Difference between revisions of "Star Wars: DroidWorks"
From PCGamingWiki, the wiki about fixing PC games
(elaborated on performance issues faced by specific fix) |
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# Also refer to DxWnd's help menu to read about the documentation. | # Also refer to DxWnd's help menu to read about the documentation. | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} DroidWorks also suffers from timing issues that cause the in-game clock to run slightly fast and the physics to malfunction (especially on inclines). Forcing VSync to "ON" in the DirectX(2) tab will correct the timer at the cost of performance. An ideal solution has yet to be found, as the mouse seems to affect the screen refresh. | + | {{ii}} DroidWorks also suffers from timing issues that cause the in-game clock to run slightly fast and the physics to malfunction (especially on inclines). Forcing VSync to "ON" in the DirectX(2) tab will correct the timer at the cost of performance during mouse movement. An ideal solution has yet to be found, as the mouse seems to affect the screen refresh. |
}} | }} | ||
Revision as of 06:46, 27 February 2021
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Developers | |
---|---|
LucasArts | |
Engines | |
Sith | |
Release dates | |
Windows | October 21, 1998 |
Mac OS (Classic) | October 21, 1998 |
General information
- Wookieepedia - A huge wiki dedicated to the Star Wars universe
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Essential improvements
Fix color depth
On modern Windows systems, DroidWorks often crashes upon starting due to incompatibilities with DirectX. This can be fixed using DxWnd, which also allows DroidWorks to run in a window.
Using DxWnd[citation needed] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\player[Note 1] |
Mac OS (Classic) |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Software renderer | The game only outputs 640x480 at 60hz and 8-bit color. The 3D is rendered via RenderDroid and runs on the Sith engine. |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | INSANE |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 95, 98 |
Processor (CPU) | Intel Pentium 133 MHz | |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 34 MB | |
Video card (GPU) | 100% Direct X compatible PCI graphics card DirectX 5.2 compatible |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.5.5 | |
Processor (CPU) | PowerPC 603e 120 MHz PowerPC 604 120 MHz |
|
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 32 MB |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).