User contributions
- 20:23, 21 December 2022 diff hist -61 Resident Evil 4 Ultimate HD Edition Deleting re4_tweaks files/folder will remove a HDProject specific INI which isn't included with the re4_tweaks github releases, breaking some fonts and other things - shouldn't really be necessary to delete anything when updating now.
- 23:19, 13 December 2022 (diff | hist) . . +211 . . Mid-range terrain LOD distance patch (buggy..) on Talk:Assassin's Creed Valhalla
- 23:14, 13 December 2022 (diff | hist) . . +79 . . Mid-range terrain LOD distance patch (buggy..) on Talk:Assassin's Creed Valhalla
- 23:10, 13 December 2022 (diff | hist) . . 0 . . Mid-range terrain LOD distance patch (buggy..) on Talk:Assassin's Creed Valhalla
- 23:09, 13 December 2022 (diff | hist) . . +6 . . Mid-range terrain LOD distance patch (buggy..) on Talk:Assassin's Creed Valhalla
- 18:05, 13 December 2022 (diff | hist) . . +60 . . Mid-range terrain LOD distance patch (buggy..) on Talk:Assassin's Creed Valhalla
- 18:02, 13 December 2022 (diff | hist) . . +83 . . Mid-range terrain LOD distance patch (buggy..) on Talk:Assassin's Creed Valhalla
- 18:01, 13 December 2022 (diff | hist) . . +2,336 . . N Mid-range terrain LOD distance patch (buggy..) on Talk:Assassin's Creed Valhalla
- 08:29, 5 December 2022 diff hist -17 m Metro Exodus Enhanced Edition Remove duplicate "issues fixed" section
- 18:08, 3 December 2022 diff hist -600 Metro Exodus Enhanced Edition →"Negative" effect occurring randomly throughout gameplay: Fixed in driver 527.37
- 20:28, 21 November 2022 diff hist +298 m Metro Exodus Enhanced Edition →"Negative" effect occurring randomly throughout gameplay: Add nvidia bug reference
- 17:59, 19 November 2022 diff hist +1,420 Metro Exodus Enhanced Edition Add 2 fixes for negative image bug for 4XXX cards
- 09:33, 17 September 2022 diff hist -39 Resident Evil 4 Ultimate HD Edition →re4_tweaks: Simplify re4_tweaks description a little.
- 19:44, 28 July 2022 diff hist 0 m Glossary:Downsampling Moved GeDoSaTo down as it sadly seems to no longer be updated, and requires a lot more setup than the AMD/NV sections, still worth keeping as a last-resort though.
- 00:24, 23 July 2022 diff hist +222 AI: The Somnium Files - nirvanA Initiative →Video: AA notes
- 00:08, 23 July 2022 diff hist 0 m AI: The Somnium Files - nirvanA Initiative →Downsampling
- 00:04, 23 July 2022 diff hist -16 m AI: The Somnium Files - nirvanA Initiative →Dynamic / Virtual Super Resolution: Rename to Downsampling
- 23:53, 22 July 2022 diff hist +422 AI: The Somnium Files - nirvanA Initiative →Video: Notes about DSR
- 20:04, 22 July 2022 diff hist +134 m AI: The Somnium Files - nirvanA Initiative Mention AISomnium2Fix config file
- 19:58, 22 July 2022 diff hist +239 AI: The Somnium Files - nirvanA Initiative Add AISomniumFiles2Fix
- 13:13, 26 April 2022 diff hist -72 Tales of Arise →NPC draw distance: SDK updated for the new patch
- 12:09, 24 April 2022 diff hist +12 Glossary:Surround sound →X3DAudio: Replace dead link with active github
- 12:08, 24 April 2022 (diff | hist) . . +152 . . Memory Overrun Error\Crash on Talk:Resident Evil: Revelations
- 11:43, 21 January 2022 diff hist +3 m Resident Evil: Revelations →Video: Link fix
- 18:48, 14 January 2022 diff hist +38 m Resident Evil: Revelations →Custom Resolutions: Rename section to Widescreen resolution
- 18:43, 14 January 2022 diff hist +217 Resident Evil: Revelations 2 →Widescreen resolution: Mention RERevHook fix to allow more resolutions
- 18:41, 14 January 2022 diff hist -48 m Resident Evil: Revelations Change RERevHook link to devs preferred one
- 15:04, 11 January 2022 diff hist +414 Resident Evil: Revelations Add link to custom resolution fix
- 06:29, 11 January 2022 (diff | hist) . . +166 . . Custom resolutions via EXE hex edit on Talk:Resident Evil: Revelations
- 05:17, 11 January 2022 (diff | hist) . . +1,382 . . N Custom resolutions via EXE hex edit on Talk:Resident Evil: Revelations
- 03:07, 25 June 2021 diff hist +2,075 Scarlet Nexus Add some graphical-improvement cvars
- 03:09, 29 May 2021 diff hist +146 Dragon Quest XI S - Definitive Edition
- 03:18, 14 April 2021 (diff | hist) . . +1 . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 03:18, 14 April 2021 (diff | hist) . . +142 . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 03:15, 14 April 2021 (diff | hist) . . +4 . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 03:15, 14 April 2021 (diff | hist) . . +484 . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 01:18, 14 April 2021 (diff | hist) . . +1 . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 01:18, 14 April 2021 (diff | hist) . . +834 . . N Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 04:03, 16 March 2021 diff hist +918 Dragon Quest XI S - Definitive Edition →Improve graphics quality: Add mention of DQXIS-SDK
- 14:40, 27 February 2021 diff hist -3 m Dragon Quest XI S - Definitive Edition →Improve graphics quality: Shadow fade fix
- 14:21, 27 February 2021 diff hist +397 Dragon Quest XI S - Definitive Edition →Improve graphics quality: Add NPC distance & CSM shadow tweaks (the non-CSM shadow settings don't seem to have much effect), and some minor improvements (eg. remove r.ViewDistanceScale tweak which set it lower than game default)
- 14:12, 27 February 2021 diff hist +37 m Dragon Quest XI S - Definitive Edition →Anti-aliasing (AA): Minor improvements, and remove jittery TAA cvar
- 13:58, 27 February 2021 diff hist +535 Dragon Quest XI S - Definitive Edition Add fix for skipping intro movies
- 23:41, 16 January 2021 diff hist +72 m Star Trek: Deep Space Nine - The Fallen →Unreal Engine DirectX 11 Renderer
- 23:40, 16 January 2021 diff hist -4 m Star Trek: Deep Space Nine - The Fallen →Unreal Engine DirectX 11 Renderer
- 23:40, 16 January 2021 diff hist +438 Star Trek: Deep Space Nine - The Fallen →Unreal Engine DirectX 11 Renderer: Add fix for low-poly character model shadows
- 22:42, 16 January 2021 diff hist -101 m Star Trek: Deep Space Nine - The Fallen →Unreal Engine DirectX 11 Renderer: Improved DX11 patch
- 00:29, 22 December 2020 diff hist -66 m Cyberpunk 2077 Update URL for CET
- 00:28, 22 December 2020 diff hist +541 Cyberpunk 2077 →Video: Add mention of disabling vignette via CET
- 22:24, 20 December 2020 diff hist +446 Cyberpunk 2077 →Issues fixed: Add CET method for skipping intro video