki></code>. Any smaller notes can and should be included directly in the table.
  
Below is a more thorough explanation of each of the possible arguments. Apart from the [[WSGF]] related arguments, each can be appended with <code>&nbsp;notes</code> to fill in the information in the ''Notes'' column.
+
Below is a more thorough explanation of each of the possible arguments. Apart from the [http://www.wsgf.org WSGF]-related arguments, each can be appended with <code>&nbsp;notes</code> to fill in the information in the ''Notes'' column.
  
 
All of the arguments may be set to: ''true'', ''false'', ''unknown'', ''hackable'' and ''n/a'' (not applicable). Some rows will be however hidden from view in that case.
 
All of the arguments may be set to: ''true'', ''false'', ''unknown'', ''hackable'' and ''n/a'' (not applicable). Some rows will be however hidden from view in that case.
  
 
;Arguments
 
;Arguments
* <code>wsgf link</code>                  - link to the [[WSGF]] page. Defines [[Property:WSGF Link]];
+
* <code>wsgf link</code>                  - link to the [http://www.wsgf.org WSGF] page.
* <code>widescreen wsgf award</code>      - WSGF award for widescreen support. Defines [[Property:Widescreen WSGF award]];
+
* <code>widescreen wsgf award</code>      - WSGF award for widescreen support.
* <code>multimonitor wsgf award</code>    - WSGF award for multi-monitor support. Defines [[Property:Multi-monitor WSGF award]];
+
* <code>multimonitor wsgf award</code>    - WSGF award for multi-monitor support.
* <code>ultrawidescreen wsgf award</code> - WSGF award for ultra-widescreen support. Defines [[Property:Ultra-widescreen WSGF award]];
+
* <code>ultrawidescreen wsgf award</code> - WSGF award for ultra-widescreen support.
* <code>4k ultra hd wsgf award</code>    - WSGF award for 4K Ultra HD support. Defines [[Property:4K Ultra HD WSGF award]];
+
* <code>4k ultra hd wsgf award</code>    - WSGF award for 4K Ultra HD support.
* <code>widescreen resolution</code>      - whether the game can be played in a [[Glossary:Widescreen resolution|widescreen resolution]]. Defines [[Property:Widescreen resolution]];
+
* <code>widescreen resolution</code>      - whether the game can be played in a [[Glossary:Widescreen resolution|widescreen resolution]].
* <code>multimonitor</code>              - whether the game can spread across [[Glossary:Multi-monitor|multiple monitors]]. Defines [[Property:Multi-monitor]];
+
* <code>multimonitor</code>              - whether the game can spread across [[Glossary:Multi-monitor|multiple monitors]].
* <code>ultrawidescreen</code>            - whether the game works in [[Glossary:Ultra-widescreen|ultra-widescreen]] resolutions. Defines [[Property:Ultra-widescreen]];
+
* <code>ultrawidescreen</code>            - whether the game works in [[Glossary:Ultra-widescreen|ultra-widescreen]] resolutions.
* <code>4k ultra hd</code>                - whether the game works in [[Glossary:4K Ultra HD|4K Ultra HD]] resolutions. Defines [[Property:4K Ultra HD]];
+
* <code>4k ultra hd</code>                - whether the game works in [[Glossary:4K Ultra HD|4K Ultra HD]] resolutions.
* <code>fov</code>                        - whether the game has modifiable [[Glossary:Field of view (FOV)|field of view (FOV)]]. Defines [[Property:Field of view (FOV)]];
+
* <code>fov</code>                        - whether the game has modifiable [[Glossary:Field of view (FOV)|field of view (FOV)]].
* <code>windowed</code>                  - whether the game has got a [[Glossary:Borderless fullscreen windowed|windowed]] mode. Defines [[Property:Windowed]];
+
* <code>windowed</code>                  - whether the game has a [[Glossary:Windowed|Windowed]] mode.
* <code>borderless windowed</code>        - whether the game has got the option to run or can be run in [[Glossary:Borderless fullscreen windowed|borderless fullscreen windowed]] mode. Defines [[Property:Borderless fullscreen windowed]];
+
* <code>borderless windowed</code>        - whether the game has the option to run, or can be run, in [[Glossary:Borderless fullscreen windowed|borderless fullscreen windowed]] mode.
* <code>anisotropic</code>                - whether the game has got [[Glossary:Anisotropic filtering (AF)|anisotropic filtering (AF)]]. Only applies to 3D games. Defines [[Property:Anisotropic filtering (AF)]];
+
* <code>anisotropic</code>                - whether the game has [[Glossary:Anisotropic filtering (AF)|anisotropic filtering (AF)]]. Only applies to 3D games.
* <code>antialiasing</code>              - whether the game has got [[Glossary:Anti-aliasing (AA)|anti-aliasing (AA)]] support. Defines [[Property:Anti-aliasing (AA)]];
+
* <code>antialiasing</code>              - whether the game has [[Glossary:Anti-aliasing (AA)|anti-aliasing (AA)]] support.
* <code>vsync</code>                      - whether the game has got some form of [[Glossary:Vertical sync (Vsync)|vertical sync (Vsync)]]. Defines [[Property:Vertical sync (Vsync)]];
+
* <code>upscaling</code>                  - whether the game has [[Glossary:High-fidelity upscaling|high-fidelity upscaling]] support.
* <code>oculus rift</code>               - whether the game supports the [[Oculus Rift]]. Defines [[Property:Oculus Rift]];
+
* <code>vsync</code>                      - whether the game has some form of [[Glossary:Vertical sync (Vsync)|vertical sync (Vsync)]].
* <code>high frame rate</code>                     - whether the game supports [[Glossary:High frame rate|high frame rate]]s. Defines [[Property:High frame rate]];
+
* <code>60 fps</code>                    - whether the game supports [[Glossary:Frame rate (FPS)|60 FPS]].
* <code>color blind</code>                - whether the game has a [[Glossary:Color blind mode|color blind mode]]. Defines [[Property:Color blind mode]].
+
* <code>120 fps</code>                   - whether the game supports [[Glossary:Frame rate (FPS)|120+ FPS]].
 +
* <code>hdr</code>                       - whether the game supports [[Glossary:High dynamic range (HDR)|High dynamic range (HDR)]].
 +
* <code>ray tracing</code>                - whether the game implements ray tracing.
 +
* <code>color blind</code>                - whether the game has a [[Glossary:Color blind mode|color blind mode]].
  
