Silent Hill 3
From PCGamingWiki, the wiki about fixing PC games
Revision as of 02:56, 27 October 2016 by AmethystViper (talk | contribs) (Removing Xinput Fix as I have tried to use it with these instructions and they did not work, the game either crashes at launch with currect ver. of WS Fix and using "d3d9.dll" or similar breaks the WS patch.)
Developers | |
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Team Silent | |
Publishers | |
Konami | |
Release dates | |
Windows | October 31, 2003 |
Silent Hill | |
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Silent Hill 2: Director's Cut | 2002 |
Silent Hill 3 | 2003 |
Silent Hill 4: The Room | 2004 |
Silent Hill: Homecoming | 2008 |
Silent Hill 2 | 2024 |
Key points
- The PC version adds improved flashlight lighting and the ability to save at any time during the game.
- Frame rate may fluctuate between 30 and 60 FPS. See Issues fixed for a solution.
- Depth of Field effect has a low resolution. See Issues fixed for a solution.
- Heather has a pixelated real-time shadow. See Issues fixed for a solution.
- Fourteen of Heather's outfits from the PlayStation 2 version were removed.
General information
Availability
Source | DRM | Notes | Keys | OS |
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Retail | ||||
Amazon.co.uk | ||||
Amazon.com |
- The North American physical release had 5 CDs, while the European PC physical release features just one DVD. The European version requires a disc check each time you want to play.
Essential improvements
Silent Hill 3 Widescreen Fix
- Simple widescreen fix with proper FOV for wide resolutions.
sh3proxy
- A D3D8 wrapper which adds some fixes and new features.
Skip intro videos
Instructions |
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Game data
Configuration file(s) location
Template:Game data/row
System | Location |
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Save game data location
Template:Game data/row
System | Location |
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Video settings
- Rendering resolution is actually internal framebuffer resolution. Use Widescreen Fix to customize.
- It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast.
Field of view (FOV)
Instructions |
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Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
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English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Korean | ||||
Simplified Chinese | ||||
Japanese |
Issues unresolved
Forcing anti-aliasing
- If using anti-aliasing (MSAA, at least), the Depth of Field effect becomes corrupted (halos around objects).[citation needed]
Issues fixed
Frame rate fluctuation
- Frame rate may fluctuate between 30 and 60 FPS.
- Both solutions won't work properly with a low FPS. Minimal FPS must be at least 50+.
Instructions |
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Instructions |
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Low resolution Depth of Field
Instructions |
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Low resolution Shadows
Instructions |
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Windows 10 white border
Instructions |
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System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Pentium III or Athlon 1GHz | Pentium 4 or Athlon 1.4GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4.7 GB | 6 GB |
Video card (GPU) | GeForce3 Ti Radeon 8500 | GeForce4 Ti GeForce FX |
Sound (audio device) | DirectX compatible sound card |