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Difference between revisions of "Super Robot Wars V"

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(20 intermediate revisions by 8 users not shown)
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|cover        = Super_Robot_Wars_V_logo.jpg
 
|cover        = Super_Robot_Wars_V_logo.jpg
 
|developers  =  
 
|developers  =  
{{Infobox game/row/developer|B.B.STUDIO CO.,LTD.}}
+
{{Infobox game/row/developer|B.B. Studio}}
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Bandai Namco Entertainment}}
 
{{Infobox game/row/publisher|Bandai Namco Entertainment}}
Line 9: Line 9:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|October 2, 2019}}
 
{{Infobox game/row/date|Windows|October 2, 2019}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | }}
 +
{{Infobox game/row/taxonomy/controls          | }}
 +
{{Infobox game/row/taxonomy/genres            | }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | Super Robot Wars }}
 
|steam appid  = 1031500
 
|steam appid  = 1031500
 
|steam appid side  =  
 
|steam appid side  =  
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|gogcom id side =  
 
|gogcom id side =  
 
|strategywiki =  
 
|strategywiki =  
 +
|mobygames    = super-robot-wars-v
 
|wikipedia    = Super Robot Wars V
 
|wikipedia    = Super Robot Wars V
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Super Robot Wars}}
+
 
 +
{{Introduction
 +
|introduction      = '''''Super Robot Wars V'''''{{note|Known as '''''Sūpā Robotto Taisen V''''' (Japanese: {{lang|ja|スーパーロボット大戦V}}) in Japan}} is a {{Glossary:Singleplayer}} {{Glossary:Isometric}} {{Glossary:Tactical RPG}} game developed by [[Company:B.B. Studio|B.B. Studio]] and published by [[Company:Bandai Namco Entertainment|Bandai Namco Entertainment]]. It is the 60th overall entry in the ''[[Series:Super Robot Wars|Super Robot Wars]]'' series and is the first entry in the series to be released on PC.
 +
 
 +
|release history  = The game was released on October 2, 2019 on Steam, but is unavailable outside of Asia territories. The PC version of the game included 20 bonus scenarios that were previously DLCs in the original PlayStation 4/PlayStation Vita release of the game.
 +
 
 +
|current state    = As with other recent entries in the game series since the 7th gen, the game has an ability to import owned music to be used in the game via the custom BGM function.
 +
}}  
  
 
'''General information'''
 
'''General information'''
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|SRWV_VideoSettings.png|Video Settings}}
 
{{Image|SRWV_VideoSettings.png|Video Settings}}
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
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|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= 4:3, 16:10, and tall aspect ratios are letterboxed, even during gameplay<ref>{{Refcheck|user=BesuBaru|date=2019-10-09|comment=Discovered when testing the game at different custom resolutions that appear in the options menu.}}</ref>
+
|widescreen resolution notes= 4:3, 16:10, and tall aspect ratios are letterboxed, even during gameplay<ref>{{Refcheck|user=KingKrouch|date=2019-10-09|comment=Discovered when testing the game at different custom resolutions that appear in the options menu.}}</ref>
 
|multimonitor              = true
 
|multimonitor              = true
|multimonitor notes        = UI Elements, and video cutscenes are pillarboxed.<ref>{{Refcheck|user=BesuBaru|date=2019-10-09|comment=Discovered when testing the game at different custom resolutions that appear in the options menu.}}</ref>
+
|multimonitor notes        = UI Elements, and video cutscenes are pillarboxed.<ref>{{Refcheck|user=KingKrouch|date=2019-10-09|comment=Discovered when testing the game at different custom resolutions that appear in the options menu.}}</ref>
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      = UI Elements, and video cutscenes are pillarboxed.<ref>{{Refcheck|user=BesuBaru|date=2019-10-09|comment=Discovered when testing the game at different custom resolutions that appear in the options menu.}}</ref>
+
|ultrawidescreen notes      = UI Elements, and video cutscenes are pillarboxed.<ref>{{Refcheck|user=KingKrouch|date=2019-10-09|comment=Discovered when testing the game at different custom resolutions that appear in the options menu.}}</ref>
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
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|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = [[MSAA]] 2x-8x<ref>{{Refcheck|user=BesuBaru|date=2019-10-09|comment=Discovered when looking through the options menu.}}</ref>
+
|antialiasing notes        = [[MSAA]] 2x-8x<ref>{{Refcheck|user=KingKrouch|date=2019-10-09|comment=Discovered when looking through the options menu.}}</ref>
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = unknown
 
|vsync                      = unknown
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = UI Elements run at 30FPS, and the main-menu locks the game to 30FPS<ref>{{Refcheck|user=BesuBaru|date=2019-10-09|comment=Checked by using an FPS counter when running the game.}}</ref>
+
|60 fps notes              = UI Elements run at 30FPS, and the main-menu locks the game to 30FPS<ref>{{Refcheck|user=KingKrouch|date=2019-10-09|comment=Checked by using an FPS counter when running the game.}}</ref>
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  
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</gallery>
 
</gallery>
  
==Input settings==
+
==Input==
{{Input settings
+
{{Image|SRWV_GameplaySettings.png|Gameplay Settings}}
|key remap                = unknown
+
{{Input
 +
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = unknown
 
|invert mouse y-axis      = unknown
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|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = unknown
+
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = false
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|xinput controllers        = unknown
 
|xinput controllers        = unknown
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}}
 
