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Difference between revisions of "Strike Vector"

From PCGamingWiki, the wiki about fixing PC games
(replaced development key point with postdev state)
(I'm wondering what comes first. Chicken (APEX) or egg (PhysX) ? Anyway, I was really in a hurry and I supposed some things (Controller remapping). btw steam forums claim controller in unsupported. Nicereddy really?)
Line 6: Line 6:
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 3}}
 
{{Infobox game/row/engine|Unreal Engine 3}}
 +
{{Infobox game/row/engine|PhysX|Physics}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|January 28, 2014}}
 
{{Infobox game/row/date|Windows|January 28, 2014}}
Line 22: Line 23:
 
}}
 
}}
 
{{ii}} All versions require [[Steam]].
 
{{ii}} All versions require [[Steam]].
 +
 +
==Essential improvements==
 +
===Skip intro videos===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Move/delete/rename UE3_logo.bik}}
 +
# Navigate to <code>{{P|game}}\UDKGame\Movies\</code>
 +
# Move, delete or rename <code>UE3_logo.bik</code>
 +
}}
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\UDKGame\Config}}
+
{{Game data/row|Windows|{{p|game}}\UDKGame\Config\UDK*.ini}}
 
}}
 
}}
  
Line 63: Line 72:
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = false
+
|anisotropic                = True
|anisotropic notes          =  
+
|anisotropic notes          = Default is 4x. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
Line 72: Line 81:
 
|oculus rift notes          =  
 
|oculus rift notes          =  
 
|high frame rate            = hackable
 
|high frame rate            = hackable
|high frame rate notes      = See [[#High frame rate|High frame rate]].
+
|high frame rate notes      = 62 FPS cap by default. See [[#High frame rate|High frame rate]].
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Modify UDKSystemSettings.ini}}
 +
# Open <code>{{P|userprofile}}\Documents\My Games\Nosgoth\BCMPGame\Config\UDKSystemSettings.ini</code> with a text editor
 +
# Change <code>MaxAnisotropy</code> under <code>[SystemSettings]</code> to any value between <code>0</code> and <code>16</code>
 +
# Save the file.
 
}}
 
}}
  
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
{{ii}} Frame rate is capped at 60 FPS by default.
 
 
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Disable frame limiter}}
 
{{Fixbox/fix|Disable frame limiter}}
# Navigate to <code>{{p|game}}\UDKGame\Config</code>
+
# Navigate to <code>{{p|game}}\UDKGame\Config\</code>
 
# Open {{file|UDKEngine.ini}}.
 
# Open {{file|UDKEngine.ini}}.
 
# Change the first instance of <code>bSmoothFrameRate=TRUE</code> to <code>bSmoothFrameRate=FALSE</code>
 
# Change the first instance of <code>bSmoothFrameRate=TRUE</code> to <code>bSmoothFrameRate=FALSE</code>
Line 94: Line 109:
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = true
 
|acceleration option      = true
|acceleration option notes =  
+
|acceleration option notes = Toggle available.
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
Line 104: Line 119:
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = unknown
 
|controller remap          = unknown
|controller remap notes    =  
+
|controller remap notes    = Possibly inside <code>[[#Configuration file(s) location|UDKInput.ini]]</code>
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  

Revision as of 16:48, 10 August 2014

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Strike Vector
Strike Vector cover
Developers
Ragequit Corporation
Engines
Unreal Engine 3
Physics PhysX
Release dates
Windows January 28, 2014

General information

Steam Community Discussions

Availability

Template:Availability Table

All versions require Steam.

Essential improvements

Skip intro videos

Instructions

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/246700/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Video settings.

Template:Video settings

Anisotropic filtering (AF)

Instructions

High frame rate

Instructions

Input settings

Input settings.

Template:Input settings

Audio settings

Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
Online play
16

Connection types

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 5 GB
Video card (GPU) DirectX 9 compatible


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