 
;Syntax
 
;Syntax
 
<pre><nowiki>
 
<pre><nowiki>
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 58: Line 61:
 
|antialiasing              =  
 
|antialiasing              =  
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  =
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      =  
 
|vsync                      =  
 
|vsync notes                =  
 
|vsync notes                =  
|oculus rift                =  
+
|60 fps                    =
|oculus rift notes         =  
+
|60 fps notes              =
|high frame rate            =  
+
|120 fps                    =
|high frame rate notes     =  
+
|120 fps notes              =
 +
|hdr                        =  
 +
|hdr notes                 =  
 +
|ray tracing                =  
 +
|ray tracing notes         =  
 
|color blind                =  
 
|color blind                =  
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 
</nowiki></pre>
 
</nowiki></pre>
 +
 +
;VR only titles
 +
The following parameters are hidden automatically if the game is flagged as being a '''[[PCGamingWiki:Editing guide/VR support|VR only]]''' title and the parameters are empty or set to <code>false</code> or <code>unknown</code> '''and''' their accompanied note is empty as well.
 +
 +
* widescreen resolution
 +
* multimonitor
 +
* ultrawidescreen
 +
* 4k ultra hd
 +
* fov
 +
* windowed
 +
* borderless windowed
 +
* hdr
  
 
<includeonly>[[Category:Table templates]]</includeonly>
 
<includeonly>[[Category:Table templates]]</includeonly>
 
<noinclude>[[Category:Documentation templates]]</noinclude>
 
<noinclude>[[Category:Documentation templates]]</noinclude>

Latest revision as of 00:16, 30 September 2023

Description

This table is meant to contain all information relating to video settings and features. If a setting is hackable or requires additional notes, add the information below the table in a header like so:

===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
Fixbox here
...

and make note of it in the table in the following fashion See [[#Field of view (FOV)|Field of view (FOV)]].. Any smaller notes can and should be included directly in the table.

Below is a more thorough explanation of each of the possible arguments. Apart from the WSGF-related arguments, each can be appended with  notes to fill in the information in the Notes column.

All of the arguments may be set to: true, false, unknown, hackable and n/a (not applicable). Some rows will be however hidden from view in that case.

Arguments
  • wsgf link - link to the WSGF page.
  • widescreen wsgf award - WSGF award for widescreen support.
  • multimonitor wsgf award - WSGF award for multi-monitor support.
  • ultrawidescreen wsgf award - WSGF award for ultra-widescreen support.
  • 4k ultra hd wsgf award - WSGF award for 4K Ultra HD support.
  • widescreen resolution - whether the game can be played in a widescreen resolution.
  • multimonitor - whether the game can spread across multiple monitors.
  • ultrawidescreen - whether the game works in ultra-widescreen resolutions.
  • 4k ultra hd - whether the game works in 4K Ultra HD resolutions.
  • fov - whether the game has modifiable field of view (FOV).
  • windowed - whether the game has a Windowed mode.
  • borderless windowed - whether the game has the option to run, or can be run, in borderless fullscreen windowed mode.
  • anisotropic - whether the game has anisotropic filtering (AF). Only applies to 3D games.
  • antialiasing - whether the game has anti-aliasing (AA) support.
  • upscaling - whether the game has high-fidelity upscaling support.
  • vsync - whether the game has some form of vertical sync (Vsync).
  • 60 fps - whether the game supports 60 FPS.
  • 120 fps - whether the game supports 120+ FPS.
  • hdr - whether the game supports High dynamic range (HDR).
  • ray tracing - whether the game implements ray tracing.
  • color blind - whether the game has a color blind mode.
Syntax
{{Video
|wsgf link                  = 
|widescreen wsgf award      = 
|multimonitor wsgf award    = 
|ultrawidescreen wsgf award = 
|4k ultra hd wsgf award     = 
|widescreen resolution      = 
|widescreen resolution notes= 
|multimonitor               = 
|multimonitor notes         = 
|ultrawidescreen            = 
|ultrawidescreen notes      = 
|4k ultra hd                = 
|4k ultra hd notes          = 
|fov                        = 
|fov notes                  = 
|windowed                   = 
|windowed notes             = 
|borderless windowed        = 
|borderless windowed notes  = 
|anisotropic                = 
|anisotropic notes          = 
|antialiasing               = 
|antialiasing notes         = 
|upscaling                  = 
|upscaling tech             = 
|upscaling notes            = 
|vsync                      = 
|vsync notes                = 
|60 fps                     = 
|60 fps notes               = 
|120 fps                    = 
|120 fps notes              = 
|hdr                        = 
|hdr notes                  = 
|ray tracing                = 
|ray tracing notes          = 
|color blind                = 
|color blind notes          = 
}}
VR only titles

The following parameters are hidden automatically if the game is flagged as being a VR only title and the parameters are empty or set to false or unknown and their accompanied note is empty as well.

  • widescreen resolution
  • multimonitor
  • ultrawidescreen
  • 4k ultra hd
  • fov
  • windowed
  • borderless windowed
  • hdr