User contributions
- 18:22, 24 January 2023 diff hist +3 m Star Wolves Digital releases, such as the one on GOG, make use of Direct3D 9, not 8
- 19:48, 20 January 2023 diff hist -2 m Codename: Outbreak The game uses Direct3D 7, not 8.
- 20:03, 12 January 2023 diff hist -3 m Celtic Kings: Rage of War The game does not appear to use Direct3D.
- 19:47, 12 January 2023 diff hist 0 m Prince of Qin The game uses Direct3D 7, not 8.
- 19:06, 12 January 2023 diff hist +3 m Fahrenheit The digital release of the game (GOG) uses Direct3D 9, not 8. Unsure about the original retail version, so keeping both.
- 19:00, 12 January 2023 diff hist -2 m Heroes of Might and Magic IV The game uses Direct3D 7, not 8
- 13:49, 12 January 2023 diff hist -3 m Star Trek: Bridge Commander Makes no sense to list SM for D3D7.
- 13:43, 12 January 2023 diff hist -3 m Star Trek: Bridge Commander The game uses Direct3D 7, not 8.
- 13:33, 12 January 2023 diff hist 0 m Sacred The game uses Direct3D 7, not 8.
- 13:20, 12 January 2023 diff hist -2 m Might and Magic IX The game uses Direct3D 7, not 8.
- 13:10, 12 January 2023 diff hist -2 m Master of Orion III The game uses Direct3D 7, not 8.
- 19:41, 10 January 2023 diff hist 0 m Freedom Force vs. The 3rd Reich Unlike the first game in the series, it uses Direct3D 9, not 8.
- 12:21, 10 January 2023 diff hist +3 m AquaNox 2: Revelation Unsure about the original retail release, but with digital releases such as the one on GOG the game engine makes use of Direct3D 9, not 8.
- 11:30, 10 January 2023 diff hist -2 m Warlords Battlecry III The game uses Direct3D 7, not 8.
- 11:18, 10 January 2023 diff hist 0 m Army Men: RTS The game uses Direct3D 7, not 8.
- 11:14, 10 January 2023 diff hist +1 m Age of Wonders: Shadow Magic Both DDraw 7 and Direct3D 7 APIs are called for rendering - confirmed via trace. The game loads both d3d8 and d3d9 dlls on startup but does not use them in any meaningful way, as far as I can see.
- 11:12, 10 January 2023 diff hist -1 Age of Wonders: Shadow Magic Undo revision 1364060 by Wintersnowfall (talk) Tag: Undo
- 11:11, 10 January 2023 diff hist +1 m Age of Wonders: Shadow Magic Both DDraw 7 and Direct3D 7 APIs are called for rendering - confirmed via trace. The game loads both d3d8 and d3d9 dlls on startup but does not used them in any meaningful way, as far as I can see.
- 11:02, 10 January 2023 diff hist -2 m Age of Wonders: Shadow Magic Age of Wonders: Shadow Magic works on the same engine as Age of Wonders II, making use of DDraw 7, not Direct3D 8.