Difference between revisions of "Super Robot Wars V"
From PCGamingWiki, the wiki about fixing PC games
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|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[MSAA]] 2x-8x<ref>{{Refcheck|user=KingKrouch|date=2019-10-09|comment=Discovered when looking through the options menu.}}</ref> | |antialiasing notes = [[MSAA]] 2x-8x<ref>{{Refcheck|user=KingKrouch|date=2019-10-09|comment=Discovered when looking through the options menu.}}</ref> | ||
+ | |upscaling = unknown | ||
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|vsync = unknown | |vsync = unknown | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
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|minCPU = Intel Core2 Quad Q8200 | |minCPU = Intel Core2 Quad Q8200 | ||
|minRAM = 4 GB | |minRAM = 4 GB | ||
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|minGPU = GeForce GT 320 | |minGPU = GeForce GT 320 | ||
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|recCPU = Intel Core2 Quad Q9400 | |recCPU = Intel Core2 Quad Q9400 | ||
|recRAM = 4 GB | |recRAM = 4 GB |
Revision as of 12:50, 24 October 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
B.B. Studio | |
Publishers | |
Bandai Namco Entertainment | |
Release dates | |
Windows | October 2, 2019 |
Taxonomy | |
Series | Super Robot Wars |
Super Robot Wars | |
---|---|
Super Robot Wars V | 2019 |
Super Robot Wars X | 2020 |
Super Robot Wars 30 | 2021 |
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\GameOptions.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1031500/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SRWV\Saves |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1031500/pfx/[Note 2] |
- Inside of the Saves directory are sub-directories for each save (SLOT01-SLOT09), alongside a sub-directory named "AUTOSAVE", and a file named "KEYS.BIN".
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3, 16:10, and tall aspect ratios are letterboxed, even during gameplay[2] | ||
Multi-monitor | UI Elements, and video cutscenes are pillarboxed.[3] | ||
Ultra-widescreen | UI Elements, and video cutscenes are pillarboxed.[4] | ||
4K Ultra HD | |||
Field of view (FOV) | In-Game FOV appears to be using pixel-based FOV Scaling.[5] | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | MSAA 2x-8x[6] | ||
Vertical sync (Vsync) | |||
60 FPS | UI Elements run at 30FPS, and the main-menu locks the game to 30FPS[7] | ||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice, "Sound Effect", and "Music" | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese | ||||
Korean |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core2 Quad Q8200 | Intel Core2 Quad Q9400 |
System memory (RAM) | 4 GB | 4 GB |
Hard disk drive (HDD) | 10 GB | 10 GB |
Video card (GPU) | GeForce GT 320 | GeForce GTX 650 |
- A 64-bit operating system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1031500/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1031500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ SUPER ROBOT WARS V · AppID: 1031500 · Steam Database - last accessed on 2019-10-05
- ↑ Verified by User:KingKrouch on 2019-10-09
- Discovered when testing the game at different custom resolutions that appear in the options menu.
- ↑ Verified by User:KingKrouch on 2019-10-09
- Discovered when testing the game at different custom resolutions that appear in the options menu.
- ↑ Verified by User:KingKrouch on 2019-10-09
- Discovered when testing the game at different custom resolutions that appear in the options menu.
- ↑ Verified by User:BaronSmoki on 2019-10-09
- Discovered when comparing screenshots taken at different aspect ratios.
- ↑ Verified by User:KingKrouch on 2019-10-09
- Discovered when looking through the options menu.
- ↑ Verified by User:KingKrouch on 2019-10-09
- Checked by using an FPS counter when running the game.