Difference between revisions of "Strike Vector"
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(replaced development key point with postdev state) |
(I'm wondering what comes first. Chicken (APEX) or egg (PhysX) ? Anyway, I was really in a hurry and I supposed some things (Controller remapping). btw steam forums claim controller in unsupported. Nicereddy really?) |
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Line 6: | Line 6: | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 3}} | {{Infobox game/row/engine|Unreal Engine 3}} | ||
+ | {{Infobox game/row/engine|PhysX|Physics}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|January 28, 2014}} | {{Infobox game/row/date|Windows|January 28, 2014}} | ||
Line 22: | Line 23: | ||
}} | }} | ||
{{ii}} All versions require [[Steam]]. | {{ii}} All versions require [[Steam]]. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Move/delete/rename UE3_logo.bik}} | ||
+ | # Navigate to <code>{{P|game}}\UDKGame\Movies\</code> | ||
+ | # Move, delete or rename <code>UE3_logo.bik</code> | ||
+ | }} | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|{{p|game}}\UDKGame\Config}} | + | {{Game data/row|Windows|{{p|game}}\UDKGame\Config\UDK*.ini}} |
}} | }} | ||
Line 63: | Line 72: | ||
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = True |
− | |anisotropic notes = | + | |anisotropic notes = Default is 4x. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
Line 72: | Line 81: | ||
|oculus rift notes = | |oculus rift notes = | ||
|high frame rate = hackable | |high frame rate = hackable | ||
− | |high frame rate notes = See [[#High frame rate|High frame rate]]. | + | |high frame rate notes = 62 FPS cap by default. See [[#High frame rate|High frame rate]]. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Modify UDKSystemSettings.ini}} | ||
+ | # Open <code>{{P|userprofile}}\Documents\My Games\Nosgoth\BCMPGame\Config\UDKSystemSettings.ini</code> with a text editor | ||
+ | # Change <code>MaxAnisotropy</code> under <code>[SystemSettings]</code> to any value between <code>0</code> and <code>16</code> | ||
+ | # Save the file. | ||
}} | }} | ||
===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
− | |||
− | |||
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Disable frame limiter}} | {{Fixbox/fix|Disable frame limiter}} | ||
− | # Navigate to <code>{{p|game}}\UDKGame\Config</code> | + | # Navigate to <code>{{p|game}}\UDKGame\Config\</code> |
# Open {{file|UDKEngine.ini}}. | # Open {{file|UDKEngine.ini}}. | ||
# Change the first instance of <code>bSmoothFrameRate=TRUE</code> to <code>bSmoothFrameRate=FALSE</code> | # Change the first instance of <code>bSmoothFrameRate=TRUE</code> to <code>bSmoothFrameRate=FALSE</code> | ||
Line 94: | Line 109: | ||
|key remap notes = | |key remap notes = | ||
|acceleration option = true | |acceleration option = true | ||
− | |acceleration option notes = | + | |acceleration option notes = Toggle available. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
Line 104: | Line 119: | ||
|full controller notes = | |full controller notes = | ||
|controller remap = unknown | |controller remap = unknown | ||
− | |controller remap notes = | + | |controller remap notes = Possibly inside <code>[[#Configuration file(s) location|UDKInput.ini]]</code> |
|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= | |invert controller y-axis notes= |
Revision as of 16:48, 10 August 2014
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Ragequit Corporation | |
Engines | |
Unreal Engine 3 | |
Physics | PhysX |
Release dates | |
Windows | January 28, 2014 |
General information
Availability
- All versions require Steam.
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/246700/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Anisotropic filtering (AF)
Instructions |
---|
High frame rate
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | See How to create private servers. | |
Direct IP |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7 |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | DirectX 9 compatible | DirectX 11 compatible |
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