}}
  
==Audio settings==
+
<gallery>
 +
SRWV_ControlsSettings.png|Controls Settings
 +
SRWV_KeyBindings.png|Key Bindings Settings
 +
SRWV_QuickCommands.png|Quick Command Settings
 +
</gallery>
 +
 
 +
==Audio==
 
{{Image|SRWV_SoundSettings.png|Sound Settings}}
 
{{Image|SRWV_SoundSettings.png|Sound Settings}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Voice, "Sound Effect", and "Music"
 
|separate volume notes    = Voice, "Sound Effect", and "Music"
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|closed captions          = unknown
 
|closed captions          = unknown
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = false
 +
|royalty free audio notes  = The main menu, certain scenarios and credits roll contains licensed music.</br></br>The game has the custom BGM function which not only allows the licensed music to be imported into and used in the game, but it can be also used to replace the in-game licensed music (with the exceptions of the ones in the main menu, certain scenarios and credits roll) with royalty-free music.
 
}}
 
}}
  
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|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = false
|windows 64-bit exe    = unknown
+
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
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|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = Windows 7
+
|minOS    = 7
 
|minCPU  = Intel Core2 Quad Q8200
 
|minCPU  = Intel Core2 Quad Q8200
 
|minRAM  = 4 GB
 
|minRAM  = 4 GB
Line 283: Line 319:
 
|minGPU  = GeForce GT 320
 
|minGPU  = GeForce GT 320
  
|recOS    = Windows 10
+
|recOS    = 10
 
|recCPU  = Intel Core2 Quad Q9400
 
|recCPU  = Intel Core2 Quad Q9400
|recRAM  = 4 GB
+
|recRAM  =  
|recHD    = 10 GB
+
|recHD    =  
 
|recGPU  = GeForce GTX 650
 
|recGPU  = GeForce GTX 650
 
|notes    =  
 
|notes    =  

Latest revision as of 03:09, 13 June 2023

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Super Robot Wars V
Super Robot Wars V cover
Developers
B.B. Studio
Publishers
Bandai Namco Entertainment
Release dates
Windows October 2, 2019
Taxonomy
Series Super Robot Wars
Super Robot Wars V on MobyGames
Super Robot Wars V on Wikipedia
Super Robot Wars
Super Robot Wars V 2019
Super Robot Wars X 2020
Super Robot Wars 30 2021

Super Robot Wars V[Note 1] is a singleplayer isometric Tactical RPG game developed by B.B. Studio and published by Bandai Namco Entertainment. It is the 60th overall entry in the Super Robot Wars series and is the first entry in the series to be released on PC.

The game was released on October 2, 2019 on Steam, but is unavailable outside of Asia territories. The PC version of the game included 20 bonus scenarios that were previously DLCs in the original PlayStation 4/PlayStation Vita release of the game.

As with other recent entries in the game series since the 7th gen, the game has an ability to import owned music to be used in the game via the custom BGM function.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Unavailable outside of Asia.[1]
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\GameOptions.ini[Note 2]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1031500/pfx/[Note 3]

Save game data location

System Location
Windows %LOCALAPPDATA%\SRWV\Saves
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1031500/pfx/[Note 3]
Inside of the Saves directory are sub-directories for each save (SLOT01-SLOT09), alongside a sub-directory named "AUTOSAVE", and a file named "KEYS.BIN".

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video Settings
Video Settings

Graphics feature State Notes
Widescreen resolution
4:3, 16:10, and tall aspect ratios are letterboxed, even during gameplay[2]
Multi-monitor
UI Elements, and video cutscenes are pillarboxed.[3]
Ultra-widescreen
UI Elements, and video cutscenes are pillarboxed.[4]
4K Ultra HD
Field of view (FOV)
In-Game FOV appears to be using pixel-based FOV Scaling.[5]
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
MSAA 2x-8x[6]
Vertical sync (Vsync)
60 FPS
UI Elements run at 30FPS, and the main-menu locks the game to 30FPS[7]
120+ FPS
High dynamic range display (HDR)

Input

Gameplay Settings
Gameplay Settings

Audio

Sound Settings
Sound Settings

Audio feature State Notes
Separate volume controls
Voice, "Sound Effect", and "Music"
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
The main menu, certain scenarios and credits roll contains licensed music.

The game has the custom BGM function which not only allows the licensed music to be imported into and used in the game, but it can be also used to replace the in-game licensed music (with the exceptions of the ones in the main menu, certain scenarios and credits roll) with royalty-free music.

Localizations

Language UI Audio Sub Notes
English
Traditional Chinese
Japanese
Korean

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core2 Quad Q8200
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) GeForce GT 320
A 64-bit operating system is required.


Notes

  1. Known as Sūpā Robotto Taisen V (Japanese: スーパーロボット大戦V) in Japan
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data:

References

  1. SUPER ROBOT WARS V · AppID: 1031500 · Steam Database - last accessed on 2019-10-05
  2. Verified by User:KingKrouch on 2019-10-09
    Discovered when testing the game at different custom resolutions that appear in the options menu.
  3. Verified by User:KingKrouch on 2019-10-09
    Discovered when testing the game at different custom resolutions that appear in the options menu.
  4. Verified by User:KingKrouch on 2019-10-09
    Discovered when testing the game at different custom resolutions that appear in the options menu.
  5. Verified by User:BaronSmoki on 2019-10-09
    Discovered when comparing screenshots taken at different aspect ratios.
  6. Verified by User:KingKrouch on 2019-10-09
    Discovered when looking through the options menu.
  7. Verified by User:KingKrouch on 2019-10-09
    Checked by using an FPS counter when running the game.